numberZero 
							
						 
					 
					
						
						
							
						
						74afe6fe6b 
					 
					
						
						
							
							Fix fog weirdness ( #5146 )  
						
						
						
						
					 
					
						2017-01-31 08:42:39 +01:00 
						 
				 
			
				
					
						
							
							
								Dániel Juhász 
							
						 
					 
					
						
						
							
						
						d04d8aba70 
					 
					
						
						
							
							Add hardware node coloring. Includes:  
						
						... 
						
						
						
						- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted" 
						
						
					 
					
						2017-01-23 07:27:12 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						923a8f1983 
					 
					
						
						
							
							Shaders: Remove unnecessary 'if' statements  
						
						... 
						
						
						
						Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating
it for each fragment.
Remove if (fogDistance != 0.0). 
						
						
					 
					
						2016-12-24 00:22:16 +00:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						075833e393 
					 
					
						
						
							
							Fog: Make fraction of visible distance at which fog starts configurable  
						
						... 
						
						
						
						Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'. 
						
						
					 
					
						2016-12-07 04:07:54 +00:00 
						 
				 
			
				
					
						
							
							
								Rogier-5 
							
						 
					 
					
						
						
							
						
						5f0dc8e78a 
					 
					
						
						
							
							Fix unexplained shader issue (glsl compiler bug??) ( #4757 )  
						
						
						
						
					 
					
						2016-11-17 02:56:05 +10:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
							
						
						6bb4347208 
					 
					
						
						
							
							Remove unused shader matrices. ( #4723 )  
						
						
						
						
					 
					
						2016-11-04 18:12:45 +01:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
							
						
						198ed60cab 
					 
					
						
						
							
							Shaders: Remove special handling for liquids. ( #4670 )  
						
						
						
						
					 
					
						2016-10-26 16:24:45 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						98176481c1 
					 
					
						
						
							
							Shaders: Apply tone mapping before fog calculation.  
						
						
						
						
					 
					
						2016-10-25 07:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						779d2c5f64 
					 
					
						
						
							
							Shaders: Harmonize Irrlicht and shader fog calculations  
						
						
						
						
					 
					
						2016-10-24 07:41:00 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						0ad40fd484 
					 
					
						
						
							
							Use range-based fog instead of z-plane based.  
						
						
						
						
					 
					
						2016-10-13 23:30:15 +02:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						597c1d73da 
					 
					
						
						
							
							Nodes shader: Decrease amplitude of waving leaves and plants  
						
						... 
						
						
						
						Fix initialisation of variable 'disp'
Fix a few minor code style issues
Add independent X motion combining 2 prime frequencies 
						
						
					 
					
						2016-03-30 01:53:22 +01:00 
						 
				 
			
				
					
						
							
							
								est31 
							
						 
					 
					
						
						
							
						
						205e38f5b8 
					 
					
						
						
							
							Replace CRLF with LF in shader files  
						
						
						
						
					 
					
						2016-03-25 15:57:18 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						e8a3d22cbe 
					 
					
						
						
							
							Shaders: fix fog not affecting opaque liquids  
						
						
						
						
					 
					
						2016-02-23 23:51:41 +00:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						eb3840a3f8 
					 
					
						
						
							
							Filmic HDR tone mapping  
						
						
						
						
					 
					
						2016-02-09 02:55:59 -05:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						b44da4916a 
					 
					
						
						
							
							Cleanup selection mesh code, add shaders for halo and selection boxes  
						
						
						
						
					 
					
						2016-02-08 03:57:42 -05:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						a64d78a37e 
					 
					
						
						
							
							Speed up and make more accurate relief mapping  
						
						... 
						
						
						
						using linear + binary search. 
						
						
					 
					
						2015-12-10 18:24:11 +01:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						0b87556048 
					 
					
						
						
							
							Shaders: use triple-frequency waving for leaves and plants  
						
						
						
						
					 
					
						2015-09-07 21:52:36 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						8b8d17b22b 
					 
					
						
						
							
							Remove use of engine sent texture tiling flags - theyre no longer needed  
						
						
						
						
					 
					
						2015-08-20 02:41:40 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						60350699c7 
					 
					
						
						
							
							Add wielded (and CAOs) shader  
						
						
						
						
					 
					
						2015-07-21 23:56:41 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						655fc6010f 
					 
					
						
						
							
							Fix relief mapping issues  
						
						
						
						
					 
					
						2015-07-16 15:36:48 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						8a85e5e58d 
					 
					
						
						
							
							Shaders fixes and cleanup relief mapping code.  
						
						
						
						
					 
					
						2015-07-02 21:36:45 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						1455267c9e 
					 
					
						
						
							
							Bugfix: variable type mismatch  
						
						
						
						
					 
					
						2015-06-28 21:11:54 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						ffd16e3fec 
					 
					
						
						
							
							Add minimap feature  
						
						
						
						
					 
					
						2015-06-27 03:42:01 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						53efe2ef42 
					 
					
						
						
							
							Remove textures vertical offset. Fix for area enabling parallax.  
						
						
						
						
					 
					
						2015-06-21 00:11:09 +02:00 
						 
				 
			
				
					
						
							
							
								est31 
							
						 
					 
					
						
						
							
						
						ee38bcd307 
					 
					
						
						
							
							Automated whitespace error fix for last commit  
						
						
						
						
					 
					
						2015-06-14 23:15:20 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						43fcfbfe05 
					 
					
						
						
							
							Improved parallax mapping. Generate heightmaps on the fly.  
						
