paradust7 
							
						 
					 
					
						
						
							
						
						7cea688a1c 
					 
					
						
						
							
							Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. ( #12187 )  
						
						... 
						
						
						
						Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break. 
						
						
					 
					
						2022-04-16 18:50:59 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						1d07a36552 
					 
					
						
						
							
							upright_sprite: Fix walk animation in first person ( #12194 )  
						
						
						
						
					 
					
						2022-04-15 18:55:08 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						a5d29fa1d4 
					 
					
						
						
							
							Implement shadow offsets for the new SM distortion function ( #12191 )  
						
						... 
						
						
						
						* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders 
						
						
					 
					
						2022-04-14 22:49:30 +02:00 
						 
				 
			
				
					
						
							
							
								ShadowNinja 
							
						 
					 
					
						
						
							
						
						7993909fab 
					 
					
						
						
							
							Spacing fixes  
						
						
						
						
					 
					
						2022-04-08 14:55:21 +01:00 
						 
				 
			
				
					
						
							
							
								ShadowNinja 
							
						 
					 
					
						
						
							
						
						5683bb76cc 
					 
					
						
						
							
							Fix compiler warnings  
						
						
						
						
					 
					
						2022-04-08 14:55:21 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						23516acd0b 
					 
					
						
						
							
							Remove obsolete commented code (follow up to  #12166 )  
						
						
						
						
					 
					
						2022-04-07 22:38:01 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						48f7c5603e 
					 
					
						
						
							
							Adjust shadowmap distortion to use entire SM texture ( #12166 )  
						
						
						
						
					 
					
						2022-04-07 22:13:50 +02:00 
						 
				 
			
				
					
						
							
							
								Jude Melton-Houghton 
							
						 
					 
					
						
						
							
						
						0b5b2b2633 
					 
					
						
						
							
							Disentangle map implementations ( #12148 )  
						
						... 
						
						
						
						Fixes violation of Liskov substitution principle
Fixes  #12144  
						
						
					 
					
						2022-04-07 21:58:04 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						b0b9732359 
					 
					
						
						
							
							Add depth sorting for node faces ( #11696 )  
						
						... 
						
						
						
						Use BSP tree to order transparent triangles
https://en.wikipedia.org/wiki/Binary_space_partitioning  
						
						
					 
					
						2022-04-02 10:42:27 +02:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						26c046a563 
					 
					
						
						
							
							Increase the ratio between shadow range and viewing range  
						
						
						
						
					 
					
						2022-04-02 10:39:43 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						3dd7d7867b 
					 
					
						
						
							
							Limit shadow map to the viewing range ( #12158 )  
						
						
						
						
					 
					
						2022-03-31 22:40:59 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						31578303a4 
					 
					
						
						
							
							Tune shadow perspective distortion ( #12146 )  
						
						... 
						
						
						
						* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance 
						
						
					 
					
						2022-03-31 22:40:06 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						0f25fa7af6 
					 
					
						
						
							
							Add API to control shadow intensity from the game/mod ( #11944 )  
						
						... 
						
						
						
						* Also Disable shadows when sun/moon is hidden. Fixes  #11972 . 
						
						
					 
					
						2022-03-26 16:58:26 +01:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						289c3ff377 
					 
					
						
						
							
							Fix footsteps for players whose collision box min y != 0 ( #12110 )  
						
						
						
						
					 
					
						2022-03-14 21:01:18 +01:00 
						 
				 
			
				
					
						
							
							
								Daroc Alden 
							
						 
					 
					
						
						
							
						
						11f3f72f1c 
					 
					
						
						
							
							Fix undefined behavior in TileLayer ( #12125 )  
						
						... 
						
						
						
						Initialize the values properly 
						
						
					 
					
						2022-03-11 21:22:49 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						51294163bb 
					 
					
						
						
							
							Use Irrlicht bindings for GL call  
						
						
						
						
					 
					
						2022-03-09 22:37:34 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						4801bdf45a 
					 
					
						
						
							
							Correct normal bias for entities  
						
						... 
						
