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								 Aaron Suen | db32e6c5aa | Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. | 2015-03-31 16:56:33 +10:00 |  | 
			
				
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								 Loic Blot | 0d1eedcccc | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ | 2015-03-05 11:59:40 +01:00 |  | 
			
				
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								 Craig Robbins | 5b8855e83c | Remove most exceptions from getNode() (and variants) | 2014-11-14 18:05:34 +10:00 |  | 
			
				
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								 Kahrl | 8161ab573f | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | 2013-07-02 03:03:10 +02:00 |  | 
			
				
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								 kwolekr | d31f07bd4b | Fix most warnings, re-fix MSVC compile error | 2013-02-26 01:57:59 -05:00 |  | 
			
				
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								 Sfan5 | 6d0ea26c2d | Update Copyright Years | 2013-02-24 20:15:24 +01:00 |  | 
			
				
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								 PilzAdam | 497ff1ecd6 | Change Minetest-c55 to Minetest | 2013-02-24 18:49:03 +01:00 |  | 
			
				
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								 Perttu Ahola | 0190f9b077 | Experimental-ish rollback functionality | 2012-07-27 02:27:18 +03:00 |  | 
			
				
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								 Perttu Ahola | 037b259197 | Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors | 2012-06-05 18:54:07 +03:00 |  | 
			
				
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								 Perttu Ahola | f9da2c9507 | Immediate smoke puff when a normal entity is punched to death | 2012-03-10 11:28:14 +02:00 |  |