sfan5
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298a27c743
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Port most shaders to GLSL ES 3.0 (#16639)
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2025-11-06 19:31:35 +01:00 |
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Muhammad Rifqi Priyo Susanto
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1abb83b1ab
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Use vec4 for varTexCoord in interlaced shader (#11004)
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
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2021-03-01 13:37:32 +01:00 |
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Vitaliy
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707c8c1e95
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Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android)
Co-authored-by: sfan5 <sfan5@live.de>
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2020-10-25 18:01:03 +01:00 |
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Vitaliy
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28841961ba
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Rewrite rendering engine (#6253)
* Clean draw_*() arguments
* Split rendering core
* Add anaglyph 3D
* Interlaced 3D
* Drop obsolete methods
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2017-10-31 19:27:10 +01:00 |
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