						
						
						Remove use of magic constants.
Apply cameraOffset
Calculate distance projected on SM plane 
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						8f652f4e31 
					 
					
						
						
							
							Fix shadows for upright sprite nodes  
						
						... 
						
						
						
						Avoid using read only materials in mesh scene node, as
it confuses shadow renderer. 
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						d2a3bed240 
					 
					
						
						
							
							Avoid possible buffer overflow when checking face normals  
						
						
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						e4583cb9b7 
					 
					
						
						
							
							Use correct indexes when checking mesh normals  
						
						
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						1175f48d05 
					 
					
						
						
							
							Detect 'insane' normals in checkMeshNormals.  
						
						... 
						
						
						
						Detect non-zero normals which point in the opposite direction from the
face plane normal. 
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						54dccc480e 
					 
					
						
						
							
							Improve lighting of entities.  
						
						... 
						
						
						
						Pass correct natural & artificial light to the shaders
Use natural/artificial light ratio for correct rendering of shadows 
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						4e39cdef94 
					 
					
						
						
							
							Apply shadow texture to wield-based entities  
						
						... 
						
						
						
						For example, dropped nodes and items. 
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						2bba53b2c3 
					 
					
						
						
							
							Render shadows on entities.  
						
						... 
						
						
						
						Fixes problem with mod 'drawers'. 
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						b9e886726c 
					 
					
						
						
							
							Readd basic_debug as a HUD flag ( #12020 )  
						
						
						
						
					 
					
						2022-03-05 22:16:17 +01:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						a8707158a5 
					 
					
						
						
							
							Allow to set the displayed item count and its alignment via meta ( #8448 )  
						
						... 
						
						
						
						* Allow to set the displayed item count and its offset via meta
* fix rect constr call
* devtest: add dump_item chatcommand
* fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now
* add missing utf8 to wide conversion
* rename to count_meta 
						
						
					 
					
						2022-02-10 06:17:52 -05:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						c61998bd20 
					 
					
						
						
							
							Revert "Disable dynamic shadows for the 5.5.0 release" ( #12032 )  
						
						
						
						
					 
					
						2022-01-31 21:48:14 +00:00 
						 
				 
			
				
					
						
							
							
								Lars Mueller 
							
						 
					 
					
						
						
							
						
						1e4d6672be 
					 
					
						
						
							
							Fix builtin statbar backgrounds  
						
						... 
						
						
						
						see #12000  
						
						
					 
					
						2022-01-31 16:35:30 -05:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5da204f5bc 
					 
					
						
						
							
							Get rid of basic_debug last minute  
						
						... 
						
						
						
						This isn't a revert but rather just disables the codepaths. also see #12011  
						
						
					 
					
						2022-01-30 21:32:49 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						a27362de6a 
					 
					
						
						
							
							Disable dynamic shadows for the 5.5.0 release  
						
						... 
						
						
						
						The dynamic shadows are yet not in the desired state to justify the
inclusion into version 5.5.0. A stable release is long overdue, hence
this allows fixes to continue in 5.6.0-dev to finally release an
acceptable version of the dynamic shadows feature.
Reverting this commit is highly recommended to proceed in development. 
						
						
					 
					
						2022-01-29 18:42:55 -05:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						058846d687 
					 
					
						
						
							
							Rework drawtime and related timekeeping code to use microseconds  
						
						
						
						
					 
					
						2022-01-27 22:30:02 +01:00 
						 
				 
			
				
					
						
							
							
								Jude Melton-Houghton 
							
						 
					 
					
						
						
							
						
						fc161e757c 
					 
					
						
						
							
							Automatically migrate client mod storage ( #11960 )  
						
						
						
						
					 
					
						2022-01-27 22:24:30 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						f8cef52ea0 
					 
					
						
						
							
							Fix consistency of sky sun/moon texture behaviour  
						
						... 
						
						
						
						Also cleans up related code somewhat. 
						