						
						
						
					 
					
						2015-06-14 21:13:36 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						46821f1156 
					 
					
						
						
							
							Optimize bumpmapping mathematics  
						
						... 
						
						
						
						OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes 
						
						
					 
					
						2015-01-16 20:54:04 +10:00 
						 
				 
			
				
					
						
							
							
								Craig Robbins 
							
						 
					 
					
						
						
							
						
						516f1bcd16 
					 
					
						
						
							
							Revert "Optimize bumpmapping mathematics"  
						
						... 
						
						
						
						This reverts commit 148fffb0f2 
						
						
					 
					
						2015-01-16 01:30:03 +10:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						148fffb0f2 
					 
					
						
						
							
							Optimize bumpmapping mathematics  
						
						... 
						
						
						
						OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes 
						
						
					 
					
						2015-01-15 23:12:45 +10:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						535c473103 
					 
					
						
						
							
							Restore finalColorBlend implementation in shaders.  
						
						
						
						
					 
					
						2014-12-07 11:05:00 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						bf91d623c8 
					 
					
						
						
							
							Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.  
						
						
						
						
					 
					
						2014-08-16 14:48:52 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						5e54bf1472 
					 
					
						
						
							
							Make faces shading correct for all possible modes.  
						
						... 
						
						
						
						Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness. 
						
						
					 
					
						2014-08-14 06:43:47 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						c9ba92c4ad 
					 
					
						
						
							
							Faces shading fixes  
						
						
						
						
					 
					
						2014-07-07 18:06:20 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						a0f78659f3 
					 
					
						
						
							
							Improved faces shading with and without shaders.  
						
						
						
						
					 
					
						2014-06-17 00:56:17 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						6c98fd6658 
					 
					
						
						
							
							Unite nodes shaders.  
						
						... 
						
						
						
						Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader. 
						
						
					 
					
						2014-06-15 05:40:33 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						db60ae0459 
					 
					
						
						
							
							Fix invalid liquid lighting.  
						
						
						
						
					 
					
						2014-04-16 16:56:54 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						0dc1aec509 
					 
					
						
						
							
							Normal maps generation on the fly.  
						
						... 
						
						
						
						Parallax mapping with slope information.
Overriding normal maps. 
						
						
					 
					
						2014-03-21 01:32:00 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						dae03382bf 
					 
					
						
						
							
							Optimize shaders code. Add settings at compile time.  
						
						
						
						
					 
					
						2013-12-09 13:28:50 +01:00 
						 
				 
			
				
					
						
							
							
								Novatux 
							
						 
					 
					
						
						
							
						
						206565d965 
					 
					
						
						
							
							Fix shaders on some GPUs  
						
						
						
						
					 
					
						2013-12-08 08:01:20 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						2330267d22 
					 
					
						
						
							
							Shaders rework.  
						
						
						
						
					 
					
						2013-12-03 18:55:25 +01:00 
						 
				 
			
				
					
						
							
							
								Zeg9 
							
						 
					 
					
						
						
							
						
						44eb01695a 
					 
					
						
						
							
							Fix texture bumpmapping on some GPUs  
						
						
						
						
					 
					
						2013-08-04 21:49:48 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
							
						
						3f6f327cb9 
					 
					
						
						
							
							Add texture bumpmapping feature.  
						
						
						
						
					 
					
						2013-07-04 02:36:32 +02:00 
						 
				 
			
				
					
						
							
							
								kwolekr 
							
						 
					 
					
						
						
							
						
						d7395cd2ab 
					 
					
						
						
							
							Actually fix shader3 alpha this time  
						
						
						
						
					 
					
						2013-04-27 23:04:52 -04:00 
						 
				 
			
				
					
						
							
							
								kwolekr 
							
						 
					 
					
						
						
							
						
						ddd2b18321 
					 
					
						
						
							
							Transform alpha channel as well in shader  
						
						
						
						
					 
					
						2013-04-25 12:30:01 -04:00 
						 
				 
			
				
					
						
							
							
								kwolekr 
							
						 
					 
					
						
						
							
						
						770305e28d 
					 
					
						
						
							
							Add option to use texture alpha channel  
						
						
						
						
					 
					
						2013-04-23 22:15:51 -04:00 
						 
				 
			
				
					
						
							
							
								PilzAdam 
							
						 
					 
					
						
						
							
						
						c00c8832c6 
					 
					
						
						
							
							Fix new_style_water  
						
						
						
						
					 
					
						2013-03-17 11:28:43 -04:00 
						 
				 
			
				
					
						
							
							
								Jeija 
							
						 
					 
					
						
						
							
						
						6f93c01af9 
					 
					
						
						
							
							Add a list of servers to the "Multiplayer" tab  
						
						... 
						
						
						
						If USE_CURL is set, it also downloads a list from a remote server.
The url of this list is configurable in minetest.conf using the setting "serverlist_url"
The local list of favorite servers is saved in client/serverlist/filename
filename is also configureable using the setting "serverlist_file" 
						
						
					 
					
						2013-01-21 16:42:56 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						ec54e35757 
					 
					
						
						
							
							Tweak shader randomly a bit  
						
						
						
						
					 
					
						2012-12-02 23:47:53 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						cd1f604ffe 
					 
					
						
						
							
							Handle day-night transition in shader and make light sources brighter when shaders are used  
						
						
						
						
					 
					
						2012-12-02 14:24:58 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
							
						
						d0b9b10ee0 
					 
					
						
						
							
							Remove accidental vim swap file  
						
						
						
						
					 
					
						2012-12-02 01:42:03 +02:00