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								 RealBadAngel | 0dc1aec509 | Normal maps generation on the fly. Parallax mapping with slope information.
Overriding normal maps. | 2014-03-21 01:32:00 +01:00 |  | 
			
				
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								 RealBadAngel | dae03382bf | Optimize shaders code. Add settings at compile time. | 2013-12-09 13:28:50 +01:00 |  | 
			
				
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								 Novatux | 206565d965 | Fix shaders on some GPUs | 2013-12-08 08:01:20 +01:00 |  | 
			
				
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								 RealBadAngel | 2330267d22 | Shaders rework. | 2013-12-03 18:55:25 +01:00 |  | 
			
				
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								 Zeg9 | 44eb01695a | Fix texture bumpmapping on some GPUs | 2013-08-04 21:49:48 +02:00 |  | 
			
				
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								 RealBadAngel | 3f6f327cb9 | Add texture bumpmapping feature. | 2013-07-04 02:36:32 +02:00 |  | 
			
				
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								 kwolekr | d7395cd2ab | Actually fix shader3 alpha this time | 2013-04-27 23:04:52 -04:00 |  | 
			
				
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								 kwolekr | ddd2b18321 | Transform alpha channel as well in shader | 2013-04-25 12:30:01 -04:00 |  | 
			
				
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								 kwolekr | 770305e28d | Add option to use texture alpha channel | 2013-04-23 22:15:51 -04:00 |  | 
			
				
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								 PilzAdam | c00c8832c6 | Fix new_style_water | 2013-03-17 11:28:43 -04:00 |  | 
			
				
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								 Perttu Ahola | ec54e35757 | Tweak shader randomly a bit | 2012-12-02 23:47:53 +02:00 |  | 
			
				
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								 Perttu Ahola | cd1f604ffe | Handle day-night transition in shader and make light sources brighter when shaders are used | 2012-12-02 14:24:58 +02:00 |  | 
			
				
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								 Perttu Ahola | d0b9b10ee0 | Remove accidental vim swap file | 2012-12-02 01:42:03 +02:00 |  | 
			
				
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								 Perttu Ahola | 27373919f4 | Implement a global shader parameter passing system and useful shaders | 2012-12-02 00:46:18 +02:00 |  | 
			
				
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								 Kahrl | 22e6fb7056 | ShaderSource and silly example shaders | 2012-12-02 00:46:18 +02:00 |  |