						
					 
					
						2022-01-22 11:18:34 -05:00 
						 
				 
			
				
					
						
							
							
								Zughy 
							
						 
					 
					
						
						
							
						
						37d80784dd 
					 
					
						
						
							
							Allow resetting celestial vault elements by leaving its arguments empty ( #11922 )  
						
						
						
						
					 
					
						2022-01-22 12:42:49 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						f66ed2c27f 
					 
					
						
						
							
							Fix local animation not instantly updating after being set  
						
						
						
						
					 
					
						2022-01-19 23:30:18 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						b6555ee6af 
					 
					
						
						
							
							Reset override material in anaglyph  
						
						... 
						
						
						
						Reset override material properties before applying the color filter. 
						
						
					 
					
						2022-01-16 13:10:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5eb45e1ea0 
					 
					
						
						
							
							Restore pass-through of direction keys ( #11924 )  
						
						... 
						
						
						
						This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable. 
						
						
					 
					
						2022-01-09 18:46:36 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						76dbd0d2d0 
					 
					
						
						
							
							Fully remove bitmap font support ( #11863 )  
						
						... 
						
						
						
						Freetype is now a build requirement. 
						
						
					 
					
						2022-01-08 14:53:25 +01:00 
						 
				 
			
				
					
						
							
							
								Jude Melton-Houghton 
							
						 
					 
					
						
						
							
						
						bf22569019 
					 
					
						
						
							
							Use a database for mod storage ( #11763 )  
						
						
						
						
					 
					
						2022-01-07 20:28:49 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						84fdd369d4 
					 
					
						
						
							
							Cap damage overlay duration to 1 second ( #11871 )  
						
						
						
						
					 
					
						2022-01-02 22:14:02 -05:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						e030d9cff0 
					 
					
						
						
							
							Recalculate normals before adding mesh to the scene  
						
						
						
						
					 
					
						2022-01-02 14:32:13 +01:00 
						 
				 
			
				
					
						
							
							
								ShadowNinja 
							
						 
					 
					
						
						
							
						
						29d2b2ccd0 
					 
					
						
						
							
							Print announce error response ( #11878 )  
						
						... 
						
						
						
						Fix HTTPFetch caller and request ID to 64 bits
Check that allocated caller ID is not DISCARD
Print body if serverlist request returns error
Don't print control characters from HTTP responses
Document special HTTPFetch caller IDs
Allow unicode to be printed 
						
						
					 
					
						2022-01-01 22:44:56 +01:00 
						 
				 
			
				
					
						
							
							
								Vincent Robinson 
							
						 
					 
					
						
						
							
						
						4a16ab3585 
					 
					
						
						
							
							Improve TTF support for pixel-style fonts ( #11848 )  
						
						
						
						
					 
					
						2021-12-30 12:54:21 -08:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						0ea8df4d64 
					 
					
						
						
							
							Socket-related cleanups  
						
						... 
						
						
						
						Improve error handling on Windows and reduce the size of the `Address` class 
						
						
					 
					
						2021-12-29 23:01:26 +01:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						9b650b9efb 
					 
					
						
						
							
							Add more neighbors on mesh update ( #6765 )  
						
						
						
						
					 
					
						2021-12-29 22:59:53 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						481bb90eac 
					 
					
						
						
							
							Fix segfault in drawItems() due to missing inventory list  
						
						... 
						
						
						
						This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created. 
						
						
					 
					
						2021-12-29 19:20:49 +01:00 
						 
				 
			
				
					
						
							
							
								JosiahWI 
							
						 
					 
					
						
						
							
						
						7f6306ca96 
					 
					
						
						
							
							Restore GCC 5 compatibility ( #11778 )  
						
						
						
						
					 
					
						2021-12-28 14:05:49 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						49f7d2494c 
					 
					
						
						
							
							Protect font initialization with mutex  
						
						... 
						
						
						
						fixes  #4532  
					
						2021-12-18 20:38:33 +01:00 
						 
				 
			
				
					
						
							
							
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						fcf86ded8f 
					 
					
						
						
							
							Disable inventory if player's inventory formspec is blank ( #11827 )  
						
						
						
						
					 
					
						2021-12-13 17:43:29 +01:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						f71091bf52 
					 
					
						
						
							
							Remove creative/damage info in Esc/Pause menu  
						
						
						
						
					 
					
						2021-12-13 17:33:21 +01:00