Wuzzy 
							
						 
					 
					
						
						
							
						
						4fca601e0c 
					 
					
						
						
							
							Add get_server_max_lag() ( #11671 )  
						
						
						
						
					 
					
						2021-10-05 15:35:55 +03:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						982e03f60d 
					 
					
						
						
							
							Improvements to colored shadows ( #11516 )  
						
						
						
						
					 
					
						2021-10-01 16:21:53 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						21113ad410 
					 
					
						
						
							
							Split liquid_viscosity to liquid_viscosity and move_resistance ( #10810 )  
						
						
						
						
					 
					
						2021-10-01 16:21:24 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						f5040707fe 
					 
					
						
						
							
							Order drawlist by distance to the camera when rendering ( #11651 )  
						
						
						
						
					 
					
						2021-09-27 17:46:08 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						d51d0f3a5a 
					 
					
						
						
							
							Various code improvements  
						
						... 
						
						
						
						* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits 
						
						
					 
					
						2021-09-27 17:45:44 +02:00 
						 
				 
			
				
					
						
							
							
								TheBrokenRail 
							
						 
					 
					
						
						
							
						
						3dcf9e963e 
					 
					
						
						
							
							Touch UI support for desktop builds ( #10729 )  
						
						
						
						
					 
					
						2021-09-26 18:04:09 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						9f85862b7c 
					 
					
						
						
							
							Fix "Could not create ITexture, texture needs to have a non-empty name" warning  
						
						
						
						
					 
					
						2021-09-22 18:43:40 +02:00 
						 
				 
			
				
					
						
							
							
								nia 
							
						 
					 
					
						
						
							
						
						2628316842 
					 
					
						
						
							
							Fix src/util/string.cpp on NetBSD  
						
						... 
						
						
						
						- iconv() prototype changed from traditional Unix defintion
  to POSIX definition in 9.99.x.
- wchar_t is not a valid character set for iconv. Share code
  with Android for using UTF-32. 
						
						
					 
					
						2021-09-19 20:23:52 +02:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						e79d6154fc 
					 
					
						
						
							
							Fix client-side performance of chat UI ( #11612 )  
						
						
						
						
					 
					
						2021-09-19 20:23:35 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						40ea4ddef1 
					 
					
						
						
							
							Fix HUD multiline text alignment ( #10795 )  
						
						
						
						
					 
					
						2021-09-19 20:23:22 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						e0529da5c8 
					 
					
						
						
							
							Fix trivial typos  
						
						
						
						
					 
					
						2021-09-19 13:54:20 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						ad076ede85 
					 
					
						
						
							
							Add preprocessor check for weird (incorrect) build configurations  
						
						
						
						
					 
					
						2021-09-19 13:53:44 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						fd8a8501bc 
					 
					
						
						
							
							Shave off buffer copies in networking code ( #11607 )  
						
						
						
						
					 
					
						2021-09-17 18:14:25 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						ea250ff5c5 
					 
					
						
						
							
							Fix GLES2 discard behaviour (texture transparency)  
						
						
						
						
					 
					
						2021-09-17 18:13:50 +02:00 
						 
				 
			
				
					
						
							
							
								HybridDog 
							
						 
					 
					
						
						
							
						
						d1e0f73b77 
					 
					
						
						
							
							Hide Wself-assign-overloaded and Wself-move unittest compilation warnings  
						
						... 
						
						
						
						The warnings occured with the clang compiler 
						
						
					 
					
						2021-09-17 18:13:04 +02:00 
						 
				 
			
				
					
						
							
							
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						6fedee16f0 
					 
					
						
						
							
							Readd TGA to the list of valid texture formats. ( #11598 )  
						
						
						
						
					 
					
						2021-09-15 11:12:24 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						719a12ecac 
					 
					
						
						
							
							Chop game background in mainmenu ( #10796 )  
						
						
						
						
					 
					
						2021-09-14 20:46:02 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						4feb799b7e 
					 
					
						
						
							
							Add Windows-specific CreateTempFile() implementation  
						
						... 
						
						
						
						Once again MSVC is the only compiler not supporting basic POSIX functionality. 
						
