Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						923a8f1983 
					 
					
						
						
							
							Shaders: Remove unnecessary 'if' statements  
						
						... 
						
						
						
						Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating
it for each fragment.
Remove if (fogDistance != 0.0). 
						
						
					 
					
						2016-12-24 00:22:16 +00:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						075833e393 
					 
					
						
						
							
							Fog: Make fraction of visible distance at which fog starts configurable  
						
						... 
						
						
						
						Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'. 
						
						
					 
					
						2016-12-07 04:07:54 +00:00 
						 
				 
			
				
					
						
							
							
								Rogier-5 
							
						 
					 
					
						
						
							
						
						5f0dc8e78a 
					 
					
						
						
							
							Fix unexplained shader issue (glsl compiler bug??) ( #4757 )  
						
						
						
						
					 
					
						2016-11-17 02:56:05 +10:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
							
						
						198ed60cab 
					 
					
						
						
							
							Shaders: Remove special handling for liquids. ( #4670 )  
						
						
						
						
					 
					
						2016-10-26 16:24:45 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						98176481c1 
					 
					
						
						
							
							Shaders: Apply tone mapping before fog calculation.  
						
						
						
						
					 
					
						2016-10-25 07:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						779d2c5f64 
					 
					
						
						
							
							Shaders: Harmonize Irrlicht and shader fog calculations  
						
						
						
						
					 
					
						2016-10-24 07:41:00 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						0ad40fd484 
					 
					
						
						
							
							Use range-based fog instead of z-plane based.  
						
						
						
						
					 
					
						2016-10-13 23:30:15 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						eb3840a3f8 
					 
					
						
						
							
							Filmic HDR tone mapping  
						
						
						
						
					 
					
						2016-02-09 02:55:59 -05:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						655fc6010f 
					 
					
						
						
							
							Fix relief mapping issues  
						
						
						
						
					 
					
						2015-07-16 15:36:48 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						43fcfbfe05 
					 
					
						
						
							
							Improved parallax mapping. Generate heightmaps on the fly.  
						
						
						
						
					 
					
						2015-06-14 21:13:36 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						46821f1156 
					 
					
						
						
							
							Optimize bumpmapping mathematics  
						
						... 
						
						
						
						OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes 
						
						
					 
					
						2015-01-16 20:54:04 +10:00 
						 
				 
			
				
					
						
							
							
								Craig Robbins 
							
						 
					 
					
						
						
							
						
						516f1bcd16 
					 
					
						
						
							
							Revert "Optimize bumpmapping mathematics"  
						
						... 
						
						
						
						This reverts commit 148fffb0f2 
						
						
					 
					
						2015-01-16 01:30:03 +10:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						148fffb0f2 
					 
					
						
						
							
							Optimize bumpmapping mathematics  
						
						... 
						
						
						
						OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes 
						
						
					 
					
						2015-01-15 23:12:45 +10:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						a0f78659f3 
					 
					
						
						
							
							Improved faces shading with and without shaders.  
						
						
						
						
					 
					
						2014-06-17 00:56:17 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						6c98fd6658 
					 
					
						
						
							
							Unite nodes shaders.  
						
						... 
						
						
						
						Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader. 
						
						
					 
					
						2014-06-15 05:40:33 +02:00