Muhammad Rifqi Priyo Susanto 
							
						 
					 
					
						
						
							
						
						13a8948edd 
					 
					
						
						
							
							Improve double tap for jump detection ( #12793 )  
						
						
						
						
					 
					
						2022-09-30 14:02:06 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						9df79a4b2d 
					 
					
						
						
							
							Bloom ( #12791 )  
						
						... 
						
						
						
						Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings. 
						
						
					 
					
						2022-09-29 20:34:05 +02:00 
						 
				 
			
				
					
						
							
							
								Muhammad Rifqi Priyo Susanto 
							
						 
					 
					
						
						
							
						
						3978b9b8ed 
					 
					
						
						
							
							Add crosshair support for Android ( #7865 )  
						
						... 
						
						
						
						If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.
Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com >
Co-authored-by: rubenwardy <rw@rubenwardy.com > 
						
						
					 
					
						2022-09-29 20:30:33 +02:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						0251b01da6 
					 
					
						
						
							
							Pause shader animation timer in singleplayer pause menu ( #12766 )  
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-09-27 16:23:07 -04:00 
						 
				 
			
				
					
						
							
							
								pecksin 
							
						 
					 
					
						
						
							
						
						6ac38aa2c8 
					 
					
						
						
							
							Restore and enhance bouncy behavior ( #11939 )  
						
						
						
						
					 
					
						2022-09-27 16:22:36 -04:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						3f801bc096 
					 
					
						
						
							
							Fix liquid drawtype faces sometimes not rendering ( #12807 )  
						
						... 
						
						
						
						Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com > 
						
						
					 
					
						2022-09-26 19:27:47 -04:00 
						 
				 
			
				
					
						
							
							
								Jude Melton-Houghton 
							
						 
					 
					
						
						
							
						
						f4a01f3a5d 
					 
					
						
						
							
							Avoid duplication of mod metadata in memory ( #12562 )  
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-09-26 17:03:43 -04:00 
						 
				 
			
				
					
						
							
							
								Tobias Frost 
							
						 
					 
					
						
						
							
						
						7069d99aa6 
					 
					
						
						
							
							Fix two spelling mistakes  
						
						... 
						
						
						
						Co-authored-by: Tobias Frost <tobi@debian.org > 
						
						
					 
					
						2022-09-25 13:45:27 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						1317cd12d7 
					 
					
						
						
							
							Fix formula used for acceleration ( #12353 )  
						
						
						
						
					 
					
						2022-09-20 10:55:51 +02:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						11905a6db6 
					 
					
						
						
							
							Rename a variable in localplayer.h, resolves a TODO  
						
						
						
						
					 
					
						2022-09-20 10:55:11 +02:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						c9ed059d91 
					 
					
						
						
							
							Client map: do frustum culling via planes ( #12710 )  
						
						
						
						
					 
					
						2022-09-18 15:28:53 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						1d04903c19 
					 
					
						
						
							
							Add paramtype2s for 4 horizontal rotations and 64 colors ( #11431 )  
						
						... 
						
						
						
						4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).
color4dir is like colorfacedir, but you get 64 colors instead of only 8. 
						
						
					 
					
						2022-09-16 13:18:55 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						c607bee19e 
					 
					
						
						
							
							Allow looped animation to be used safely with old clients  
						
						... 
						
						
						
						fixes  #12657  
					
						2022-09-10 12:21:29 +02:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						643971c948 
					 
					
						
						
							
							Add documentation of sun/moon orientation/scale differences ( #12145 )  
						
						
						
						
					 
					
						2022-09-06 11:21:55 +01:00 
						 
				 
			
				
					
						
							
							
								Herman Semenov 
							
						 
					 
					
						
						
							
						
						038da00e79 
					 
					
						
						
							
							Code optimizations / refactor ( #12704 )  
						
						... 
						
						
						
						Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com >
Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-09-06 11:21:09 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						ff6dcfea82 
					 
					
						
						
							
							Implement rendering pipeline and post-processing ( #12465 )  
						
						... 
						
