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mirror of https://github.com/luanti-org/luanti.git synced 2025-12-31 02:15:28 +01:00

Commit Graph

  • 975699a950 Show proper default key name in reset tooltip on keybindings menu (#16777) master CrazyladMT 2025-12-30 05:58:52 -05:00
  • 3b30e131ce Clarify documentation regarding particlespawner's attract.strength parameter (#16726) Andrii Nemchenko 2025-12-28 16:30:50 +02:00
  • caa36c24d6 Document world.mt setting world_name (#16747) cx384 2025-12-28 15:30:38 +01:00
  • 1dbb3eae32 Clarify that punch toolcaps are not optional (#16720) sfan5 2025-12-28 15:30:25 +01:00
  • f18d122a8e Add AI notice to pull request template sfan5 2025-12-27 22:22:30 +01:00
  • 6fd46c05ae Translate key names in KeyPress::name() (#16779) y5nw 2025-12-27 13:24:57 +01:00
  • 46436248de Merge colorized buffers after meshgen (#16763) sfan5 2025-12-24 11:58:31 +01:00
  • c7300c1319 Preserve color across newline‑split log messages in chat (#16769) CrazyladMT 2025-12-24 05:58:17 -05:00
  • 8d1db8413f Make UniqueQueue use unordered_set sfan5 2025-12-23 12:42:03 +01:00
  • 8883c4cb23 Process (a chunk local) liquid queue early when blocks are generated (#16771) lhofhansl 2025-12-24 10:02:26 +01:00
  • f91e58abab Allow taking screenshots in main menu (#16749) siliconsniffer 2025-12-21 12:08:16 +01:00
  • 17a33fccd7 Update default font files to fix kerning after 7570e95 sfan5 2025-12-18 13:39:25 +01:00
  • c4dd90b350 Bring back max runstep profiler entry (#16766) lhofhansl 2025-12-21 10:42:01 +01:00
  • 0535b0c09d MacOS: build with openal-soft (#16765) sfence 2025-12-20 15:14:58 +01:00
  • 0fe6827dae Add alpha channel in HUD text elements (#16730) Zughy 2025-12-20 15:14:08 +01:00
  • 4cb32467d3 Fix singleplayer lockout when changing password (#16673) Starkiller1St 2025-12-20 15:13:04 +01:00
  • f567449cd6 Add more information in PlayerHPChangeReason (#16024) Wuzzy 2025-12-20 15:12:34 +01:00
  • 9c37b46e1f Restore server description in menu (#16742) siliconsniffer 2025-12-14 17:43:00 +01:00
  • 5dee294a72 Fix problem with _LIBCPP_ENABLE_ASSERTIONS sfan5 2025-12-12 20:38:29 +01:00
  • 5b05fcf8e1 Apply some general fixes to porting code sfan5 2025-12-12 20:29:50 +01:00
  • 22b5c939dc Update MinGW libraries and toolchain sfan5 2025-12-11 13:44:03 +01:00
  • 87669f982c Breakages: split fog from sky functions Zughy 2025-12-10 21:32:53 +01:00
  • 876dfb1eb9 Remove hardcoded color of infobox in /help (#16727) Wuzzy 2025-12-10 21:32:42 +01:00
  • 2ecd127f96 Fix errors with fs::RecursiveDelete() on paths that don't exist sfan5 2025-12-10 21:32:05 +01:00
  • f6c472fd2c Rename launcher exe to be lowercase, and update RC file sfan5 2025-12-09 17:49:37 +01:00
  • ac7fb75ea3 Add self-extracting launcher for Windows sfan5 2025-12-02 21:18:24 +01:00
  • 92709b4671 Remove WiX stuff sfan5 2025-12-02 20:51:51 +01:00
  • 569406ee8f shell.nix: replace SDL2 with SDL3 y5nw 2025-12-08 23:19:35 +01:00
  • 6daf3871e7 Backport PUC Lua 5.4's string.{pack,unpack,packsize} Lars Müller 2025-12-08 23:19:24 +01:00
  • 98c6f786f8 get_sky(): return fog_color as well Zughy 2025-12-08 23:19:11 +01:00
  • cf696239e4 Profiler and profiler graph improvements sfan5 2025-12-03 19:32:23 +01:00