						
					 
					
						2021-09-14 20:45:41 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						b480a3e9fd 
					 
					
						
						
							
							Fix broken handling of NodemetaChanged packets  
						
						... 
						
						
						
						fixes  #11610  
					
						2021-09-12 14:42:01 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						75bf9b75ca 
					 
					
						
						
							
							Make sure relevant std::stringstreams are set to binary  
						
						
						
						
					 
					
						2021-09-11 21:06:57 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						766e885a1b 
					 
					
						
						
							
							Clean up/improve some scriptapi error handling code  
						
						
						
						
					 
					
						2021-09-10 23:16:46 +02:00 
						 
				 
			
				
					
						
							
							
								Jude Melton-Houghton 
							
						 
					 
					
						
						
							
						
						7423c4c11e 
					 
					
						
						
							
							Send to clients node metadata that changed to become empty ( #11597 )  
						
						
						
						
					 
					
						2021-09-10 23:16:34 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						bbfae0cc67 
					 
					
						
						
							
							Dynamic_Add_Media v2 ( #11550 )  
						
						
						
						
					 
					
						2021-09-09 16:51:35 +02:00 
						 
				 
			
				
					
						
							
							
								NeroBurner 
							
						 
					 
					
						
						
							
						
						7f3401412e 
					 
					
						
						
							
							Fix movement in random_input mode ( #11592 )  
						
						
						
						
					 
					
						2021-09-05 19:58:50 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						31d2b9edcd 
					 
					
						
						
							
							Don't look for zlib and zstd manually on Windows  
						
						
						
						
					 
					
						2021-09-01 22:20:38 +02:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
							
						
						d1624a5521 
					 
					
						
						
							
							Switch MapBlock compression to zstd ( #10788 )  
						
						... 
						
						
						
						* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock
Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2021-08-31 17:32:31 -07:00 
						 
				 
			
				
					
						
							
							
								pecksin 
							
						 
					 
					
						
						
							
						
						040aed37ab 
					 
					
						
						
							
							Remove closing paren as weblink delimiter  
						
						
						
						
					 
					
						2021-08-29 19:30:33 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						6a1424f2b1 
					 
					
						
						
							
							Async-related script cleanups  
						
						
						
						
					 
					
						2021-08-28 12:15:12 +02:00 
						 
				 
			
				
					
						
							
							
								savilli 
							
						 
					 
					
						
						
							
						
						3f1adb49ae 
					 
					
						
						
							
							Remove redundant on_dieplayer calls  
						
						
						
						
					 
					
						2021-08-28 12:14:16 +02:00 
						 
				 
			
				
					
						
							
							
								NeroBurner 
							
						 
					 
					
						
						
							
						
						1d69a23ba4 
					 
					
						
						
							
							Joystick sensitivity for player movement ( #11262 )  
						
						... 
						
						
						
						This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.
movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:
	       FWD
	        0
	        _
	 LFT   / \   RGT
	-Pi/2 |   | +Pi/2
	       \_/
	       +-Pi
	       BCK
Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.
Co-authored-by: Markus Koch <markus@notsyncing.net >
Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2021-08-27 20:24:24 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						63e8224636 
					 
					
						
						
							
							Fix 6th line of infotext being cut off in half ( #11456 )  
						
						
						
						
					 
					
						2021-08-23 22:13:17 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						eea488ed75 
					 
					
						
						
							
							Inventory: Fix rare out-of-bounds access  
						
						... 
						
						
						
						Co-authored-by: Thomas--S <info@thomas-stangl.de > 
						
						
					 
					
						2021-08-23 14:10:17 +02:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						dad87a360b 
					 
					
						
						
							
							Use utf-8 for the Irrlicht clipboard ( #11538 )  
						
						
						
						
					 
					
						2021-08-23 14:09:50 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						0c1e9603db 
					 
					
						
						
							
							HUD: Reject and warn on invalid stat types ( #11548 )  
						
						... 
						
						
						
						This comes into play on older servers which do not know the "stat" type.
Warnings are only logged once to avoid spam within globalstep callbacks 
						
						
					 
					
						2021-08-21 20:04:04 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						6fd8aede48 
					 
					
						
						
							
							Show status message when changing block bounds ( #11556 )  
						
						
						
						
					 
					
						2021-08-21 13:53:49 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						e7b05beb7d 
					 
					
						
						
							
							Validate staticdata and object property length limits ( #11511 )  
						
						... 
						
