Lars Müller
e7f305fedd
Refactor skinned mesh weight data structure ( #16655 )
2025-11-23 21:17:58 +01:00
Lars Müller
1ead48c58b
Refactor: Remove obsolete IAnimatedMeshSceneNode interface ( #16631 )
2025-10-30 17:34:45 +01:00
Lars Müller
61551cfc3a
Remove irr namespace ( #16309 )
2025-07-09 10:35:52 +02:00
Lars Müller
fde6384a09
Fix and clean up skeletal animation ( #15722 )
...
* Fix attachments lagging behind their parents (#14818 )
* Fix animation blending (#14817 )
* Bring back cool guy as another .x smoke test
* Add .x mesh loader unittest
* Do bounding box & matrix calculation at proper point in time
* Remove obsolete `SAnimatedMesh`
2025-06-01 23:21:35 +02:00
Lars Mueller
5f1ff453c9
Replace _IRR_DEBUG_BREAK_IF with assertions
2025-04-20 20:49:10 +02:00
sfan5
f2b1cc3e61
Fix situation around aabbox3d default constructor ( #15586 )
...
Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com >
2024-12-29 14:36:30 +01:00
Lars Müller
1e59b9a756
Refactor SkinnedMesh ( #15522 )
2024-12-12 15:33:08 +01:00
Lars Müller
3e10d9ccf5
Refactor: Merge [IC]SkinnedMesh into SkinnedMesh ( #15511 )
2024-12-06 18:03:44 +01:00