SmallJoker
							
						 
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						35bc217ba8
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							IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)
						
						
						
						
						
						
						
						This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot. 
						
						
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						2024-12-28 22:04:05 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								sfan5
							
						 
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						6f275e2ba0
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							Remove dead code in COpenGL3MaterialBaseCB
						
						
						
						
						
						
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						2024-09-16 23:12:52 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								sfan5
							
						 
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						b010714426
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							[no sq] Move shaders & remove dead Irrlicht tests (#15006)
						
						
						
						
						
						
						
						* Move irrlicht shaders to correct place
* Remove unused Irrlicht tests 
						
						
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						2024-08-19 09:17:52 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								sfan5
							
						 
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						ff88ed7c75
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							Add symlink for Irrlicht shaders
						
						
						
						
						
						
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						2024-04-03 13:56:27 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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