						
						
						Co-authored-by: Lars Mueller <appgurulars@gmx.de >
Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: lhofhansl <lhofhansl@yahoo.com > 
						
						
					 
					
						2022-09-06 08:25:18 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						464043b8ab 
					 
					
						
						
							
							Convert entity glow value to color space before adding to the light  
						
						
						
						
					 
					
						2022-09-04 16:00:13 +02:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						2d10fa7867 
					 
					
						
						
							
							Prevent loading a world with unresolved dependencies ( #12542 )  
						
						
						
						
					 
					
						2022-08-19 12:31:36 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						8c29c4f620 
					 
					
						
						
							
							Use Sky class to obtain directional light source position for shadows ( #12662 )  
						
						... 
						
						
						
						* Also remove unused Sky::getSkyBodyOrbitTilt method
Fixes misalignment of sun position and shadow direction at high tilt values. 
						
						
					 
					
						2022-08-17 16:30:05 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						aa2fdc6ef6 
					 
					
						
						
							
							Limit force shadow update to urgent blocks ( #12692 )  
						
						
						
						
					 
					
						2022-08-14 20:29:20 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						d1cbb4bd8a 
					 
					
						
						
							
							Reduce the use of porting::getTimeMs() when rendering frames ( #12679 )  
						
						... 
						
						
						
						* Avoid calling TimeTaker too frequently in renderMapXXX
* Calculate animation timer once per frame
* Remove code that breaks rendering frame at 2000ms
Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-08-13 22:33:26 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						c8ee755c05 
					 
					
						
						
							
							Physics overrides: Move values to a common struct ( #12591 )  
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-08-12 10:17:02 +01:00 
						 
				 
			
				
					
						
							
							
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						eb49b6d85c 
					 
					
						
						
							
							Disable dynamic shadow dropdown on OGLES2 ( #12637 )  
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-08-04 20:42:43 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						f22d40975e 
					 
					
						
						
							
							Switch MeshUpdateQueue to better data structure  
						
						
						
						
					 
					
						2022-08-02 11:58:26 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						4c1ef1b72b 
					 
					
						
						
							
							Ratelimit MeshUpdateQueue::cleanupCache() runs  
						
						
						
						
					 
					
						2022-08-02 11:58:26 +02:00 
						 
				 
			
				
					
						
							
							
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						de509d05e6 
					 
					
						
						
							
							Fix Android blank screen ( #12604 )  
						
						... 
						
						
						
						Hardcode the variables to 0 on Android 
						
						
					 
					
						2022-07-31 15:18:04 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						c14b7536a4 
					 
					
						
						
							
							HUD: Fix wrong minimum scale since  051181f 
						
						... 
						
						
						
						Caused by wrong interpretation of the settingtypes.txt format 
						
						
					 
					
						2022-07-31 14:57:19 +02:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						a871115889 
					 
					
						
						
							
							Fix some warnings ( #12615 )  
						
						
						
						
					 
					
						2022-07-30 12:51:23 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						6611d7e1ee 
					 
					
						
						
							
							Allow direction keys with autoforward again  
						
						... 
						
						
						
						This was unintentionally removed in commit 1d69a23fixes  #12048  
						
						
					 
					
						2022-07-29 10:19:23 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						70c54abc2a 
					 
					
						
						
							
							Restore flags texture to fix interlaced stereo mode ( #12560 )  
						
						
						
						
					 
					
						2022-07-19 20:26:57 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						b270a46e53 
					 
					
						
						
							
							Offset cuboid origin after scaling the cuboid. ( #12558 )  
						
						... 
						
						
						
						This avoids the problem of offset nodes with visual_scale > 1. 
						
