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								 Perttu Ahola | 81ac026e1f | updated example map generator python script | 2011-04-11 18:33:05 +03:00 |  | 
			
				
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								 Perttu Ahola | 50a8087684 | support for format 0 and 1 maps | 2011-04-11 16:58:49 +03:00 |  | 
			
				
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								 Perttu Ahola | f5f15e38a5 | Added installing build-essential to build instructions and modified the main.cpp notes a bit | 2011-04-11 14:04:26 +03:00 |  | 
			
				
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								 Perttu Ahola | 9d4e9c59de | fixed warnings reported by cppcheck | 2011-04-11 11:36:13 +03:00 |  | 
			
				
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								 Perttu Ahola | 3f153c20d3 | Fixed error reported by cppcheck: [./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332 | 2011-04-11 11:05:40 +03:00 |  | 
			
				
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								 Perttu Ahola | 67d5f5c1d5 | fixed problem with vc++ build crashing at startup | 2011-04-11 09:47:25 +03:00 |  | 
			
				
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								 Perttu Ahola | 032882ae05 | hopefully fixed a bit more | 2011-04-11 00:24:32 +03:00 |  | 
			
				
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								 Perttu Ahola | 3236032101 | improved old map support | 2011-04-11 00:19:40 +03:00 |  | 
			
				
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								 Perttu Ahola | dc6966cb9d | added ignoring of map_meta.txt to better support old maps | 2011-04-11 00:06:07 +03:00 |  | 
			
				
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								 Perttu Ahola | bb39795ab2 | fixed the object update interval thingy | 2011-04-10 23:29:36 +03:00 |  | 
			
				
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								 Perttu Ahola | 9d5ccafbb0 | changed server to do object management at longer intervals (0.5s) | 2011-04-10 23:14:41 +03:00 |  | 
			
				
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								 Perttu Ahola | 26eb607a11 | Made environment to not consider disconnected players when dealing with ActiveObjects | 2011-04-10 23:05:21 +03:00 |  | 
			
				
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								 Perttu Ahola | b0b5c43254 | better support for old maps | 2011-04-10 22:50:31 +03:00 |  | 
			
				
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								 Perttu Ahola | 3d25fe42f3 | missing include for server build | 2011-04-10 20:53:39 +03:00 |  | 
			
				
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								 Perttu Ahola | 89eaaa3e6e | added missing file | 2011-04-10 20:49:15 +03:00 |  | 
			
				
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								 Perttu Ahola | 10eedbc1d2 | Map generation is now properly threaded and doesn't block block placement and other stuff. | 2011-04-10 20:18:34 +03:00 |  | 
			
				
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								 Perttu Ahola | 6fa85c8502 | a commit before starting to reorganize the map loading/generation logic | 2011-04-10 19:12:56 +03:00 |  | 
			
				
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								 Perttu Ahola | 7aa2d4d109 | new-style rats are now generated in the map | 2011-04-10 16:20:31 +03:00 |  | 
			
				
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								 Perttu Ahola | 1a32e5585f | fixed a bit | 2011-04-10 15:23:36 +03:00 |  | 
			
				
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								 Perttu Ahola | 5a4d8ffad3 | implemented rats in new system to verify that it works | 2011-04-10 15:16:27 +03:00 |  | 
			
				
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								 Perttu Ahola | 08bbf96877 | items now fall by gravity... also some other random updating | 2011-04-10 12:34:12 +03:00 |  | 
			
				
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								 Perttu Ahola | fd7a0735c9 | new object system | 2011-04-10 04:15:10 +03:00 |  | 
			
				
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								 Perttu Ahola | 6f99cd021b | set GUIInventoryMenu to be scaled according to the height of the window (not width) | 2011-04-09 17:11:31 +03:00 |  | 
			
				
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								 Perttu Ahola | 4b54b291ae | Some progress on transitioning from MapBlockObject to ActiveObject. | 2011-04-08 00:47:14 +03:00 |  | 
			
