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Fix selection fragment shader compile error on GL 3

This commit is contained in:
Lars Mueller
2025-11-08 16:48:47 +01:00
parent 298a27c743
commit 232c833af4

View File

@@ -8,5 +8,5 @@ void main(void)
vec2 uv = varTexCoord.st;
vec4 color = texture2D(baseTexture, uv);
color.rgb *= varColor.rgb;
fragColor = color;
gl_FragColor = color;
}