RealBadAngel 
							
						 
					 
					
						
						
							
						
						c3b279750e 
					 
					
						
						
							
							Move object nametags to camera  
						
						
						
						
					 
					
						2016-02-18 16:43:29 +01:00 
						 
				 
			
				
					
						
							
							
								nerzhul 
							
						 
					 
					
						
						
							
						
						fefa148d69 
					 
					
						
						
							
							v2d & aabbox3d<f32> & sky cleanups  
						
						... 
						
						
						
						* Sky: rename Box => m_box and inline getBoundingBox
* Uniformize aabbox3d<f32> to aabb3f 
						
						
					 
					
						2016-02-11 16:55:15 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						87291ea44a 
					 
					
						
						
							
							Show infotext with description for item entities  
						
						
						
						
					 
					
						2016-01-18 17:21:41 +00:00 
						 
				 
			
				
					
						
							
							
								BlockMen 
							
						 
					 
					
						
						
							
						
						9eee3c3f46 
					 
					
						
						
							
							Add option to give every object a nametag  
						
						... 
						
						
						
						or change the nametag text of players 
						
						
					 
					
						2015-12-15 23:32:19 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						1e0e85f82e 
					 
					
						
						
							
							Fix issues with light of attached CAOs  
						
						
						
						
					 
					
						2015-07-23 04:35:13 +02:00 
						 
				 
			
				
					
						
							
							
								MirceaKitsune 
							
						 
					 
					
						
						
							
						
						660fa516bf 
					 
					
						
						
							
							Fix some issues with animations, and allow non-looped animations to be defined  
						
						
						
						
					 
					
						2015-06-22 01:53:38 +02:00 
						 
				 
			
				
					
						
							
							
								est31 
							
						 
					 
					
						
						
							
						
						dd91b3d6fb 
					 
					
						
						
							
							Generic CAO cleanups and renames for clarification  
						
						... 
						
						
						
						* Use enum for GENERIC_CMD_*
* Rename m_attachements to attachement_parent_ids (public member and clearer name)
* Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
* USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested
* Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested 
						
						
					 
					
						2015-06-20 03:37:30 +02:00 
						 
				 
			
				
					
						
							
							
								est31 
							
						 
					 
					
						
						
							
						
						40226e5274 
					 
					
						
						
							
							Make attached objects visible in 3rd person view  
						
						
						
						
					 
					
						2015-06-20 02:59:53 +02:00 
						 
				 
			
				
					
						
							
							
								TeTpaAka 
							
						 
					 
					
						
						
							
						
						86a963caca 
					 
					
						
						
							
							Add get and set functions for the nametag color  
						
						
						
						
					 
					
						2015-05-15 11:03:27 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						f8d5af7536 
					 
					
						
						
							
							SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused  
						
						
						
						
					 
					
						2015-02-17 09:09:50 +01:00 
						 
				 
			
				
					
						
							
							
								Kahrl 
							
						 
					 
					
						
						
							
						
						9b551d5cbc 
					 
					
						
						
							
							Implement WieldMeshSceneNode which improves wield mesh rendering  
						
						... 
						
						
						
						- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes  #1770 
- Also includes some minor refactorings of Camera and GenericCAO. 
						
						
					 
					
						2014-11-08 23:11:57 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						37b7f094e3 
					 
					
						
						
							
							Fix warnings reported by clang  
						
						
						
						
					 
					
						2014-07-06 13:19:21 +02:00 
						 
				 
			
				
					
						
							
							
								sapier 
							
						 
					 
					
						
						
							
						
						35ec3855f6 
					 
					
						
						
							
							Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector  
						
						
						
						
					 
					
						2014-06-23 00:13:41 +02:00 
						 
				 
			
				
					
						
							
							
								sapier 
							
						 
					 
					
						
						
							
						
						d9f6f9e7a8 
					 
					
						
						
							
							Split declaration of GenericCAO from implementation  
						
						
						
						
					 
					
						2014-05-17 23:19:31 +02:00 
						 
				 
			
				
					
						
							
							
								Sfan5 
							
						 
					 
					
						
						
							
						
						6d0ea26c2d 
					 
					
						
						
							
							Update Copyright Years  
						
						
						
						
					 
					
						2013-02-24 20:15:24 +01:00 
						 
				 
			
				
					
						
							
							
								PilzAdam 
							
						 
					 
					
						
						
							
						
						497ff1ecd6 
					 
					
						
						
							
							Change Minetest-c55 to Minetest  
						
						
						
						
					 
					
						2013-02-24 18:49:03 +01:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						037b259197 
					 
					
						
						
							
							Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors  
						
						
						
						
					 
					
						2012-06-05 18:54:07 +03:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						ee0d3bacbc 
					 
					
						
						
							
							Player-is-SAO WIP  
						
						
						
						
					 
					
						2011-12-01 18:23:58 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						70363847aa 
					 
					
						
						
							
							Reshape LuaEntityCAO implementation a bit and make TNT to blink  
						
						
						
						
					 
					
						2011-11-29 19:13:53 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						290e921920 
					 
					
						
						
							
							Relatively snappy object-ground collision detection  
						
						
						
						
					 
					
						2011-11-29 19:13:50 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						0ce0c8fcfb 
					 
					
						
						
							
							Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua  
						
						
						
						
					 
					
						2011-11-29 19:13:49 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						abceeee92f 
					 
					
						
						
							
							Create framework for getting rid of global definitions of node/tool/item/whatever types  
						
						
						
						
					 
					
						2011-11-29 19:13:41 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						38944467d3 
					 
					
						
						
							
							Scripting WIP  
						
						
						
						
					 
					
						2011-11-29 19:13:39 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						23adfff4fe 
					 
					
						
						
							
							Scripting WIP  
						
						
						
						
					 
					
						2011-11-29 19:13:39 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						526eedf98e 
					 
					
						
						
							
							Scripting WIP  
						
						
						
						
					 
					
						2011-11-29 19:13:39 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						dcedfdacd1 
					 
					
						
						
							
							Scripting WIP  
						
						
						
						
					 
					
						2011-11-29 19:13:39 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						bfc68d3151 
					 
					
						
						
							
							Scripting WIP  
						
						
						
						
					 
					
						2011-11-29 19:13:38 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						3f58028d31 
					 
					
						
						
							
							Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)  
						
						
						
						
					 
					
						2011-10-15 16:04:25 +03:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						5341bf59c2 
					 
					
						
						
							
							Improve mobv2  
						
						
						
						
					 
					
						2011-10-15 12:17:21 +03:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						43a28f04fa 
					 
					
						
						
							
							mobv2  
						
						
						
						
					 
					
						2011-10-15 02:28:57 +03:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						d62ae0e18b 
					 
					
						
						
							
							Rats are now eatable. Also made their selection box move smoothly.  
						
						
						
						
					 
					
						2011-07-30 18:51:15 +03:00 
						 
				 
			
				
					
						
							
							
								Nils Dagsson Moskopp 
							
						 
					 
					
						
						
							
						
						8129d16dd3 
					 
					
						
						
							
							+ fireflies  
						
						
						
						
					 
					
						2011-07-20 22:05:57 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						91cfbe2891 
					 
					
						
						
							
							reorganized a lot of stuff and modified mapgen and objects slightly while doing it  
						
						
						
						
					 
					
						2011-06-26 15:48:56 +03:00