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								 x2048 | 4cd6b773bb | Fix no color values on bloom texture (#13197) Align meaning of 'exposure' variable across different stages
Put 'exposure' variable behind ENABLE_AUTO_EXPOSURE | 2023-02-10 21:04:37 +01:00 |  | 
			
				
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								 x2048 | 6d45c243f8 | Add dynamic exposure correction (#12959) * Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod | 2023-01-06 22:33:25 +01:00 |  | 
			
				
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								 x2048 | 9b24041394 | Improve bloom effect (#12916) * Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength | 2022-11-02 09:09:48 +01:00 |  | 
			
				
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								 x2048 | 579fc93c24 | Make bloom shaders compatible with GLES2 (#12834) Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com> | 2022-10-04 13:52:56 +01:00 |  | 
			
				
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								 x2048 | 9df79a4b2d | Bloom (#12791) Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings. | 2022-09-29 20:34:05 +02:00 |  |