Dániel Juhász 
							
						 
					 
					
						
						
							
						
						d04d8aba70 
					 
					
						
						
							
							Add hardware node coloring. Includes:  
						
						... 
						
						
						
						- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted" 
						
						
					 
					
						2017-01-23 07:27:12 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						923a8f1983 
					 
					
						
						
							
							Shaders: Remove unnecessary 'if' statements  
						
						... 
						
						
						
						Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating
it for each fragment.
Remove if (fogDistance != 0.0). 
						
						
					 
					
						2016-12-24 00:22:16 +00:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						075833e393 
					 
					
						
						
							
							Fog: Make fraction of visible distance at which fog starts configurable  
						
						... 
						
						
						
						Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'. 
						
						
					 
					
						2016-12-07 04:07:54 +00:00 
						 
				 
			
				
					
						
							
							
								Rogier-5 
							
						 
					 
					
						
						
							
						
						5f0dc8e78a 
					 
					
						
						
							
							Fix unexplained shader issue (glsl compiler bug??) ( #4757 )  
						
						
						
						
					 
					
						2016-11-17 02:56:05 +10:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
							
						
						6bb4347208 
					 
					
						
						
							
							Remove unused shader matrices. ( #4723 )  
						
						
						
						
					 
					
						2016-11-04 18:12:45 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						779d2c5f64 
					 
					
						
						
							
							Shaders: Harmonize Irrlicht and shader fog calculations  
						
						
						
						
					 
					
						2016-10-24 07:41:00 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						0ad40fd484 
					 
					
						
						
							
							Use range-based fog instead of z-plane based.  
						
						
						
						
					 
					
						2016-10-13 23:30:15 +02:00 
						 
				 
			
				
					
						
							
							
								est31 
							
						 
					 
					
						
						
							
						
						205e38f5b8 
					 
					
						
						
							
							Replace CRLF with LF in shader files  
						
						
						
						
					 
					
						2016-03-25 15:57:18 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						60350699c7 
					 
					
						
						
							
							Add wielded (and CAOs) shader  
						
						
						
						
					 
					
						2015-07-21 23:56:41 +02:00