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								 Perttu Ahola | b36e5c0508 | Removed IrrlichtWrapper | 2011-04-22 09:54:05 +03:00 |  | 
			
				
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								 Perttu Ahola | c638442e78 | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | 2011-04-21 19:35:17 +03:00 |  | 
			
				
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								 Perttu Ahola | 50a8087684 | support for format 0 and 1 maps | 2011-04-11 16:58:49 +03:00 |  | 
			
				
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								 Perttu Ahola | 5a4d8ffad3 | implemented rats in new system to verify that it works | 2011-04-10 15:16:27 +03:00 |  | 
			
				
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								 Perttu Ahola | 389fe31ace | changed node metadata format to better accomodate future needs and problems | 2011-04-05 00:24:47 +03:00 |  | 
			
				
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								 Perttu Ahola | a9f89fb3fb | now the server builds | 2011-04-04 05:25:55 +03:00 |  | 
			
				
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								 Perttu Ahola | fa736e138c | fully implemented the sign with the new framework | 2011-04-04 05:12:33 +03:00 |  | 
			
				
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								 Perttu Ahola | 2f466726e6 | Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. | 2011-04-04 02:05:12 +03:00 |  | 
			
				
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								 Perttu Ahola | e0f7bd4d57 | Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. | 2011-04-03 19:50:54 +03:00 |  | 
			
				
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								 Perttu Ahola | 01c2b003e1 | commit before some more radical changes | 2011-04-03 16:21:06 +03:00 |  | 
			
				
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								 Perttu Ahola | ee89e29ae1 | Revert mapgen to best working version (2) | 2011-04-03 12:14:23 +03:00 |  | 
			
				
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								 Perttu Ahola | bc66bb2d40 | Mapgen is better now. Not a lot, but a bit! | 2011-04-02 20:55:22 +03:00 |  | 
			
				
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								 Perttu Ahola | c8be58a65c | A third try on terrain generation. No trees yet. | 2011-02-28 02:01:40 +02:00 |  | 
			
				
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								 Perttu Ahola | c57637b4c3 | Temporary commit; lots of test code and stuff | 2011-02-21 00:45:14 +02:00 |  | 
			
				
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								 Perttu Ahola | 4c2b9ed516 | random code cleaning, shouldn't affect anything | 2011-02-18 22:25:25 +02:00 |  | 
			
				
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								 Perttu Ahola | d065bae323 | Ctrl+C handling on POSIX, some commands for server and other tweaking | 2011-02-15 16:11:24 +02:00 |  | 
			
				
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								 Perttu Ahola | 7701753131 | removed useless SMaterial parameter from mapblock | 2011-02-14 16:12:38 +02:00 |  | 
			
				
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								 Perttu Ahola | 0386279b6f | changed sky color and made new style leaves a bit more bright | 2011-02-13 14:21:31 +02:00 |  | 
			
				
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								 Perttu Ahola | 21372749f5 | now it works nicely | 2011-02-11 20:37:54 +02:00 |  | 
			
				
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								 Perttu Ahola | 52d99fef31 | fully working i guess | 2011-02-11 19:55:42 +02:00 |  | 
			
				
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								 Perttu Ahola | 804b2647ce | new texture stuff quite working | 2011-02-11 16:43:26 +02:00 |  | 
			
				
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								 Perttu Ahola | 841ac10e5c | fixes toward mingw compatibility | 2011-02-10 15:55:15 +02:00 |  | 
			
				
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								 Perttu Ahola | 1704badc30 | work-in-progress texture atlas optimization | 2011-02-10 02:13:03 +02:00 |  | 
			
				
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								 Perttu Ahola | dd9e82f5bc | bug-fixin' | 2011-02-08 01:12:55 +02:00 |  | 
			
				
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								 Perttu Ahola | ea6740e900 | mapgen stuff | 2011-02-05 14:55:16 +02:00 |  | 
			