  • 607531ea6b Fix some problems with ClientMap::updateDrawList and related sfan5 2025-12-03 21:36:48 +01:00
  • 4833942e8b Fix mono font not having a shadow by default sfan5 2025-12-06 11:35:48 +01:00
  • 5f468eae21 Add order check in unittest for privs_to_string Desour 2025-12-03 15:42:29 +01:00
  • cc16a55d78 Fix incorrect minimap radar access (#16709) OffTheBeatenByte 2025-12-06 02:20:48 -06:00
  • d4c3529af7 Move serialisation code out of sound_spec.h cx384 2025-11-30 15:19:04 +01:00
  • 5a799b9b24 Rename sound.h to sound_spec.h cx384 2025-11-30 14:59:48 +01:00
  • dc48f98a20 Rename hud.h/cpp to hud_element.h/cpp cx384 2025-11-28 12:45:32 +01:00
  • d1ec7a9356 Move SoundMaker out of game.cpp and some refactoring (#16703) cx384 2025-11-30 14:57:44 +01:00
  • 0394cd71dc Bump all used GitHub Actions AFCMS 2025-11-28 13:17:15 +01:00
  • 3d39781b21 Fix minimap rendering regression Lars Mueller 2025-11-27 22:35:51 +01:00
  • f116486a9e Update vcpkg baseline sfan5 2025-11-20 18:58:40 +01:00
  • 7594b19644 Clean up some filesys code sfan5 2025-11-20 18:51:00 +01:00
  • 5e91322fad Call fsync in safeWriteToFile() sfan5 2025-11-20 13:49:58 +01:00
  • 06faa3f6ac Fix RemoveLastPathComponent edge case with absolute paths sfan5 2025-11-20 12:45:53 +01:00
  • e90c724cfd Use emplace instead of insert where applicable (#16699) lhofhansl 2025-11-27 02:27:34 -08:00
  • d30113a70a Add /lua chatcommand to devtest (#16656) Lars Müller 2025-11-27 11:27:01 +01:00
  • cd79a91178 Fix missing reference count for fallback font sfan5 2025-11-25 21:38:18 +01:00
  • 77ce40cf44 Refactor parts of CGUITTFont sfan5 2025-11-22 22:20:55 +01:00
  • 7570e9520d Update Arimo/Cousine fonts to latest version sfan5 2025-11-22 22:24:09 +01:00
  • 7579b27ed1 Show warning in mainmenu when debug build sfan5 2025-11-25 17:34:21 +01:00
  • f5f26bff66 macOS 11 CI (#15069) sfence 2025-11-25 16:45:10 +01:00
  • 0062f82fc0 Fix fog disable in OpenGL3 renderer sfan5 2025-11-23 11:01:42 +01:00
  • e7f305fedd Refactor skinned mesh weight data structure (#16655) Lars Müller 2025-11-23 21:17:58 +01:00
  • 05f161cf9c Fix typo in function name (#16684) a-bad-dev 2025-11-22 04:48:17 -04:00
  • 5f49deb239 IrrlichtMt: Implement Page Up/Down navigation on edit boxes (#16654) SmallJoker 2025-11-22 09:47:38 +01:00
  • d959692967 Option to make sky stars deterministic (#16529) fetsorn 2025-11-22 11:47:15 +03:00
  • b4aa73df70 Add exit confirmation dialog on ESC in main menu (#16164) siliconsniffer 2025-11-22 09:46:37 +01:00
  • aff1abd05d Some random code cleanups sfan5 2025-11-14 16:06:07 +01:00
  • 08ba866992 Improve shadow settings usability sfan5 2025-11-17 13:38:46 +01:00
  • 1f0aa28cf0 Take EVDF_RENDER_TO_FLOAT_TEXTURE into account for post-processing sfan5 2025-11-16 20:23:42 +01:00
  • 7da8a1e8a1 Add shader files to build-trigger paths sfan5 2025-11-16 19:25:38 +01:00
  • d280d10e29 Check shadow map initialization more carefully sfan5 2025-11-14 15:23:10 +01:00
  • d92e9e3126 Fix modpack status display and handling of modpack name conflicts Jürgen Rühle 2025-11-15 20:08:07 +01:00
  • 392c054be9 Main menu: Fix mod detection within nested modpacks SmallJoker 2025-10-29 22:56:30 +01:00
  • bf01cdf823 Reapply "Prefer GL3 driver over legacy GL driver" sfan5 2025-11-14 20:04:54 +01:00
