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								 Perttu Ahola | cde35d1606 | Clean nodefeat and content_mapnode a bit | 2011-11-29 19:13:45 +02:00 |  | 
			
				
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								 Perttu Ahola | 9fc78cbece | Fix flowing water being always opaque | 2011-11-29 19:13:45 +02:00 |  | 
			
				
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								 Perttu Ahola | 6da8cb00e2 | Node definitions transfer | 2011-11-29 19:13:44 +02:00 |  | 
			
				
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								 Perttu Ahola | eed727c61b | Completely generalized mesh generation; ContentFeatures serialization | 2011-11-29 19:13:44 +02:00 |  | 
			
				
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								 Perttu Ahola | 89e7bacd99 | Clean more | 2011-11-29 19:13:44 +02:00 |  | 
			
				
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								 Perttu Ahola | a48a0e77eb | Prepare more for node definition serialization | 2011-11-29 19:13:43 +02:00 |  | 
			
				
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								 Perttu Ahola | cf6e22e9a6 | Better node texture generation | 2011-11-29 19:13:43 +02:00 |  | 
			
				
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								 Perttu Ahola | c1202a2ecc | Update inventory texture too | 2011-11-29 19:13:43 +02:00 |  | 
			
				
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								 Perttu Ahola | 01ae0daea5 | Properly update textures in node definitions | 2011-11-29 19:13:43 +02:00 |  | 
			
				
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								 Perttu Ahola | 1afed48a2c | Make possible and do update textures in node definitions after late texture atlas making | 2011-11-29 19:13:42 +02:00 |  | 
			
				
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								 Perttu Ahola | c6fd2986d4 | GameDef compiles | 2011-11-29 19:13:42 +02:00 |  |