Lars 
							
						 
					 
					
						
						
							
						
						e0d4a9d575 
					 
					
						
						
							
							Make volumetric light effect strength server controllable  
						
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						- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom 
						
						
					 
					
						2023-12-21 16:21:01 -08:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						04f0d545da 
					 
					
						
						
							
							Initial implementation of 'Godrays'  
						
						
						
						
					 
					
						2023-12-21 16:21:01 -08:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						4cd6b773bb 
					 
					
						
						
							
							Fix no color values on bloom texture ( #13197 )  
						
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						Align meaning of 'exposure' variable across different stages
Put 'exposure' variable behind ENABLE_AUTO_EXPOSURE 
						
						
					 
					
						2023-02-10 21:04:37 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						6d45c243f8 
					 
					
						
						
							
							Add dynamic exposure correction ( #12959 )  
						
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						* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod 
						
						
					 
					
						2023-01-06 22:33:25 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						9b24041394 
					 
					
						
						
							
							Improve bloom effect ( #12916 )  
						
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						* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom )
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength 
						
						
					 
					
						2022-11-02 09:09:48 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						579fc93c24 
					 
					
						
						
							
							Make bloom shaders compatible with GLES2 ( #12834 )  
						
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						Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com > 
						
						
					 
					
						2022-10-04 13:52:56 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						9df79a4b2d 
					 
					
						
						
							
							Bloom ( #12791 )  
						
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						Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings. 
						
						
					 
					
						2022-09-29 20:34:05 +02:00