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Fix cloud fog being broken for high clouds
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@@ -352,7 +352,7 @@ void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse)
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// is the camera inside the cloud mesh?
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// is the camera inside the cloud mesh?
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m_camera_inside_cloud = false; // default
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m_camera_inside_cloud = false; // default
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if (m_enable_3d) {
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if (m_enable_3d) {
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float camera_height = camera_p.Y;
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float camera_height = camera_p.Y - BS * m_camera_offset.Y;
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if (camera_height >= m_box.MinEdge.Y &&
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if (camera_height >= m_box.MinEdge.Y &&
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camera_height <= m_box.MaxEdge.Y) {
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camera_height <= m_box.MaxEdge.Y) {
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v2f camera_in_noise;
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v2f camera_in_noise;
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