Lars Hofhansl
							
						 
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						923a8f1983
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							Shaders: Remove unnecessary 'if' statements
						
						
						
						
						
						
						
						Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating
it for each fragment.
Remove if (fogDistance != 0.0). 
						
						
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						2016-12-24 00:22:16 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Lars Hofhansl
							
						 
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						075833e393
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							Fog: Make fraction of visible distance at which fog starts configurable
						
						
						
						
						
						
						
						Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'. 
						
						
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						2016-12-07 04:07:54 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Rogier-5
							
						 
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						5f0dc8e78a
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							Fix unexplained shader issue (glsl compiler bug??) (#4757)
						
						
						
						
						
						
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						2016-11-17 02:56:05 +10:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Lars Hofhansl
							
						 
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						779d2c5f64
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							Shaders: Harmonize Irrlicht and shader fog calculations
						
						
						
						
						
						
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						2016-10-24 07:41:00 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Lars Hofhansl
							
						 
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						0ad40fd484
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							Use range-based fog instead of z-plane based.
						
						
						
						
						
						
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						2016-10-13 23:30:15 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								RealBadAngel
							
						 
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						60350699c7
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							Add wielded (and CAOs) shader
						
						
						
						
						
						
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						2015-07-21 23:56:41 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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