RealBadAngel 
							
						 
					 
					
						
						
							
						
						e8a3d22cbe 
					 
					
						
						
							
							Shaders: fix fog not affecting opaque liquids  
						
						
						
						
					 
					
						2016-02-23 23:51:41 +00:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						eb3840a3f8 
					 
					
						
						
							
							Filmic HDR tone mapping  
						
						
						
						
					 
					
						2016-02-09 02:55:59 -05:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						a64d78a37e 
					 
					
						
						
							
							Speed up and make more accurate relief mapping  
						
						... 
						
						
						
						using linear + binary search. 
						
						
					 
					
						2015-12-10 18:24:11 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						8b8d17b22b 
					 
					
						
						
							
							Remove use of engine sent texture tiling flags - theyre no longer needed  
						
						
						
						
					 
					
						2015-08-20 02:41:40 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						655fc6010f 
					 
					
						
						
							
							Fix relief mapping issues  
						
						
						
						
					 
					
						2015-07-16 15:36:48 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						8a85e5e58d 
					 
					
						
						
							
							Shaders fixes and cleanup relief mapping code.  
						
						
						
						
					 
					
						2015-07-02 21:36:45 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						1455267c9e 
					 
					
						
						
							
							Bugfix: variable type mismatch  
						
						
						
						
					 
					
						2015-06-28 21:11:54 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						53efe2ef42 
					 
					
						
						
							
							Remove textures vertical offset. Fix for area enabling parallax.  
						
						
						
						
					 
					
						2015-06-21 00:11:09 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						43fcfbfe05 
					 
					
						
						
							
							Improved parallax mapping. Generate heightmaps on the fly.  
						
						
						
						
					 
					
						2015-06-14 21:13:36 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						46821f1156 
					 
					
						
						
							
							Optimize bumpmapping mathematics  
						
						... 
						
						
						
						OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes 
						
						
					 
					
						2015-01-16 20:54:04 +10:00 
						 
				 
			
				
					
						
							
							
								Craig Robbins 
							
						 
					 
					
						
						
							
						
						516f1bcd16 
					 
					
						
						
							
							Revert "Optimize bumpmapping mathematics"  
						
						... 
						
						
						
						This reverts commit 148fffb0f2 
						
						
					 
					
						2015-01-16 01:30:03 +10:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						148fffb0f2 
					 
					
						
						
							
							Optimize bumpmapping mathematics  
						
						... 
						
						
						
						OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes 
						
						
					 
					
						2015-01-15 23:12:45 +10:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						a0f78659f3 
					 
					
						
						
							
							Improved faces shading with and without shaders.  
						
						
						
						
					 
					
						2014-06-17 00:56:17 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						6c98fd6658 
					 
					
						
						
							
							Unite nodes shaders.  
						
						... 
						
						
						
						Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader. 
						
						
					 
					
						2014-06-15 05:40:33 +02:00