grorp
85878d894a
Android: Fix back button sometimes not working as ESC ( #14743 )
2024-06-11 22:37:57 +02:00
sfan5
71893807b3
Call malloc_trim() regularly to improve deallocation behavior ( #14707 )
2024-06-07 16:57:30 +02:00
grorp
508b5ccc63
Document keymap_toggle_block_bounds, remove unimplemented BLOCK_BOUNDS_MAX ( #14722 )
2024-06-02 21:05:35 +02:00
grorp
833bb542fc
Allow toggling fullscreen without restart and add keybind ( #14714 )
2024-06-02 21:05:16 +02:00
Lars Mueller
a4768d1638
Fix fog moon tint not working
2024-06-01 16:34:32 +02:00
SmallJoker
670bb32b2c
Particles: fix crash caused by absent texture
...
Introduced in commit f8bff34
. The related code does already expect that
'texture.ref' may be nullptr.
2024-05-29 19:46:24 +02:00
Desour
f836a47bc1
Sound loading: Fix issues where ov_read skips samples
2024-05-27 17:12:58 +02:00
Desour
43df39c4f7
Sound loading: Improve error handling
2024-05-27 17:12:58 +02:00
Gregor Parzefall
f3c91e4f96
Immediately apply gui_scaling changes to IGUISkin
2024-05-26 19:49:48 +02:00
grorp
d5fc040d2d
Consistent width for internal scrollbars of formspec elements ( #14689 )
...
also: Make sure that very short, wide scrollbars are still usable
2024-05-24 12:10:19 +02:00
sfence
df8a600b22
Fix glitch through ceiling with Sneak Glitch ( #14332 )
2024-05-21 17:52:54 +02:00
chmodsayshello
ab783b9bb2
Display background & moving progress bar on shutdown screen ( #14597 )
...
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de >
2024-05-21 15:37:35 +02:00
Lars Müller
5c187363b2
Fix some clang compiler warnings ( #14654 )
...
* Fix some clang compiler warnings
* Get rid of sdl_supports_primary_selection
* Fix draw2DImage hiding overloaded virtual function
2024-05-15 19:56:25 +02:00
sfan5
93f4844c9c
Fix unintentional error message with dynamic media
2024-05-14 23:12:49 +02:00
sfan5
39fd9b93c3
Introduce proper error handling for file streams
2024-05-14 18:33:08 +02:00
sfan5
c38e0d05bf
Reenable fog toggle unless server restricts fog distance ( #14634 )
...
see comments in #14539
2024-05-14 18:31:51 +02:00
sfan5
d748c8c653
Gate disabling of fog or camera update behind 'debug' priv
2024-05-05 14:26:56 +02:00
grorp
2bdd0a6bdb
Add physics overrides for walk speed and Fast Mode ( #14475 )
...
Co-authored-by: Wuzzy <Wuzzy@disroot.org >
2024-04-30 13:50:01 +02:00
Lars Müller
0837d674eb
Fix set_fov-induced grayscreen
2024-04-28 00:12:15 +02:00
Muhammad Rifqi Priyo Susanto
be540043ee
Do not make inventory_items_animations setting static thread_local ( #14573 )
...
This removes restart requirement when toggling the setting after the first play/run.
2024-04-24 09:00:04 +07:00
sfan5
e39e47b21f
Reduce needless copying of KeyPress
2024-04-23 19:03:35 +02:00
sfan5
e7f6e7d7b6
Fix Irrlicht log events not being passed through
2024-04-23 19:03:35 +02:00
sfan5
c8e46749a4
Change some profiler values to microseconds
2024-04-23 19:03:35 +02:00
grorp
eb432d3da0
Fix some Game members not being freed after some startup errors ( #14561 )
2024-04-21 15:52:46 +02:00
SmallJoker
c8a41409d9
HUD: Text element color support ( #14558 )
2024-04-20 20:36:44 +02:00
sfan5
d8190e1c5f
Some globals (un-)init fixes
2024-04-20 13:03:42 +02:00
sfan5
4027e08cc8
Print profiler at end of session
2024-04-20 13:03:42 +02:00
sfan5
72eeb9fecb
Refactor profiler and related classes
2024-04-20 13:03:42 +02:00
grorp
f2b5c35fa2
TouchScreenGUI dehardcoding refactor ( #14472 )
2024-04-17 15:59:52 +02:00
sfan5
7a6ca85081
Expose OpenGL debugging as a normal setting
2024-04-15 17:48:33 +02:00
Wuzzy
9f263319ca
Fix 4dir nodebox sometimes not rendering face ( #14533 )
2024-04-14 11:57:13 +02:00
Gregor Parzefall
07fdf7158d
Migrate the Android port to SDL2
2024-04-08 20:15:37 +02:00
DS
e12db0c182
Sounds: Queue more than two buffers if pitch is high ( #14515 )
...
