sfan5 
							
						 
					 
					
						
						
							
						
						4b85062caf 
					 
					
						
						
							
							Improve robustness of GL object handling  
						
						
						
						
					 
					
						2025-03-14 11:52:52 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						7892541383 
					 
					
						
						
							
							Various random code cleanups  
						
						
						
						
					 
					
						2025-03-04 19:53:01 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						7abaa8d4cd 
					 
					
						
						
							
							Make Irrlicht identity material const  
						
						
						
						
					 
					
						2025-03-04 19:53:01 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						7602308835 
					 
					
						
						
							
							Revert "Restrict relative mouse mode to Wayland users ( #15697 )"  
						
						... 
						
						
						
						see #15761 
SDL is the only device that supports relative mode and
mouse input is actually somewhat broken if it's *not* enabled.
This reverts commit 45c5ef879888b007907a 
						
						
					 
					
						2025-03-04 19:53:01 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Mueller 
							
						 
					 
					
						
						
							
						
						90121dc66f 
					 
					
						
						
							
							Fix & improve glTF loader matrix decomposition  
						
						
						
						
					 
					
						2025-02-27 12:31:04 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Mueller 
							
						 
					 
					
						
						
							
						
						d74af2f1a7 
					 
					
						
						
							
							Use matrix4::getRotationRadians  
						
						
						
						
					 
					
						2025-02-27 12:31:04 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Mueller 
							
						 
					 
					
						
						
							
						
						b6c71b2379 
					 
					
						
						
							
							Improve matrix4::getRotationDegrees a bit, radians  
						
						
						
						
					 
					
						2025-02-27 12:31:04 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						22c81e5292 
					 
					
						
						
							
							Print if sdl2-compat is in use  
						
						
						
						
					 
					
						2025-02-26 12:21:57 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5a8720a484 
					 
					
						
						
							
							Change material sharing for CMeshSceneNode  
						
						
						
						
					 
					
						2025-02-22 16:19:04 +01:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						0890125962 
					 
					
						
						
							
							SDL Irr device: Ignore +-0.0f y mouse wheel events ( #15815 )  
						
						... 
						
						
						
						our code often assumes that it's non-zero, e.g.: `event.MouseInput.Wheel < 0 ? -1 : 1` 
						
						
					 
					
						2025-02-22 16:17:07 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						319e270664 
					 
					
						
						
							
							Clean up Irrlicht matrices a bit more ( #15733 )  
						
						
						
						
					 
					
						2025-02-15 12:17:30 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						d015944f6c 
					 
					
						
						
							
							Revert "Disable SDL2 for 5.11.0"  
						
						... 
						
						
						
						This reverts commit 29cfb6efff 
						
						
					 
					
						2025-02-15 12:14:12 +01:00 
						 
				 
			
				
					
						
							
							
								Stefan Beller 
							
						 
					 
					
						
						
							
						
						63e9b01f7d 
					 
					
						
						
							
							COSOperator: Use NSPasteboardTypeString instead of NSStringPboardType  
						
						... 
						
						
						
						According to https://developer.apple.com/documentation/appkit/nsstringpboardtype?language=objc 
we can replace it with NSPasteboardTypeString:
> In apps that adopt App Sandbox, use an NSURL object, a bookmark, or a
> filename pasteboard type instead. In a nonsandboxed app, you can also
> use the NSPasteboardTypeString pasteboard type. 
						
						
					 
					
						2025-02-01 13:41:17 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						29cfb6efff 
					 
					
						
						
							
							Disable SDL2 for 5.11.0 ( #15704 )  
						
						... 
						
