y5nw
36f052198c
defaultsettings: drop the USEKEY2 macro
2025-11-01 17:22:09 +01:00
sfan5
de5ef4ca29
Introduce array textures for node rendering ( #16574 )
2025-11-01 17:21:41 +01:00
sfan5
e924f425f2
Remove Irrlicht devices except SDL ( #16580 )
2025-10-30 13:39:44 +01:00
lhofhansl
7ca5f3baa0
Allow FXAA to be used together with FSAA or SSAA ( #16555 )
...
This allows FXAA post-processing to be used together with FSAA or SSAA
2025-10-11 20:50:23 -07:00
rubenwardy
29476f406b
Enable strip_color_codes by default
2025-10-05 19:00:56 +02:00
DragonWrangler1
80be9bf76e
Add keybinding for world close key ( #16250 )
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Fix according to Lua code style guidelines (grorp)
Fix order in defaultsettings.cpp (grorp)
remove unrequired comment, and whitespace
Co-authored-by: y5nw <y5nw@users.noreply.github.com >
Co-authored-by: grorp <grorp@users.noreply.github.com >
2025-07-01 14:31:26 +02:00
SmallJoker
3020c192b2
Client: Disable node specular shader effect ( #16113 )
...
This feature needs a proper API integration to result in a correct
in-game appearance. See #15898 for details.
This is a band-aid solution for the 5.12.0 release.
2025-05-17 15:02:47 +02:00
sfan5
4c4e296274
Handle texture filtering sanely to avoid blurriness ( #16034 )
2025-04-21 12:31:44 +02:00
grorp
ead44a27ca
TouchControls: Implement an option for dig/place buttons ( #15845 )
2025-03-21 12:06:44 +01:00
y5nw
cc65c8bd70
SDL: Use scancodes for keybindings ( #14964 )
...
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com >
Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com >
2025-03-16 20:35:34 +01:00
Medley
63701de45f
Make Sneak and Aux1 optionally togglable ( #15785 )
2025-03-06 21:01:43 +01:00
sfan5
2796283550
Remove broken fall bobbing
2025-03-04 19:53:01 +01:00
sfan5
c3477a4d08
Adjust Android default view range and mapblock limit
2025-03-01 22:40:10 +01:00
Desour
166e02955e
Decrease fps_max_unfocused from 20 to 10
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This used to be the default for android.
There's not much issues now with using a lower value, so a lower default on all platforms
is reasonable.
The only downside I know of is that if you re-focus the window, it can up till the
next client step until it goes back to normal fps, but 10 Hz feels fast enough.
2025-02-15 18:21:01 +01:00
sfan5
d027fc9a88
Enable ipv6_server by default
2025-02-15 12:18:07 +01:00
Montandalar
ec83312540
Change main website domain to www.luanti.org ( #15748 )
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Renames all remaining occurences of minetest.net except for the "MS Windows icon resource" file
2025-02-06 19:16:24 +01:00
sfan5
0fa56a9f7c
Revert "Prefer GL3 driver over legacy GL driver"
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This reverts commit 9f52f84f2b
and ded8c25e34 .
2025-02-04 12:19:18 +01:00
sfan5
b5e084c9a5
Update github URL references ( #15705 )
2025-01-24 16:50:39 +01:00
sfan5
cf074dd271
Cache grouped sparse buffers ( #15594 )
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continuation of #15531
2025-01-14 23:40:57 +01:00
lhofhansl
d15214af52
Remove shadow direction quantization, increase shadow update frames instead ( #15665 )
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* This removes shadow direction quantization and defaults shadow_update_frames to 16 instead.
2025-01-11 16:41:50 -08:00
sfan5
e5542e5b02
Remove or restrict some client settings ( #15633 )
2025-01-08 10:56:45 +01:00
sfan5
ded8c25e34
Change default post_processing_texture_bits to 10
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Since the legacy GL driver is no longer the default,
we don't run into a situation where an unintended fallback to 8-bit happens.
2024-12-31 14:47:46 +01:00
sfan5
d2a7875b5b
Group sparse mesh buffers over entire scene for rendering
2024-12-24 15:27:08 +01:00
sfan5
eb8beb335e
Fix bloom with post_processing_texture_bits < 16
2024-12-20 15:04:08 +01:00
Timur1324
9f71e74158
Get server list over https ( #15538 )
2024-12-12 15:31:12 +01:00
sfan5
36edc3f161
Add 10-bit texture format and setting to chose PP color depth
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(and move some settings to the advanced category)
2024-12-04 18:20:34 +01:00
DS
df4e70b2c7
Add a setting to group transparency sorted triangles by buffer ( #15115 )
2024-11-28 14:22:53 +01:00
grorp
6a1d22b2c5
Implement an editor to customize the touchscreen controls ( #14933 )
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- The editor is accessible via the pause menu and the settings menu.
