red-001 
							
						 
					 
					
						
						
							
						
						d31750cb93 
					 
					
						
						
							
							Give CSM access to use core.colorize() ( #5113 )  
						
						
						
						
					 
					
						2017-03-17 19:20:13 +01:00 
						 
				 
			
				
					
						
							
							
								Loïc Blot 
							
						 
					 
					
						
						
							
						
						7b74f04a61 
					 
					
						
						
							
							[CSM] Fix minimap problems ( #5405 )  
						
						... 
						
						
						
						This fixes issue #5404  
						
						
					 
					
						2017-03-17 07:54:49 +01:00 
						 
				 
			
				
					
						
							
							
								Loïc Blot 
							
						 
					 
					
						
						
							
						
						0891975ad6 
					 
					
						
						
							
							[CSM] Add core.get_timeofday & core.get_day_count env calls ( #5401 )  
						
						... 
						
						
						
						* [CSM] Add core.get_timeofday & core.get_day_count env calls
* [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near 
						
						
					 
					
						2017-03-17 07:48:29 +01:00 
						 
				 
			
				
					
						
							
							
								Loïc Blot 
							
						 
					 
					
						
						
							
						
						40ce538aad 
					 
					
						
						
							
							[CSM] Add minimap API modifiers ( #5399 )  
						
						... 
						
						
						
						* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client 
						
						
					 
					
						2017-03-16 10:34:54 +01:00 
						 
				 
			
				
					
						
							
							
								Loïc Blot 
							
						 
					 
					
						
						
							
						
						eb88e5dd4b 
					 
					
						
						
							
							Add ModStorageAPI to client side modding ( #5396 )  
						
						... 
						
						
						
						mod storage is located into user_path / client / mod_storage 
						
						
					 
					
						2017-03-16 07:53:39 +01:00 
						 
				 
			
				
					
						
							
							
								red-001 
							
						 
					 
					
						
						
							
						
						88df9fb5b6 
					 
					
						
						
							
							Add get_wielded_item  
						
						
						
						
					 
					
						2017-03-13 23:56:05 +01:00 
						 
				 
			
				
					
						
							
							
								red-001 
							
						 
					 
					
						
						
							
						
						0727bb3ddd 
					 
					
						
						
							
							[CSM] Add on_punchnode callback  
						
						
						
						
					 
					
						2017-03-13 23:56:05 +01:00 
						 
				 
			
				
					
						
							
							
								red-001 
							
						 
					 
					
						
						
							
						
						37df9cb7d7 
					 
					
						
						
							
							[CSM] Add get_node and get_node_or_nil  
						
						
						
						
					 
					
						2017-03-13 23:56:05 +01:00 
						 
				 
			
				
					
						
							
							
								red-001 
							
						 
					 
					
						
						
							
						
						073f5cf03d 
					 
					
						
						
							
							[CSM] Add on_dignode callback ( #5140 )  
						
						
						
						
					 
					
						2017-03-13 23:56:05 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						ba66fce833 
					 
					
						
						
							
							[CSM] storage + fixes  
						
						
						
						
					 
					
						2017-03-13 23:56:05 +01:00 
						 
				 
			
				
					
						
							
							
								Loïc Blot 
							
						 
					 
					
						
						
							
						
						92b45b2a18 
					 
					
						
						
							
							[CSM] implement client side mod loading ( #5123 )  
						
						... 
						
						
						
						* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages 
						
						
					 
					
						2017-03-13 23:56:05 +01:00