mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Fix cloud fog being broken for high clouds
This commit is contained in:
		@@ -352,7 +352,7 @@ void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse)
 | 
			
		||||
	// is the camera inside the cloud mesh?
 | 
			
		||||
	m_camera_inside_cloud = false; // default
 | 
			
		||||
	if (m_enable_3d) {
 | 
			
		||||
		float camera_height = camera_p.Y;
 | 
			
		||||
		float camera_height = camera_p.Y - BS * m_camera_offset.Y;
 | 
			
		||||
		if (camera_height >= m_box.MinEdge.Y &&
 | 
			
		||||
				camera_height <= m_box.MaxEdge.Y) {
 | 
			
		||||
			v2f camera_in_noise;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user