				
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								 Perttu Ahola | 6545ea12e9 | nicer looking water | 2011-02-04 01:48:52 +02:00 |  | 
			
				
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								 Perttu Ahola | 24c1ea7103 | water drawing glitch fix | 2011-02-04 01:21:57 +02:00 |  | 
			
				
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								 Perttu Ahola | 6bb9de3cc6 | a little backwards compatibility with coal | 2011-02-03 15:59:59 +02:00 |  | 
			
				
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								 Perttu Ahola | e92238edc8 | This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. | 2011-02-01 16:17:55 +02:00 |  | 
			
				
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								 Perttu Ahola | 6e196c2ce4 | partly working chunk-based map generator (doesn't save properly, spawn is pretty random) | 2011-02-01 03:06:02 +02:00 |  | 
			
				
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								 Perttu Ahola | be851871cd | map generation framework under development... not quite operational at this point. | 2011-01-30 01:44:54 +02:00 |  | 
			
				
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								 Perttu Ahola | 64b5975732 | Now texture handling is fast. Also now players are saved on disk. | 2011-01-28 01:38:16 +02:00 |  | 
			
				
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								 Perttu Ahola | bd100c5483 | backing up some stuff | 2011-01-26 17:13:19 +02:00 |  | 
			
				
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								 Perttu Ahola | adb7f248da | comments | 2011-01-26 01:30:36 +02:00 |  | 
			
				
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								 Perttu Ahola | 9f882bf74d | Reworked texture, material, mineral and whatever handling | 2011-01-26 00:41:06 +02:00 |  | 
			
				
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								 Perttu Ahola | d3a6a12bae | removed alternative name "pressure" from param2 | 2011-01-25 09:53:21 +02:00 |  | 
			
				
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								 Perttu Ahola | 24e41ab4c8 | Mainly some texture tweaking | 2011-01-24 13:32:11 +02:00 |  | 
			
				
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								 Perttu Ahola | 4a952f22d7 | small fixes here and there | 2011-01-24 01:58:15 +02:00 |  | 
			
				
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								 Perttu Ahola | c914cbb0a0 | OMG! Main Menu! | 2011-01-23 17:29:15 +02:00 |  | 
			
				
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								 Perttu Ahola | d44abdab17 | minecraft-style water done (but no texture animation or sound) | 2011-01-17 21:15:31 +02:00 |  | 
			
				
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								 Perttu Ahola | 0fa0e0752a | old water removed, some fixes here and there | 2011-01-17 14:57:37 +02:00 |  | 
			
				
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								 Perttu Ahola | bd26be262d | commit before messing with water | 2011-01-17 11:16:41 +02:00 |  | 
			
				
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								 Perttu Ahola | a176f9eb36 | generate-time lighting optimization | 2011-01-15 13:50:13 +02:00 |  | 
			
				
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								 Perttu Ahola | 83e083a667 | just backuppin' a working mapblock.cpp | 2011-01-15 13:07:10 +02:00 |  | 
			
				
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								 Perttu Ahola | cfaa15895a | tweaking around, including mapgen, player speed in water, settings | 2011-01-15 01:26:29 +02:00 |  | 
			
				
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								 Perttu Ahola | 6b6c2d37ea | Added a more flexible path system (and fixed some minor stuff) | 2011-01-07 19:39:27 +02:00 |  | 
			
				
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								 Perttu Ahola | a9dd12281f | oops, forgot some test code in | 2010-12-27 14:35:24 +02:00 |  | 
			
				
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								 Perttu Ahola | fa64103aa8 | better debug output in segfaults and stack overflows in windows | 2010-12-27 14:34:17 +02:00 |  | 
			
				
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								 Perttu Ahola | 847a4227b8 | better grass generation (integration to sunlight propagation algorithms) | 2010-12-26 14:34:34 +02:00 |  | 
			
				
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								 Perttu Ahola | c32da52104 | working good | 2010-12-26 13:51:56 +02:00 |  |