sfan5 
							
						 
					 
					
						
						
							
						
						a9a0f1e129 
					 
					
						
						
							
							Fix GLES shader precision issues ( #14516 )  
						
						
						
						
					 
					
						2024-04-05 13:00:10 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						9e3a11534f 
					 
					
						
						
							
							Allow fog color to be overriden properly ( #14296 )  
						
						
						
						
					 
					
						2024-01-23 22:33:33 +01:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						8093044f07 
					 
					
						
						
							
							Support OpenGL 3 ( #13321 )  
						
						
						
						
					 
					
						2024-01-16 21:09:18 +01:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
							
						
						0ade097e99 
					 
					
						
						
							
							Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )  
						
						
						
						
					 
					
						2023-06-30 19:11:17 -07:00 
						 
				 
			
				
					
						
							
							
								Thresher 
							
						 
					 
					
						
						
							
						
						180ec92ef9 
					 
					
						
						
							
							Remove trailing whitespace ( #13505 )  
						
						
						
						
					 
					
						2023-05-18 20:34:18 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						1de8a1e962 
					 
					
						
						
							
							Fix missing shadows when sun tilt is zero  
						
						
						
						
					 
					
						2023-03-11 13:49:40 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						ff6dcfea82 
					 
					
						
						
							
							Implement rendering pipeline and post-processing ( #12465 )  
						
						... 
						
						
						
						Co-authored-by: Lars Mueller <appgurulars@gmx.de >
Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: lhofhansl <lhofhansl@yahoo.com > 
						
						
					 
					
						2022-09-06 08:25:18 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						dc45b85a54 
					 
					
						
						
							
							Improve shadow filters ( #12195 )  
						
						... 
						
						
						
						* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code 
						
						
					 
					
						2022-05-21 16:49:30 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						a5d29fa1d4 
					 
					
						
						
							
							Implement shadow offsets for the new SM distortion function ( #12191 )  
						
						... 
						
						
						
						* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders 
						
						
					 
					
						2022-04-14 22:49:30 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						48f7c5603e 
					 
					
						
						
							
							Adjust shadowmap distortion to use entire SM texture ( #12166 )  
						
						
						
						
					 
					
						2022-04-07 22:13:50 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						31578303a4 
					 
					
						
						
							
							Tune shadow perspective distortion ( #12146 )  
						
						... 
						
						
						
						* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance 
						
						
					 
					
						2022-03-31 22:40:06 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						0f25fa7af6 
					 
					
						
						
							
							Add API to control shadow intensity from the game/mod ( #11944 )  
						
						... 
						
						
						
						* Also Disable shadows when sun/moon is hidden. Fixes  #11972 . 
						
						
					 
					
						2022-03-26 16:58:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						4801bdf45a 
					 
					
						
						
							
							Correct normal bias for entities  
						
						... 
						
						
						
						Remove use of magic constants.
Apply cameraOffset
Calculate distance projected on SM plane 
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						25c1974e0d 
					 
					
						
						
							
							Change normal bias for entities to avoid shadow acne  
						
						
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						12896b22d8 
					 
					
						
						
							
							Remove debugging code  
						
						
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						e531c59606 
					 
					
						
						
							
							Ensure nightRatio is greater than zero in object shader  
						
						
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						a684a91bf5 
					 
					
						
						
							
							Fix shadow rendering with filtering disabled  
						
						
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						54dccc480e 
					 
					
						
						
							
							Improve lighting of entities.  
						
						... 
						
						
						
						Pass correct natural & artificial light to the shaders
Use natural/artificial light ratio for correct rendering of shadows 
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						f2cccf8da7 
					 
					
						
						
							
							Improve self-shadowing based on light/normal angle  
						
						... 
						
						
						
						Add compatibility with colored shadows. 
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						10be033791 
					 
					
						
						
							
							Copy shadow mapping shader from nodes to objects  
						
						
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						982e03f60d 
					 
					
						
						
							
							Improvements to colored shadows ( #11516 )  
						
						
						
						
					 
					
						2021-10-01 16:21:53 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						ea250ff5c5 
					 
					
						
						
							
							Fix GLES2 discard behaviour (texture transparency)  
						
						
						
						
					 
					
						2021-09-17 18:13:50 +02:00 
						 
				 
			
				
					
						
							
							
								Liso 
							
						 
					 
					
						
						
							
						
						c47313db65 
					 
					
						
						
							
							Shadow mapping render pass ( #11244 )  
						
						... 
						
