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mirror of https://github.com/luanti-org/luanti.git synced 2025-11-08 11:05:28 +01:00
Commit Graph

5 Commits

Author SHA1 Message Date
sfan5
298a27c743 Port most shaders to GLSL ES 3.0 (#16639) 2025-11-06 19:31:35 +01:00
Vitaliy
8093044f07 Support OpenGL 3 (#13321) 2024-01-16 21:09:18 +01:00
x2048
9b24041394 Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
x2048
579fc93c24 Make bloom shaders compatible with GLES2 (#12834)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2022-10-04 13:52:56 +01:00
x2048
9df79a4b2d Bloom (#12791)
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00