						
					 
					
						2022-07-19 10:48:00 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						d400a98ef0 
					 
					
						
						
							
							Fix automatic rotate for attached entities ( #12392 )  
						
						
						
						
					 
					
						2022-07-17 14:45:57 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						7b6c4bf2e0 
					 
					
						
						
							
							Remove workaround for normals not matching winding order ( #12460 )  
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-07-17 14:45:42 +01:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						06de82fd86 
					 
					
						
						
							
							Refactor ModConfiguration  
						
						
						
						
					 
					
						2022-07-14 22:12:54 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						6df69f9b5b 
					 
					
						
						
							
							Make BlendMode::alpha the fallback for unknown future blend modes  
						
						
						
						
					 
					
						2022-07-13 22:45:05 +02:00 
						 
				 
			
				
					
						
							
							
								Lexi Hale 
							
						 
					 
					
						
						
							
						
						20bd6bdb68 
					 
					
						
						
							
							Animated particlespawners and more ( #11545 )  
						
						... 
						
						
						
						Co-authored-by: Lars Mueller <appgurulars@gmx.de >
Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com > 
						
						
					 
					
						2022-07-13 11:57:12 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						e51f474613 
					 
					
						
						
							
							Sounds: Various little improvements ( #12486 )  
						
						... 
						
						
						
						Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum. 
						
						
					 
					
						2022-07-09 22:32:24 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						051181fa6e 
					 
					
						
						
							
							Enforce limits of settings that could cause buggy behaviour ( #12450 )  
						
						... 
						
						
						
						Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt). 
						
						
					 
					
						2022-07-09 22:32:08 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						7c261118e0 
					 
					
						
						
							
							Release shadow mapping resources when not needed ( #12497 )  
						
						
						
						
					 
					
						2022-07-09 22:26:39 +02:00 
						 
				 
			
				
					
						
							
							
								Vincent Robinson 
							
						 
					 
					
						
						
							
						
						f7bcf7fa46 
					 
					
						
						
							
							FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )  
						
						... 
						
						
						
						* FormSpec: 9-slice images and animated_images
* Add fgimg_middle; clean up code
* Address issues, add tests
* Fix stupid error; bump formspec version
* Re-add image[] elements without a size 
						
						
					 
					
						2022-07-03 08:52:26 -04:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						142928e944 
					 
					
						
						
							
							Allow to set maximum star opacity at daytime ( #11663 )  
						
						
						
						
					 
					
						2022-07-02 19:57:48 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						a5f385917d 
					 
					
						
						
							
							Remove an unused method and header includes  
						
						
						
						
					 
					
						2022-06-28 12:21:12 +02:00 
						 
				 
			
				
					
						
							
							
								JosiahWI 
							
						 
					 
					
						
						
							
						
						4163c872af 
					 
					
						
						
							
							Fix two memleak reports from Coverity ( #12466 )  
						
						
						
						
					 
					
						2022-06-26 14:37:50 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						a463620edb 
					 
					
						
						
							
							Re-order sound-related code ( #12382 )  
						
						... 
						
						
						
						Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.
Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case. 
						
						
					 
					
						2022-06-20 21:56:12 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						e92a217bd1 
					 
					
						
						
							
							Fix CAO light calculation issue  
						
						
						
						
					 
					
						2022-06-19 13:30:11 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						a83d81ff45 
					 
					
						
						
							
							Fix updating glow on entities  
						
						... 
						
						
						
						was broken in #10021  more than 2 years ago(!) 
						
						
					 
					
						2022-06-17 20:50:24 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						f4a53f7ee6 
					 
					
						
						
							
							No damage effects on hp_max change ( #11846 )  
						
						
						
						
					 
					
						2022-06-11 20:00:40 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						3107c98591 
					 
					
						
						
							
							Mapblock Mesh BspTree: Increase the depth of block-level splits  
						
						... 
						
						
						
						... before going node-level triangle search.
Fixes transparent grass on transparent land 
						
						
					 
					
						2022-06-07 21:26:31 +02:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						03d86ea0b4 
					 
					
						
						
							
							Add register dialog to separate login/register ( #12185 )  
						
						... 
						
						
						
						New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.
The old registration confirmation dialog is removed in
favour of the new dialog.
Fixes  #8138  
						
						
					 
					
						2022-06-05 17:47:38 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						575caa8015 
					 
					
						
						
							
							Properly keep noclip state in Game and ClientMap  
						
						
						
						
					 
					
						2022-06-03 21:48:52 +02:00