Pitch changes playback speed. So always enqueuing 2 buffers did not suffice
(and it was unnecessary complicated).
2024-04-07 22:06:34 +02:00
DS
1d673ce075
Print filenames in irrlicht png warnings ( #14525 )
...
Makes warnings like this more informative:
`WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile`
2024-04-07 22:06:13 +02:00
grorp
9bee6d899b
Fix invisible crosshair with effective HUD scaling < 1
2024-04-06 12:10:12 +02:00
Gregor Parzefall
fd8e02195e
Fix local server startup and shutdown blocking the main thread
...
Co-authored-by: sfan5 <sfan5@live.de >
2024-04-05 13:00:21 +02:00
Gregor Parzefall
b2982a6f14
Fix all cached media being loaded at once on the main thread
2024-04-05 13:00:21 +02:00
sfan5
a9a0f1e129
Fix GLES shader precision issues ( #14516 )
2024-04-05 13:00:10 +02:00
sfan5
f8bff346f4
Batched rendering of particles ( #14489 )
...
Co-authored-by: x2048 <codeforsmile@gmail.com >
Co-authored-by: Desour <ds.desour@proton.me >
2024-04-03 13:56:49 +02:00
sfan5
57a737c417
Improve logging of driver probing
2024-04-03 13:56:27 +02:00
Gregor Parzefall
517f1602aa
Re-add "long tap to punch" as a client-side setting
2024-03-30 11:40:50 +01:00
grorp
6e3246c5fd
Limit crosshair scaling to integer multiples to avoid distortion ( #14501 )
2024-03-30 11:07:36 +01:00
cx384
673d2499e8
Refactor texturepaths.cpp and SourceImageCache
2024-03-30 11:06:44 +01:00
cx384
6ac053bbaa
Extract image generation/cache from texturesource.cpp
2024-03-30 11:06:44 +01:00
Elias Åström
bb6782ca58
Add repeat_dig_time setting ( #14295 )
2024-03-30 11:05:58 +01:00
sfan5
d53ef90a73
Remove Irrlicht versioning
2024-03-27 20:55:48 +01:00
rubenwardy
24cc33e704
Add button_url[] and hypertext element to allow mods to open web pages ( #13825 )
...
Fixes #12500
2024-03-24 17:19:23 +00:00
sfan5
5727d74d37
Avoid including client headers on server builds
2024-03-20 16:37:32 +01:00
sfan5
bc4ab8b99e
General code refactoring/improvements in server, treegen and connection
2024-03-20 16:37:32 +01:00
HybridDog
cda112493a
Faster blit_with_alpha() ( #14448 )
...
* Add test nodes for alpha compositing and the fill texture modifier
Texture test nodes can be helpful to test if `blit_with_alpha` works correctly.
The alpha compositing test node covers different cases where pixel colors are mixed with each other.
The test currently fails because `blitPixel` does not work correctly if a semi-transparent color
is drawn on top of another semi-transparent color.
The test nodes for the fill texture modifier show if the size and position arguments of the modifier work correctly.
They do not cover special cases such as very large or negative position or size values.
* Faster blit_with_alpha()
The `blit_with_alpha` function has a noticeable effect on the time it takes to join a game.
To reduce the join times, I replace the `blit_with_alpha` function with a new one:
* It does not uses floating-point numbers.
* It directly operates on the raw pixel data instead of using the comparatively
slow `setPixel` and `getPixel` functions from Irrlicht.
Only ECF_A8R8G8B8 base images are supported now.
If the top image does not have the ECF_A8R8G8B8 color format, it is converted;
I assume that this happens rarely.
* There are case distinctions for fully opaque, fully transparent and semi-transparent pixels.
This empirically increases the performance since the mixing between two semi-transparent happens rarely.
* The new function no longer has the `src_pos` argument since it was always the zero vector.
* The function is only documented once where it is declared.
For backwards compatibility, `blit_with_alpha` still mixes colors without gamma correction.
`blit_with_alpha` nonetheless behaves slightly different than before:
If a semi-transparent pixel is drawn on top of another semi-transparent pixel,
the color is mixed in a way which we can consider to be more correct now.
2024-03-19 19:56:47 +01:00