  • 37c3c89b03 Implement Vsync for SDL device (#16683) sfan5 2025-11-18 12:00:46 +01:00
  • 36c261c1f0 IrrlichtMt: Initial SDL3 support (#16583) SmallJoker 2025-11-17 20:55:52 +01:00
  • fcd96e9244 Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ (#16661) grorp 2025-11-17 17:55:13 +01:00
  • ac0ebf39ad Clean up header includes (#16674) cx384 2025-11-16 15:00:51 +01:00
  • 44e7c5b9ab Implement core.path_exists() (#16647) Rising Leaf 2025-11-16 06:00:36 -08:00
  • 7e53e65549 Show unavailable settings in menu (#16679) sfan5 2025-11-16 14:59:56 +01:00
  • 7c310cd7f5 OpenGL3: Add subpixel offset for 2D rendering (#16676) ExeVirus 2025-11-16 08:59:33 -05:00
  • 785042dc9e Force highp precision for float and sampler2d on GLES, if supported (#16671) lhofhansl 2025-11-14 09:52:55 -08:00
  • 577fc44ea9 Adjust shader test CI workflows sfan5 2025-11-12 18:13:00 +01:00
  • 00eea43131 More minor shader cleanups sfan5 2025-11-12 17:48:36 +01:00
  • 4cbe7b2597 Remove unused EventReceiver cx384 2025-11-14 13:09:39 +01:00
  • c625fa71e1 Automatically choose multiple emerge threads for singlenode (#16634) sfan5 2025-11-13 20:17:24 +01:00
  • 6ac8346c6d Revert part of 16013 - restore liquid updates to the client (#16663) lhofhansl 2025-11-11 11:10:49 -08:00
  • 760b20504f Support array textures in shadow renderer (the lazy way) sfan5 2025-11-09 13:33:55 +01:00
  • c3790dd7af Introduce EMT_INVALID as safe placeholder sfan5 2025-11-07 13:30:26 +01:00
  • fad3a0fa6d Refactor shadow map material override sfan5 2025-11-07 12:15:58 +01:00
  • 6205e213c7 Don't generate more node shaders than needed sfan5 2025-11-07 11:52:15 +01:00
  • 98295cf839 Move client code from nodedef.h/cpp (#16615) cx384 2025-11-08 21:49:01 +01:00
  • 232c833af4 Fix selection fragment shader compile error on GL 3 Lars Mueller 2025-11-08 16:48:47 +01:00
  • 298a27c743 Port most shaders to GLSL ES 3.0 (#16639) sfan5 2025-11-06 19:31:35 +01:00
  • 98fb381910 Break include chains and tidy (part 2) SmallJoker 2025-11-06 19:31:13 +01:00
  • 8593d38030 Add non-headless singleplayer tests to CI sfan5 2025-11-05 13:41:40 +01:00
  • b6bfc494e6 Fix singleplayer with --gameid and new world sfan5 2025-11-05 13:23:48 +01:00
  • e82495d98c Allow image formats other than PNG for game backgrounds in the main menu (#16395) frogTheSecond 2025-11-06 11:42:26 +01:00
  • 8042b5512f Irrlicht: remove some dead code sfan5 2025-11-03 14:43:52 +01:00
  • 2368126d0a Fix memory leak in rollback (and more) (#16644) sfan5 2025-11-05 11:55:57 +01:00
  • 7a6e639d61 Tune "block send throttling while building" optimization (#16614) sfan5 2025-11-04 11:44:49 +01:00
  • 8350fb734a Default-initialize SColor sfan5 2025-11-02 10:02:01 +01:00
  • 329e210326 Break include chains and tidy (#16640) SmallJoker 2025-11-02 21:33:10 +01:00
  • f2eabdd1d5 Fix missing airlike buffer info cx384 2025-11-02 10:01:53 +01:00
  • 36f052198c defaultsettings: drop the USEKEY2 macro y5nw 2025-11-01 17:22:09 +01:00
  • 631cbb3018 Use CMAKE_INSTALL_FULL_*DIR for installation directories (#16629) Marcin Serwin 2025-11-01 17:21:54 +01:00
  • de5ef4ca29 Introduce array textures for node rendering (#16574) sfan5 2025-11-01 17:21:41 +01:00
  • 1ead48c58b Refactor: Remove obsolete IAnimatedMeshSceneNode interface (#16631) Lars Müller 2025-10-30 17:34:45 +01:00