Loic Blot 
							
						 
					 
					
						
						
							
						
						46821f1156 
					 
					
						
						
							
							Optimize bumpmapping mathematics  
						
						... 
						
						
						
						OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes 
						
						
					 
					
						2015-01-16 20:54:04 +10:00 
						 
				 
			
				
					
						
							
							
								Craig Robbins 
							
						 
					 
					
						
						
							
						
						516f1bcd16 
					 
					
						
						
							
							Revert "Optimize bumpmapping mathematics"  
						
						... 
						
						
						
						This reverts commit 148fffb0f2 
						
						
					 
					
						2015-01-16 01:30:03 +10:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						148fffb0f2 
					 
					
						
						
							
							Optimize bumpmapping mathematics  
						
						... 
						
						
						
						OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes 
						
						
					 
					
						2015-01-15 23:12:45 +10:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						535c473103 
					 
					
						
						
							
							Restore finalColorBlend implementation in shaders.  
						
						
						
						
					 
					
						2014-12-07 11:05:00 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						bf91d623c8 
					 
					
						
						
							
							Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.  
						
						
						
						
					 
					
						2014-08-16 14:48:52 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						5e54bf1472 
					 
					
						
						
							
							Make faces shading correct for all possible modes.  
						
						... 
						
						
						
						Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness. 
						
						
					 
					
						2014-08-14 06:43:47 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						c9ba92c4ad 
					 
					
						
						
							
							Faces shading fixes  
						
						
						
						
					 
					
						2014-07-07 18:06:20 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						a0f78659f3 
					 
					
						
						
							
							Improved faces shading with and without shaders.  
						
						
						
						
					 
					
						2014-06-17 00:56:17 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						6c98fd6658 
					 
					
						
						
							
							Unite nodes shaders.  
						
						... 
						
						
						
						Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader. 
						
						
					 
					
						2014-06-15 05:40:33 +02:00