				
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								 Perttu Ahola | 2dba606e12 | stone shovel now needs cobble, not stone. | 2011-04-06 22:28:51 +03:00 |  | 
			
				
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								 Perttu Ahola | 90234e35a6 | cleaning notes and stuff | 2011-04-06 11:34:41 +03:00 |  | 
			
				
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								 Perttu Ahola | 3269fce795 | Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent. | 2011-04-06 11:02:39 +03:00 |  | 
			
				
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								 Perttu Ahola | b5ace9a064 | Made mesh update on node removal asynchronous on client, to reduce frametime spikes | 2011-04-06 11:01:55 +03:00 |  | 
			
				
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								 Perttu Ahola | e56d166337 | Made mesh update on node addition asynchronous on client, to reduce frametime spikes | 2011-04-06 10:28:39 +03:00 |  | 
			
				
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								 Perttu Ahola | 212f34db82 | fixed the bug of disabled removal of empty chests | 2011-04-06 01:42:37 +03:00 |  | 
			
				
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								 Perttu Ahola | 89aa8b9be1 | Furnace is now usable. Added more tools. --HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png | 2011-04-05 18:23:30 +03:00 |  | 
			
				
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								 Perttu Ahola | 5b4928e07c | forgot the furnace menu files! | 2011-04-05 11:46:17 +03:00 |  | 
			
				
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								 Perttu Ahola | d6d811f97b | A more robust format for node metadata | 2011-04-05 10:59:48 +03:00 |  | 
			
				
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								 Perttu Ahola | d1d57cf5c3 | initial workings of the furnace | 2011-04-05 02:56:29 +03:00 |  | 
			
				
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								 Perttu Ahola | 389fe31ace | changed node metadata format to better accomodate future needs and problems | 2011-04-05 00:24:47 +03:00 |  | 
			
				
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								 Perttu Ahola | 042834b09d | Fixed chest contents not immediately updating to all players | 2011-04-04 18:29:44 +03:00 |  | 
			
				
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								 Perttu Ahola | 7df125c249 | Modified windows build parameters a bit to make it build | 2011-04-04 15:34:07 +03:00 |  | 
			
				
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								 Perttu Ahola | 14c621d853 | removed reference to script directory in cmake install | 2011-04-04 15:19:11 +03:00 |  | 
			
				
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								 Perttu Ahola | 4a92df6ff0 | Chests work now! | 2011-04-04 15:13:19 +03:00 |  | 
			
				
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								 Perttu Ahola | 9e683fff50 | initial chest metadata | 2011-04-04 11:18:14 +03:00 |  | 
			
				
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								 Perttu Ahola | a9f89fb3fb | now the server builds | 2011-04-04 05:25:55 +03:00 |  | 
			
				
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								 Perttu Ahola | 023fc5b771 | still a missing file | 2011-04-04 05:14:59 +03:00 |  | 
			
				
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								 Perttu Ahola | 3a58f8179f | forgot some files | 2011-04-04 05:13:08 +03:00 |  | 
			
				
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								 Perttu Ahola | fa736e138c | fully implemented the sign with the new framework | 2011-04-04 05:12:33 +03:00 |  | 
			
				
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								 Perttu Ahola | fa08294d09 | Node metadata framework | 2011-04-04 03:45:08 +03:00 |  | 
			
				
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								 Perttu Ahola | 2f466726e6 | Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. | 2011-04-04 02:05:12 +03:00 |  | 
			
				
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								 Perttu Ahola | e0f7bd4d57 | Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. | 2011-04-03 19:50:54 +03:00 |  | 
			
				
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								 Perttu Ahola | 01c2b003e1 | commit before some more radical changes | 2011-04-03 16:21:06 +03:00 |  | 
			
				
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								 Perttu Ahola | 06eb0ad4d0 | copied draft of updateNodeMeshes from backup | 2011-04-03 12:48:20 +03:00 |  | 
			
				
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								 Perttu Ahola | e4f7f97e6c | Removed lua stuff | 2011-04-03 12:28:55 +03:00 |  |