| 
							
							
								 Kahrl | cbd2bcf102 | Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there | 2011-09-20 18:19:26 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | 01f3ae1c50 | Digging animation | 2011-09-20 11:06:16 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | eaff4616ad | fix some normals | 2011-09-19 17:11:53 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | ab42549b1e | Wielded tool updates, leaves and glass work now | 2011-09-19 17:08:42 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | 02726f0003 | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes | 2011-09-19 06:37:24 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | 36bcbca9ac | Added sprite extruder | 2011-09-19 03:01:11 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | 4ed837bcfa | trying some view bobbing changes | 2011-09-18 17:02:30 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | 54f3796f91 | Oops, up vector is needed. | 2011-09-18 02:24:43 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | ae66d611f2 | This looks more like MC view bobbing, but still not even close | 2011-09-18 02:17:39 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | 63266928a5 | Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. | 2011-09-15 01:53:42 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | fc92da4324 | View bobbing is slower in the water. | 2011-09-15 01:53:42 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | e4cb004460 | trying something else... also replaced M_PI by PI everywhere | 2011-09-08 16:10:44 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | f2ec226521 | minor view bobbing improvements | 2011-09-08 13:34:28 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | 0931d4b7ff | make it slightly less annoying :o) | 2011-09-08 13:14:59 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | ccadebabba | Implemented view bobbing (testing simple lemniscate shape) | 2011-09-08 13:03:55 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | 18771a39cf | Commented out debug statements again | 2011-09-08 01:24:47 +02:00 |  | 
			
				
					| 
							
							
								 Kahrl | baf7da9d4a | Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. | 2011-09-08 01:08:47 +02:00 |  |