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								 Lars Hofhansl | 923a8f1983 | Shaders: Remove unnecessary 'if' statements Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating
it for each fragment.
Remove if (fogDistance != 0.0). | 2016-12-24 00:22:16 +00:00 |  | 
			
				
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								 Lars Hofhansl | 075833e393 | Fog: Make fraction of visible distance at which fog starts configurable Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'. | 2016-12-07 04:07:54 +00:00 |  | 
			
				
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								 Rogier-5 | 5f0dc8e78a | Fix unexplained shader issue (glsl compiler bug??) (#4757) | 2016-11-17 02:56:05 +10:00 |  | 
			
				
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								 Lars Hofhansl | 779d2c5f64 | Shaders: Harmonize Irrlicht and shader fog calculations | 2016-10-24 07:41:00 +01:00 |  | 
			
				
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								 Lars Hofhansl | 0ad40fd484 | Use range-based fog instead of z-plane based. | 2016-10-13 23:30:15 +02:00 |  | 
			
				
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								 RealBadAngel | 60350699c7 | Add wielded (and CAOs) shader | 2015-07-21 23:56:41 +02:00 |  |