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	Fix falling damage when not flying
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		@@ -303,7 +303,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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	*/
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	bool bouncy_jump = false;
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	// Dont report if flying
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	if(collision_info && !g_settings->getBool("free_move"))
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	if(collision_info && !(g_settings->getBool("free_move") && fly_allowed))
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	{
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		for(size_t i=0; i<result.collisions.size(); i++){
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			const CollisionInfo &info = result.collisions[i];
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