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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-12 16:15:20 +02:00
Commit Graph

16 Commits

Author SHA1 Message Date
Lucas OH
93dd22b901 Clean up unused Forward Declarations (#16324) 2025-08-02 10:07:45 +02:00
Lars Müller
61551cfc3a Remove irr namespace (#16309) 2025-07-09 10:35:52 +02:00
cx384
a6d4cd7c15 Draw node animation for items (#15930) 2025-04-04 18:47:11 +02:00
sfan5
636a734d78 Resolve some quirks with (wield) item meshes for nodes (#15654) 2025-01-13 09:39:06 +01:00
sfan5
5b14c03301 Use polygon offset to fix z-fighting for overlay tiles 2025-01-05 16:30:53 +01:00
sfan5
f2b1cc3e61 Fix situation around aabbox3d default constructor (#15586)
Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com>
2024-12-29 14:36:30 +01:00
sfan5
794aea8e92 Drop fixed pipeline support code (#15421)
OpenGL 2.0 is now mandatory.
2024-11-13 14:24:01 +01:00
sfence
d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
grorp
70e169f165 Drop fixed pipeline lighting stuff (#15165) 2024-09-18 12:18:28 +02:00
SmallJoker
0c4f03d9a5 Reduce include count in headers 2024-09-02 16:09:32 +02:00
sfan5
bb7f57b095 VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
Gregor Parzefall
307e380f30 Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
Liso
c47313db65 Shadow mapping render pass (#11244)
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-06 18:51:21 +02:00
Danila Shutov
cdbe3c5e57 Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) 2020-04-19 18:47:13 +02:00
Alex
a833bee9ed Add object visual type 'item' (#7870) 2018-12-11 02:57:04 +00:00
Quentin Bazin
5f1cd555cd Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00