- Buttons can be moved via drag & drop.
- Buttons can be added/removed. The grid menu added by #14918 is used to show
all buttons not included in the layout.
- Custom layouts are responsive and adapt to changed screen size / DPI /
hud_scaling.
- The layout is saved as JSON in the "touch_layout" setting.
2024-11-24 11:33:39 +01:00
sfan5
794aea8e92
Drop fixed pipeline support code ( #15421 )
...
OpenGL 2.0 is now mandatory.
2024-11-13 14:24:01 +01:00
sfan5
e952a0807b
Use servers.luanti.org ( #15369 )
2024-11-02 20:40:45 +00:00
rubenwardy
ba370d9841
Use content.luanti.org ( #15360 )
2024-11-02 20:40:33 +00:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
Zemtzov7
1b2d24791a
Separate anticheat settings ( #15040 )
2024-10-11 12:01:22 +02:00
grorp
bd15f26c35
Disable automatic switching on Linux to avoid bug on X11
2024-10-09 18:26:19 +02:00
grorp
4952f17df4
Auto-toggle TouchControls in-game when receiving touch/mouse input
2024-10-09 18:26:19 +02:00
grorp
6ac4447134
Make bloom parameters server-controlled ( #15231 )
2024-10-09 15:08:03 +02:00
GefullteTaubenbrust2
d8f1daac25
Visual Effects Vol. 1 ( #14610 )
...
This PR adds a variety of effects to enhance the visual experience.
"soft" clouds look
Tinted shadows
Crude water reflections (sky and sun) and waves
Translucent foliage
Node specular highlights
Adjusted fog color (more saturated where the fog is lighter)
Minor changes to volumetric lighting (crudely simulates the effect of depth)
Co-authored-by: sfan5 <sfan5@live.de >
2024-09-24 11:14:27 -07:00
Gregor Parzefall
3a59fabefe
split enable_touch to touch_controls (for touchscreen controls) and touch_gui
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touch_gui provide adjustment to the interface, so it's more touch
friendly
Signed-off-by: David Heidelberg <david@ixit.cz >
2024-08-28 21:32:00 +02:00
Desour
2e883189c1
Improve block bounds HUD feature
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* Use different material than selection box, so it doesn't break
for non-default `node_highlighting` values.
* Add `show_block_bounds_radius_near` setting.
* Draw mesh chunk edges in a different color (red vs yellow).
2024-08-28 15:37:54 +02:00
rubenwardy
2664afd832
Fix Windows enabling touch controls due to existence of touchscreen ( #15003 )
...
We want to check for the form factor instead.
2024-08-20 11:50:29 +02:00
Gregor Parzefall
0fb67ccb34
Add setting to disable smooth scrolling
2024-08-13 18:38:34 +02:00
1F616EMO~nya
f04cdc00a6
Optionally hide player names on the serverlist ( #14820 )
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This commit adds a setting to anonymize player names when sending data to the server list.
2024-08-11 20:19:53 +02:00
rubenwardy
60f8c02e18
Add setting to disable Content tab update indicator ( #14827 )
2024-07-22 16:35:47 +02:00
grorp
7709d92289
Restore old inconsistent minimum digging time behavior ( #14777 )
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and restore default of 0.16 for repeat_place_time since it was only changed to be in line with repeat_dig_time.
2024-06-30 20:39:28 +02:00
grorp
d7f4ce6cff
Fix broken default sneak keybind on macOS with SDL ( #14754 )
2024-06-16 17:50:02 +02:00
grorp
a9cca5e76c
SDL2: Support highdpi ( #14703 )
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and handle DPI changes at runtime
2024-06-16 17:49:42 +02:00
grorp
833bb542fc
Allow toggling fullscreen without restart and add keybind ( #14714 )
2024-06-02 21:05:16 +02:00
Xeno333
a078cfee3e
Rename "opaque_water" setting to "translucent_liquids" with inverted meaning ( #14660 )
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The old setting will be migrated properly.
---------
Co-authored-by: grorp <gregor.parzefall@posteo.de >
2024-05-22 16:46:05 +02:00
sfan5
c38e0d05bf
Reenable fog toggle unless server restricts fog distance ( #14634 )
...
see comments in #14539
2024-05-14 18:31:51 +02:00
chmodsayshello
0889048cb5
Add option for random mod load order ( #14637 )
2024-05-12 14:20:18 +02:00