lhofhansl 
							
						 
					 
					
						
						
							
						
						5fde69798c 
					 
					
						
						
							
							Simple shader fixes. ( #8991 )  
						
						... 
						
						
						
						1. Pass current camera offset to shader, so shader have access to the global coordinates
2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader
3. Delay animation timer wrap-around (from 100s to about 16 minutes) 
						
						
					 
					
						2019-09-26 13:57:39 -07:00 
						 
				 
			
				
					
						
							
							
								Paramat 
							
						 
					 
					
						
						
							
						
						42e1a12714 
					 
					
						
						
							
							Require 'waving = 3' in a nodedef to apply the liquid waving shader ( #8418 )  
						
						... 
						
						
						
						Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.
Derived from a PR by t0ny2. 
						
						
					 
					
						2019-03-27 00:18:43 +00:00 
						 
				 
			
				
					
						
							
							
								xzcx 
							
						 
					 
					
						
						
							
						
						1c4c0d4673 
					 
					
						
						
							
							Shaders: Fix comment line ( #7668 )  
						
						... 
						
						
						
						Fixed comment as finalColorBlend() does not exist in the code base. 
						
						
					 
					
						2018-08-30 20:32:17 +02:00 
						 
				 
			
				
					
						
							
							
								Dániel Juhász 
							
						 
					 
					
						
						
							
						
						d04d8aba70 
					 
					
						
						
							
							Add hardware node coloring. Includes:  
						
						... 
						
						
						
						- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted" 
						
						
					 
					
						2017-01-23 07:27:12 +01:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
							
						
						6bb4347208 
					 
					
						
						
							
							Remove unused shader matrices. ( #4723 )  
						
						
						
						
					 
					
						2016-11-04 18:12:45 +01:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						597c1d73da 
					 
					
						
						
							
							Nodes shader: Decrease amplitude of waving leaves and plants  
						
						... 
						
						
						
						Fix initialisation of variable 'disp'
Fix a few minor code style issues
Add independent X motion combining 2 prime frequencies 
						
						
					 
					
						2016-03-30 01:53:22 +01:00 
						 
				 
			
				
					
						
							
							
								est31 
							
						 
					 
					
						
						
							
						
						205e38f5b8 
					 
					
						
						
							
							Replace CRLF with LF in shader files  
						
						
						
						
					 
					
						2016-03-25 15:57:18 +01:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						0b87556048 
					 
					
						
						
							
							Shaders: use triple-frequency waving for leaves and plants  
						
						
						
						
					 
					
						2015-09-07 21:52:36 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						8b8d17b22b 
					 
					
						
						
							
							Remove use of engine sent texture tiling flags - theyre no longer needed  
						
						
						
						
					 
					
						2015-08-20 02:41:40 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						655fc6010f 
					 
					
						
						
							
							Fix relief mapping issues  
						
						
						
						
					 
					
						2015-07-16 15:36:48 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						8a85e5e58d 
					 
					
						
						
							
							Shaders fixes and cleanup relief mapping code.  
						
						
						
						
					 
					
						2015-07-02 21:36:45 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						53efe2ef42 
					 
					
						
						
							
							Remove textures vertical offset. Fix for area enabling parallax.  
						
						
						
						
					 
					
						2015-06-21 00:11:09 +02:00 
						 
				 
			
				
					
						
							
							
								est31 
							
						 
					 
					
						
						
							
						
						ee38bcd307 
					 
					
						
						
							
							Automated whitespace error fix for last commit  
						
						
						
						
					 
					
						2015-06-14 23:15:20 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						43fcfbfe05 
					 
					
						
						
							
							Improved parallax mapping. Generate heightmaps on the fly.  
						
						
						
						
					 
					
						2015-06-14 21:13:36 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						46821f1156 
					 
					
						
						
							
							Optimize bumpmapping mathematics  
						
						... 
						
						
						
						OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes 
						
						
					 
					
						2015-01-16 20:54:04 +10:00 
						 
				 
			
				
					
						
							
							
								Craig Robbins 
							
						 
					 
					
						
						
							
						
						516f1bcd16 
					 
					
						
						
							
							Revert "Optimize bumpmapping mathematics"  
						
						... 
						
						
						
						This reverts commit 148fffb0f2 
						
						
					 
					
						2015-01-16 01:30:03 +10:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						148fffb0f2 
					 
					
						
						
							
							Optimize bumpmapping mathematics  
						
						... 
						
						
						
						OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes 
						
						
					 
					
						2015-01-15 23:12:45 +10:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						535c473103 
					 
					
						
						
							
							Restore finalColorBlend implementation in shaders.  
						
						
						
						
					 
					
						2014-12-07 11:05:00 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						bf91d623c8 
					 
					
						
						
							
							Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.  
						
						
						
						
					 
					
						2014-08-16 14:48:52 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						5e54bf1472 
					 
					
						
						
							
							Make faces shading correct for all possible modes.  
						
						... 
						
						
						
						Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness. 
						
						
					 
					
						2014-08-14 06:43:47 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						c9ba92c4ad 
					 
					
						
						
							
							Faces shading fixes  
						
						
						
						
					 
					
						2014-07-07 18:06:20 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						a0f78659f3 
					 
					
						
						
							
							Improved faces shading with and without shaders.  
						
						
						
						
					 
					
						2014-06-17 00:56:17 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						6c98fd6658 
					 
					
						
						
							
							Unite nodes shaders.  
						
						... 
						
						
						
						Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader. 
						
						
					 
					
						2014-06-15 05:40:33 +02:00