Lars Müller 
							
						 
					 
					
						
						
							
						
						61551cfc3a 
					 
					
						
						
							
							Remove irr namespace ( #16309 )  
						
						
						
						
					 
					
						2025-07-09 10:35:52 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						1214a1d4a6 
					 
					
						
						
							
							Refactor ITextureSource use in main menu ( #16135 )  
						
						
						
						
					 
					
						2025-05-24 22:49:29 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						f4285a59ac 
					 
					
						
						
							
							Purge some dead code (mostly Irrlicht) ( #16111 )  
						
						... 
						
						
						
						* Remove obsolete Irrlicht attributes system
* Remove dead GUI element types
* Remove some obsolete Irrlicht headers
* Fix some oopsies from d96f5e1 
						
						
					 
					
						2025-05-04 16:31:44 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						46db688cc8 
					 
					
						
						
							
							Implement support for array textures in GL driver  
						
						... 
						
						
						
						note: feature detection was not implemented in the legacy driver, but the code itself probably works. 
						
						
					 
					
						2025-04-08 22:24:37 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						d884a1624f 
					 
					
						
						
							
							Show active HW buffers in profiler  
						
						
						
						
					 
					
						2024-12-31 14:47:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						33b8307119 
					 
					
						
						
							
							OpenGL: allow uploads of buffers to hardware ahead-of-time  
						
						
						
						
					 
					
						2024-12-24 15:27:08 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						1fb7202028 
					 
					
						
						
							
							GL: fix and clean up some code  
						
						
						
						
					 
					
						2024-12-04 18:20:34 +01:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						9b6a399011 
					 
					
						
						
							
							Implement support for FSAA in combination with post-processing ( #15392 )  
						
						... 
						
						
						
						- Actually it's MSAA I think, or perhaps the terms are equivalent
- I've made it fit into the existing Irrlicht architecture, but that has resulted in code duplication compared to my original "hacky" approach
- OpenGL 3.2+ and OpenGL ES 3.1+ are supported
- EDT_OPENGL3 is not required, EDT_OPENGL works too
- Helpful tutorial: https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing , section "Off-screen MSAA"
- This may be rough around the edges, but in general it works 
						
						
					 
					
						2024-11-18 14:06:48 +01:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						e5d321d286 
					 
					
						
						
							
							Cleanup headers in irr/include/ ( #15181 )  
						
						
						
						
					 
					
						2024-10-18 10:58:32 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						3feec87d52 
					 
					
						
						
							
							Count global number of drawcalls too  
						
						
						
						
					 
					
						2024-09-08 13:53:23 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						6b7fc1e9fe 
					 
					
						
						
							
							Handle vertex & index VBOs separately in GL drivers  
						
						
						
						
					 
					
						2024-09-02 21:50:13 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						efd7792add 
					 
					
						
						
							
							Debloat IVideoDriver and IrrlichtDevice includes ( #15080 )  
						
						... 
						
						
						
						As the project grows, compile time will not go down unless the header mess
is cleaned up one by one to only include exactly what's needed. 
						
						
					 
					
						2024-08-31 11:44:30 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						fa4529b4f1 
					 
					
						
						
							
							Keep stats on hw buffer uploads  
						
						
						
						
					 
					
						2024-08-28 15:38:02 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5d226268df 
					 
					
						
						
							
							Irrlicht cleanups (mostly getting rid of core::array)  
						
						... 
						
						
						
						Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com > 
						
						
					 
					
						2024-08-17 19:49:11 +02:00 
						 
				 
			
				
					
						
							
							
								import 
							
						 
					 
					
						
						
							
						
						f638482fba 
					 
					
						
						
							
							Copy irrlichtmt to <root>/irr/  
						
						
						
						
					 
					
						2024-03-26 21:39:02 +01:00