Vincent Robinson
fd85737460
Add allow_close[] element to formspecs ( #15971 )
2025-04-16 16:20:39 -07:00
sfan5
37d2bc8a5f
Reuse some allocations in ClientMap rendering
2025-04-15 21:42:39 +02:00
Erich Schubert
78293404c7
Rename perlin noise to value noise ( #15858 )
2025-04-10 14:39:40 +02:00
sfan5
9d81c02f27
Add/remove/change some log messages for clarity
2025-04-10 14:39:21 +02:00
sfan5
03affa1bbb
Some minor code cleanups
2025-04-08 22:24:37 +02:00
cx384
bed36139db
Fix struct forward declaration
2025-04-07 01:38:32 +02:00
cx384
52b974184d
Move client code out of ItemDefManager ( #15967 )
2025-04-04 18:58:14 +02:00
cx384
a6d4cd7c15
Draw node animation for items ( #15930 )
2025-04-04 18:47:11 +02:00
Elias Åström
1db5a2f950
Add delay between punching and digging node ( #15931 )
2025-04-04 18:46:27 +02:00
sfan5
47c75b3294
ImageSource: restrict max dimensions to protect from integer overflows ( #15965 )
2025-04-01 19:12:37 +02:00
grorp
c30c94dfaa
Add server/client annotations to settingtypes.txt and make use of them ( #15756 )
2025-04-01 07:55:47 -04:00
sfan5
e6acc4e7ed
Delete TestCAO
2025-03-30 18:17:19 +02:00
sfan5
dea95c7339
Reduce transitive includes by moving a class
2025-03-30 18:17:19 +02:00
sfan5
e73eed247e
Apply some refactoring/cleanup to mainly util functions
2025-03-30 18:17:19 +02:00
wrrrzr
4bc366b984
Refactor createShadowRenderer
2025-03-30 18:16:45 +02:00
y5nw
4cd2273349
Refactor input handler ( #15933 )
2025-03-30 18:16:20 +02:00
grorp
b0bc6ce637
TouchControls: Take FOV into account for camera movement ( #15936 )
2025-03-28 07:43:59 -04:00
y5nw
4ba438a7ec
Improve KeyPress handling ( #15923 )
...
* Pass KeyPress by value
* TouchControls: add setting change callback for keybindings
2025-03-21 12:07:51 +01:00
sfan5
1f14b7cb1b
Make remote media exclusively use GET for hash set ( #15885 )
2025-03-19 22:06:34 +01:00
SmallJoker
f1364b1e0b
GUI: Use the client's fonts for 'Open URL?' dialogues
...
This popup is related to user safety, thus it should not
use server-provided font media files.
2025-03-19 18:42:26 +01:00
SmallJoker
5b2b2c7796
Game: disable 'toggle_sneak_key' while flying
2025-03-19 18:42:26 +01:00
y5nw
cc65c8bd70
SDL: Use scancodes for keybindings ( #14964 )
...
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com >
Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com >
2025-03-16 20:35:34 +01:00
cx384
e0378737b7
Fix overrideable hand ToolCapabilities and range ( #15743 )
2025-03-16 20:03:31 +01:00
sfan5
42ac5b2f40
Mostly deal with problems caused by polygon offset ( #15867 )
2025-03-16 17:56:32 +01:00
Deve
c07499ccfc
Reload font manager in main thread to avoid a crash ( #15900 )
2025-03-16 17:55:39 +01:00
sfan5
afb15978d9
Clean up and compress some pre-join packets ( #15881 )
2025-03-11 20:00:07 +01:00
cx384
b9ed4793ea
Move drawItemStack out of hud.h/cpp ( #15868 )
2025-03-11 10:00:04 +01:00
lhofhansl
017318f117
Avoid touching all blocks in range every 0.2s ( #15878 )
...
Instead touch these blocks every 4s.
2025-03-08 12:42:50 -08:00
cx384
18ac8b20fa
Replace object visual by enum ( #15681 )
2025-03-06 21:02:11 +01:00
Medley
63701de45f
Make Sneak and Aux1 optionally togglable ( #15785 )
2025-03-06 21:01:43 +01:00
sfan5
7892541383
Various random code cleanups
2025-03-04 19:53:01 +01:00
sfan5
358658fa34
Fix cloud-related bugs
...
First, this reverts 56123b2fbe ,
which un-fixes #15031 but fixes #15798 and #15854 .
Then we disable culling for the cloud scene node which fixes #15031 again.
2025-03-04 19:53:01 +01:00
sfan5
68602b2eaf
Fix shadow flicker on camera offset update (take 2)
...
The previous fix never did what it was supposed to, so let's do this.
2025-03-04 19:53:01 +01:00
sfan5
e84ac56e35
Don't try to update uninitialized shadow frustum
2025-03-04 19:53:01 +01:00
sfan5
2796283550
Remove broken fall bobbing
2025-03-04 19:53:01 +01:00
sfan5
7602308835
Revert "Restrict relative mouse mode to Wayland users ( #15697 )"
...
see #15761
SDL is the only device that supports relative mode and
mouse input is actually somewhat broken if it's *not* enabled.
This reverts commit 45c5ef8798
and 88b007907a .
2025-03-04 19:53:01 +01:00
sfan5
062207e696
Enforce minimum client_mapblock_limit depending on view range
2025-03-01 22:40:10 +01:00
y5nw
a11b25f3f5
Use fallback font correctly for fonts provided by the server
2025-03-01 12:25:24 +01:00
Lars Mueller
d74af2f1a7
Use matrix4::getRotationRadians
2025-02-27 12:31:04 +01:00
sfan5
8654e16725
Disable shadow force updates with performance_tradeoffs
2025-02-26 12:22:06 +01:00
sfan5
eb8b449817
Fix shadow performance regression due to force update
...
broken by: b861f0c5c5
2025-02-26 12:22:06 +01:00
sfan5
42a35cec83
Allow looking straight up or down
2025-02-26 12:21:57 +01:00
sfan5
ee9258cefd
Clean up some packet-related code
2025-02-26 12:21:57 +01:00
grorp
5e89371ecd
TouchControls: touch_use_crosshair, dig/place simulation refactoring ( #15800 )
...
- get rid of simulated mouse events for digging/placing, use keyboard events
instead
- consistent with other simulated events, less code, no need for a
pointer position
- more correct: touch controls no longer break if you have custom
dig/place keybindings set
- move reading of "touch_use_crosshair" setting from Game to TouchControls
2025-02-25 13:19:44 -05:00
sfan5
d12ce68e64
Show unknown object visuals using unknown_object.png sprite
2025-02-22 16:19:04 +01:00
sfan5
83fd837d75
Clean up TileLayer::applyMaterialOptions
2025-02-22 16:19:04 +01:00
sfan5
27bbe3a873
CAO 'node' visual ( #15683 )
2025-02-22 16:19:04 +01:00
sfan5
5a8720a484
Change material sharing for CMeshSceneNode
2025-02-22 16:19:04 +01:00
sfan5
ba62808fe8
Basic camera control API ( #15796 )
2025-02-19 18:45:45 +01:00
Desour
138111a542
Don't use fps_max_unfocused for server step time on non-singleplayer main-menu-hosted servers
...
It's unreasonable to change server step time when the hosting user unfocuses their window.
(m_is_paused is already not set if it's not singleplayer.)
2025-02-15 18:21:01 +01:00