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Commit Graph

11 Commits

Author SHA1 Message Date
Lars Müller
f4a53f7ee6 No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
sfan5
3ac5a24b12 Sanitize player position and speed server-side (#12396) 2022-06-07 21:27:05 +02:00
ShadowNinja
5683bb76cc Fix compiler warnings 2022-04-08 14:55:21 +01:00
savilli
72b14bd994 Don't call on_dieplayer callback two times (#11874) 2022-01-15 17:44:55 +01:00
Wuzzy
6910c8d920 Fix number of tool uses being off by 1..32767 (#11110) 2021-10-31 22:33:33 +00:00
savilli
6ea558f8ac Fix player HP desync between client and server 2021-10-12 20:12:49 +02:00
rubenwardy
4c76239818 Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
JDiaz
08ee9794fb Implement on_rightclickplayer callback (#10775)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-11 18:03:31 +01:00
sfan5
4f2303849e Implement unloading of static_save=false objects according to existing docs (#10485) 2020-10-19 20:38:33 +02:00
Loic Blot
5146086a64 Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
2020-04-11 16:07:17 +02:00
Loic Blot
894a34aef4 Move PlayerSAO to dedicated files 2020-04-11 16:07:17 +02:00