						
						
						Some games provide users with enough freedom to create items
with metadata longer than 64KB, preventing this from causing
issues is on them but we'll still do the minimum not to abort
the server if this happens. 
						
						
					 
					
						2021-08-19 20:14:22 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						1320c51d8e 
					 
					
						
						
							
							Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes  
						
						
						
						
					 
					
						2021-08-19 20:14:04 +02:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						24b66dede0 
					 
					
						
						
							
							Add fwgettext util function  
						
						
						
						
					 
					
						2021-08-19 20:13:25 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						3b842a7e02 
					 
					
						
						
							
							Fix inconsistent integer comparison warnings  
						
						
						
						
					 
					
						2021-08-17 20:00:47 +02:00 
						 
				 
			
				
					
						
							
							
								Lean Rada 
							
						 
					 
					
						
						
							
						
						328d949225 
					 
					
						
						
							
							Start sprite animation at the beginning ( #11509 )  
						
						... 
						
						
						
						When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation. 
						
						
					 
					
						2021-08-16 17:56:38 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						4419e311a9 
					 
					
						
						
							
							Cap iterations of imageCleanTransparent sanely  
						
						... 
						
						
						
						fixes  #11513  performance regression with 256x textures 
					
						2021-08-16 17:56:11 +02:00 
						 
				 
			
				
					
						
							
							
								Treer 
							
						 
					 
					
						
						
							
						
						963fbd1572 
					 
					
						
						
							
							Fix access violation in create_schematic() ( #11534 )  
						
						... 
						
						
						
						fixes  #11533 
Schematics saved from y locations greater than 0 would cause an access violation if layer probabilities were specified 
					
						2021-08-16 17:55:35 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						b3b075ea02 
					 
					
						
						
							
							Fix segfault caused by shadow map on exit  
						
						
						
						
					 
					
						2021-08-12 20:08:39 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						442e48b84f 
					 
					
						
						
							
							Move updating shadows outside of RenderingCore::drawAll. ( #11491 )  
						
						... 
						
						
						
						Fixes indirect rendering modes such as some 3D modes mentioned in #11437  and undersampled rendering.
Does not fully fix anaglyph 3d mode. 
						
						
					 
					
						2021-08-12 20:07:09 +02:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						0709946c75 
					 
					
						
						
							
							Fix a segfault caused by wrong textdomain lines in translation files ( #11530 )  
						
						... 
						
						
						
						* The problem were lines like these:
  "# textdomain:"
* str_split does not add an empty last part if there is a delimiter
  at the end, but this was probably assumed here. 
						
						
					 
					
						2021-08-12 20:06:18 +02:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						1ab29f1716 
					 
					
						
						
							
							Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox ( #11519 )  
						
						
						
						
					 
					
						2021-08-08 18:59:45 +02:00 
						 
				 
			
				
					
						
							
							
								Pevernow 
							
						 
					 
					
						
						
							
						
						c6eddb0bae 
					 
					
						
						
							
							Gettext support on Android ( #11435 )  
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: =?UTF-8?q?Olivier=20Samyn=20=F0=9F=8E=BB?= <code@oleastre.be > 
						
						
					 
					
						2021-08-08 18:59:07 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						4a3728d828 
					 
					
						
						
							
							OpenAL: Free buffers on quit  
						
						
						
						
					 
					
						2021-08-03 20:29:55 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						32cb9d0828 
					 
					
						
						
							
							Mods: Combine mod loading checks and deprection logging ( #11503 )  
						
						... 
						
						
						
						This limits the logged deprecation messages to the mods that are loaded
Unifies the mod naming convention check for CSM & SSM 
						
						
					 
					
						2021-07-31 19:54:52 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						e7cd4cfa25 
					 
					
						
						
							
							Fix /emergeblocks crashing in debug builds ( #11461 )  
						
						... 
						
						
						
						The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds. 
						
						
					 
					
						2021-07-31 19:54:40 +02:00