						
						
						Co-authored-by: x2048 <codeforsmile@gmail.com > 
						
						
					 
					
						2021-06-06 18:51:21 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						69c70dd319 
					 
					
						
						
							
							Fix swapped vertex colors on GLES2  
						
						
						
						
					 
					
						2021-05-11 21:15:39 +02:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						03540e7140 
					 
					
						
						
							
							Fix GLES shader support after  #9247  ( #10727 )  
						
						
						
						
					 
					
						2020-12-22 14:53:52 +01:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						ccbf8029ea 
					 
					
						
						
							
							Cleanup shader generation code ( #10663 )  
						
						... 
						
						
						
						Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented. 
						
						
					 
					
						2020-12-19 20:57:10 +01:00 
						 
				 
			
				
					
						
							
							
								HybridDog 
							
						 
					 
					
						
						
							
						
						e73c5d4585 
					 
					
						
						
							
							Fix MSAA stripes ( #9247 )  
						
						... 
						
						
						
						This only works when shaders are enabled.
The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA.
If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing. 
						
						
					 
					
						2020-12-04 20:16:12 +01:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						707c8c1e95 
					 
					
						
						
							
							Shaders for Android (GLES 2) ( #10506 )  
						
						... 
						
						
						
						Shader support for OpenGL ES 2 devices (Android)
Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2020-10-25 18:01:03 +01:00 
						 
				 
			
				
					
						
							
							
								Lars 
							
						 
					 
					
						
						
							
						
						ed22260822 
					 
					
						
						
							
							Remove all bump mapping and parallax occlusion related code.  
						
						
						
						
					 
					
						2020-10-17 13:09:16 -07:00 
						 
				 
			
				
					
						
							
							
								hecks 
							
						 
					 
					
						
						
							
						
						fcff9f2911 
					 
					
						
						
							
							Remove "generate normal maps" feature ( #10313 )  
						
						... 
						
						
						
						Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it 
						
						
					 
					
						2020-09-14 19:27:25 +02:00 
						 
				 
			
				
					
						
							
							
								mntmn 
							
						 
					 
					
						
						
							
						
						44c98089cf 
					 
					
						
						
							
							shaders: Fix transparency on GC7000L ( #10036 )  
						
						... 
						
						
						
						Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver). 
						
						
					 
					
						2020-08-25 20:49:51 +02:00 
						 
				 
			
				
					
						
							
							
								Danila Shutov 
							
						 
					 
					
						
						
							
						
						3a6dfda358 
					 
					
						
						
							
							Make shading of CAOs optional ( #10033 )  
						
						
						
						
					 
					
						2020-06-16 20:48:31 +01:00 
						 
				 
			
				
					
						
							
							
								Danila Shutov 
							
						 
					 
					
						
						
							
						
						fe3e69eb40 
					 
					
						
						
							
							Fix broken coloring of wielditems ( #9969 )  
						
						... 
						
						
						
						Fixes a regression that appeared in 5.3.0-dev. 
						
						
					 
					
						2020-06-09 21:38:09 +02:00 
						 
				 
			
				
					
						
							
							
								Danila Shutov 
							
						 
					 
					
						
						
							
						
						661b4a1837 
					 
					
						
						
							
							Add tone mapping for entities ( #9521 )  
						
						... 
						
						
						
						fixes  #9301  
					
						2020-04-06 16:06:40 +02:00 
						 
				 
			
				
					
						
							
							
								Danila Shutov 
							
						 
					 
					
						
						
							
						
						ca646487f2 
					 
					
						
						
							
							Transform texture UVs with provided tex. matrix ( #9515 )  
						
						... 
						
						
						
						fixes  #9481  
					
						2020-03-16 22:57:46 +01:00 
						 
				 
			
				
					
						
							
							
								Danila Shutov 
							
						 
					 
					
						
						
							
						
						6958071f49 
					 
					
						
						
							
							Basic model shading ( #9374 )  
						
						
						
						
					 
					
						2020-02-16 20:37:28 +01:00