						
						
						see #14545  
						
						
					 
					
						2025-01-26 19:18:18 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						45c5ef8798 
					 
					
						
						
							
							Restrict relative mouse mode to Wayland users ( #15697 )  
						
						
						
						
					 
					
						2025-01-26 19:16:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						b5e084c9a5 
					 
					
						
						
							
							Update github URL references ( #15705 )  
						
						
						
						
					 
					
						2025-01-24 16:50:39 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						8719a816e7 
					 
					
						
						
							
							Fix CMatrix<T>::getScale returning negative scale ( #15687 )  
						
						
						
						
					 
					
						2025-01-18 00:27:27 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						2cdf3af1b8 
					 
					
						
						
							
							Reduce size of SMaterial struct  
						
						
						
						
					 
					
						2025-01-12 14:49:25 +01:00 
						 
				 
			
				
					
						
							
							
								cosin15 
							
						 
					 
					
						
						
							
						
						37899f7a14 
					 
					
						
						
							
							Fix CFileSystem::FileSystemType related UB ( #15669 )  
						
						
						
						
					 
					
						2025-01-11 16:42:36 +01:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						431c5c8b36 
					 
					
						
						
							
							Fix wireframe mode in opengl3 driver ( #15626 )  
						
						... 
						
						
						
						`GL_LINES` isn't suitable, because it makes lines between pairs of 2 vertices,
not loops around 3 vertices.
Support for OpenGL ES isn't simple, as it has no `glPolygonMode`. And showing broken
wireframe (i.e. with `GL_LINES`) would cause confusion. 
						
						
					 
					
						2025-01-06 19:39:17 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						4774e65ed9 
					 
					
						
						
							
							Implement polygon offset in GL3 driver  
						
						
						
						
					 
					
						2025-01-05 16:30:53 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						0614b175b5 
					 
					
						
						
							
							Optimize draw3DBox generic case  
						
						
						
						
					 
					
						2025-01-04 12:40:14 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						4e2ca05f08 
					 
					
						
						
							
							Add debug mode that shows mesh buffer bounding boxes  
						
						
						
						
					 
					
						2025-01-04 12:40:14 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						9554e3d43a 
					 
					
						
						
							
							Add support for glObjectLabel to aid debugging  
						
						
						
						
					 
					
						2025-01-04 12:40:14 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						e8f6127779 
					 
					
						
						
							
							Reduce irrlicht_extrabloated.h includes in header files  
						
						
						
						
					 
					
						2025-01-04 12:39:34 +01:00 
						 
				 
			
				
					
						
							
							
								JosiahWI 
							
						 
					 
					
						
						
							
						
						eb512cc36a 
					 
					
						
						
							
							Eliminate superfluous null check in CGUIEnvironment::getNextElement  
						
						
						
						
					 
					
						2025-01-04 12:38:38 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						8c52d5f2dd 
					 
					
						
						
							
							Implement LODBias in GL3 driver  
						
						... 
						
						
						
						(currently unused) 
						
						
					 
					
						2024-12-31 14:47:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						1ea8763259 
					 
					
						
						
							
							Clean up Irrlicht shader API  
						
						
						
						
					 
					
						2024-12-31 14:47:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						40afc84597 
					 
					
						
						
							
							Replace data structure for HW buffer book-keeping  
						
						... 
						
						
						
						before
  time in endScene ÷ num hw buf ________________  199x   0.128
after
  time in endScene ÷ num hw buf ________________  199x   0.057 
						
						
					 
					
						2024-12-31 14:47:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						d884a1624f 
					 
					
						
						
							
							Show active HW buffers in profiler  
						
						
						
						
					 
					
						2024-12-31 14:47:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						f2b1cc3e61 
					 
					
						
						
							
							Fix situation around aabbox3d default constructor ( #15586 )  
						
						... 
						
						
						
						Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com > 
						
						
					 
					
						2024-12-29 14:36:30 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						35bc217ba8 
					 
					
						
						
							
							IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders ( #15591 )  
						
						... 
						
						
						
						This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot. 
						
						
					 
					
						2024-12-28 22:04:05 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						412cc96bc9 
					 
					
						
						
							
							Fix some compiler warnings ( #15596 )  
						
						
						
						
					 
					
						2024-12-26 11:29:00 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						d2a7875b5b 
					 
					
						
						
							
							Group sparse mesh buffers over entire scene for rendering  
						
						
						
						
					 
					
						2024-12-24 15:27:08 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						33b8307119 
					 
					
						
						
							
							OpenGL: allow uploads of buffers to hardware ahead-of-time  
						
						
						
						
					 
					
						2024-12-24 15:27:08 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						bb550158fc 
					 
					
						
						
							
							OpenGL: encapsulate VBOs into a class  
						
						... 
						
						
						
						internal only for now but this will be handy 
						
						
					 
					
						2024-12-24 15:27:08 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						b087e2554f 
					 
					
						
						
							
							Add glTF STEP interpolation support ( #15525 )  
						
						
						
						
					 
					
						2024-12-24 15:25:07 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						c49ff76955 
					 
					
						
						
							
							IGUIFont / CGUITTFont code cleanups ( #15581 )  
						
						
						
						
					 
					
						2024-12-23 12:49:47 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						7354cbe463 
					 
					
						
						
							
							Fix core::array::reallocate when shrinking  
						
						
						
						
					 
					
						2024-12-20 15:04:08 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						a37bdbf8b7 
					 
					
						
						
							
							Restore .x models to working state ( #15550 )  
						
						... 
						
						
						
						* Add "lava flan" (.x model) smoke test
* Fix double finalize in `.x` mesh loader
* Use reserve instead of resize again
The weights are added indirectly via `AnimatedMesh->addWeight` 
						
						
					 
					
						2024-12-18 20:29:35 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						fef28aced9 
					 
					
						
						
							
							Irrlicht: Get rid of obsolete setDebugName ( #15541 )  
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2024-12-14 17:03:08 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						23e502fa0e 
					 
					
						
						
							
							Test & document conventions used by matrix4::setRotation* ( #15542 )  
						
						... 
						
						
						
						Also includes a minor `matrix4::transformVect` refactor to make testing easier. 
						
						
					 
					
						2024-12-14 17:02:16 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						1e59b9a756 
					 
					
						
						
							
							Refactor SkinnedMesh ( #15522 )  
						
						
						
						
					 
					
						2024-12-12 15:33:08 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						05d31222f7 
					 
					
						
						
							
							Allow non-normalized weights in glTF models ( #15310 )  
						
						... 
						
						
						
						We are being lax here, but the glTF specification just requires that "when the weights are stored using float component type, their linear sum SHOULD be as close as reasonably possible to 1.0 for a given vertex"
In particular weights > 1 and weight sums well below or above 1 can be observed in models exported by Blender if they aren't manually normalized.
These fail the glTF validator but Irrlicht normalizes weights itself so we can support them just fine.
The docs have been updated to recommend normalizing weights (as well as documenting the status of interpolation support).
Weights < 0, most of them close to 0, also occur. Consistent with Irrlicht, we ignore them, but we also raise a warning. 
						
						
					 
					
						2024-12-06 18:05:03 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						3e10d9ccf5 
					 
					
						
						
							
							Refactor: Merge [IC]SkinnedMesh into SkinnedMesh ( #15511 )  
						
						
						
						
					 
					
						2024-12-06 18:03:44 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						810f39767c 
					 
					
						
						
							
							Move SMaterial std::hash impl to its header  
						
						
						
						
					 
					
						2024-12-04 18:20:34 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						a799a54894 
					 
					
						
						
							
							Fix some issues with mt_opengl  
						
						
						
						
					 
					
						2024-12-04 18:20:34 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						1fb7202028 
					 
					
						
						
							
							GL: fix and clean up some code  
						
						
						
						
					 
					
						2024-12-04 18:20:34 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						36edc3f161 
					 
					
						
						
							
							Add 10-bit texture format and setting to chose PP color depth  
						
						... 
						
						
						
						(and move some settings to the advanced category) 
						
						
					 
					
						2024-12-04 18:20:34 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						18caf3a18d 
					 
					
						
						
							
							Fix false positive compiler warning  
						
						
						
						
					 
					
						2024-12-04 18:19:12 +01:00