x2048 
							
						 
					 
					
						
						
							
						
						485b3b1203 
					 
					
						
						
							
							Add comments explaining use of entity glow  
						
						 
						
						
						
						
					 
					
						2022-10-30 16:53:45 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								x2048 
							
						 
					 
					
						
						
							
						
						bf1cc1bb84 
					 
					
						
						
							
							Apply entity glow before translating to color space  
						
						 
						
						
						
						
					 
					
						2022-10-30 16:53:45 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								x2048 
							
						 
					 
					
						
						
							
						
						3e7ee499d6 
					 
					
						
						
							
							Always add increment when getting node interior light  
						
						 
						
						
						
						
					 
					
						2022-10-30 16:53:45 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								x2048 
							
						 
					 
					
						
						
							
						
						a075d83752 
					 
					
						
						
							
							Use the same light level for non-solid draw types as for solid  
						
						 
						
						
						
						
					 
					
						2022-10-30 16:53:45 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lars Müller 
							
						 
					 
					
						
						
							
						
						077627181e 
					 
					
						
						
							
							Allow rotating entity selectionboxes ( #12379 )  
						
						 
						
						
						
						
					 
					
						2022-10-30 16:53:14 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lhofhansl 
							
						 
					 
					
						
						
							
						
						b829231992 
					 
					
						
						
							
							Fix incorrect culling introduced by ##12710 ( #12887 )  
						
						 
						
						
						
						
					 
					
						2022-10-28 09:52:54 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								x2048 
							
						 
					 
					
						
						
							
						
						88820cd31c 
					 
					
						
						
							
							Shadow list improvements ( #12898 )  
						
						 
						
						... 
						
						
						
						* Remove redundant checks when attaching SM texture to entities.
  Some of the checks were broken, leading to crashes when shadow intensity is set to 0
* Avoid memory leak in shadow casters list when wield mesh changes item stacks 
						
						
					 
					
						2022-10-26 22:26:09 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jude Melton-Houghton 
							
						 
					 
					
						
						
							
						
						b38ffdec27 
					 
					
						
						
							
							Implement vector and node conversion in Lua ( #12609 )  
						
						 
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-10-18 18:01:44 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								SmallJoker 
							
						 
					 
					
						
						
							
						
						5d8a4917c5 
					 
					
						
						
							
							LocalPlayer: Fix sneaking on nodes with large collisionboxes ( #12626 )  
						
						 
						
						
						
						
					 
					
						2022-10-17 07:56:04 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jude Melton-Houghton 
							
						 
					 
					
						
						
							
						
						9676364c1f 
					 
					
						
						
							
							Optimize lighting calculation ( #12797 )  
						
						 
						
						
						
						
					 
					
						2022-10-09 10:50:26 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								x2048 
							
						 
					 
					
						
						
							
						
						1e96403954 
					 
					
						
						
							
							Use legacy call when rendering to a single texture  
						
						 
						
						... 
						
						
						
						Fixes depth buffer in when undersampling > 1 
						
						
					 
					
						2022-10-04 21:02:42 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sfan5 
							
						 
					 
					
						
						
							
						
						525fc3833c 
					 
					
						
						
							
							Implement tool use sounds  
						
						 
						
						
						
						
					 
					
						2022-09-30 14:02:14 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sfan5 
							
						 
					 
					
						
						
							
						
						bbdb1929c6 
					 
					
						
						
							
							Clean up Game::handleDigging() and some related parts  
						
						 
						
						
						
						
					 
					
						2022-09-30 14:02:14 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Muhammad Rifqi Priyo Susanto 
							
						 
					 
					
						
						
							
						
						13a8948edd 
					 
					
						
						
							
							Improve double tap for jump detection ( #12793 )  
						
						 
						
						
						
						
					 
					
						2022-09-30 14:02:06 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								x2048 
							
						 
					 
					
						
						
							
						
						9df79a4b2d 
					 
					
						
						
							
							Bloom ( #12791 )  
						
						 
						
						... 
						
						
						
						Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings. 
						
						
					 
					
						2022-09-29 20:34:05 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Muhammad Rifqi Priyo Susanto 
							
						 
					 
					
						
						
							
						
						3978b9b8ed 
					 
					
						
						
							
							Add crosshair support for Android ( #7865 )  
						
						 
						
						... 
						
						
						
						If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.
Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com >
Co-authored-by: rubenwardy <rw@rubenwardy.com > 
						
						
					 
					
						2022-09-29 20:30:33 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								DS 
							
						 
					 
					
						
						
							
						
						0251b01da6 
					 
					
						
						
							
							Pause shader animation timer in singleplayer pause menu ( #12766 )  
						
						 
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-09-27 16:23:07 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								pecksin 
							
						 
					 
					
						
						
							
						
						6ac38aa2c8 
					 
					
						
						
							
							Restore and enhance bouncy behavior ( #11939 )  
						
						 
						
						
						
						
					 
					
						2022-09-27 16:22:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Wuzzy 
							
						 
					 
					
						
						
							
						
						3f801bc096 
					 
					
						
						
							
							Fix liquid drawtype faces sometimes not rendering ( #12807 )  
						
						 
						
						... 
						
						
						
						Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com > 
						
						
					 
					
						2022-09-26 19:27:47 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jude Melton-Houghton 
							
						 
					 
					
						
						
							
						
						f4a01f3a5d 
					 
					
						
						
							
							Avoid duplication of mod metadata in memory ( #12562 )  
						
						 
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-09-26 17:03:43 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tobias Frost 
							
						 
					 
					
						
						
							
						
						7069d99aa6 
					 
					
						
						
							
							Fix two spelling mistakes  
						
						 
						
						... 
						
						
						
						Co-authored-by: Tobias Frost <tobi@debian.org > 
						
						
					 
					
						2022-09-25 13:45:27 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lars Müller 
							
						 
					 
					
						
						
							
						
						1317cd12d7 
					 
					
						
						
							
							Fix formula used for acceleration ( #12353 )  
						
						 
						
						
						
						
					 
					
						2022-09-20 10:55:51 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								DS 
							
						 
					 
					
						
						
							
						
						11905a6db6 
					 
					
						
						
							
							Rename a variable in localplayer.h, resolves a TODO  
						
						 
						
						
						
						
					 
					
						2022-09-20 10:55:11 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								DS 
							
						 
					 
					
						
						
							
						
						c9ed059d91 
					 
					
						
						
							
							Client map: do frustum culling via planes ( #12710 )  
						
						 
						
						
						
						
					 
					
						2022-09-18 15:28:53 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Wuzzy 
							
						 
					 
					
						
						
							
						
						1d04903c19 
					 
					
						
						
							
							Add paramtype2s for 4 horizontal rotations and 64 colors ( #11431 )  
						
						 
						
						... 
						
						
						
						4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).
color4dir is like colorfacedir, but you get 64 colors instead of only 8. 
						
						
					 
					
						2022-09-16 13:18:55 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sfan5 
							
						 
					 
					
						
						
							
						
						c607bee19e 
					 
					
						
						
							
							Allow looped animation to be used safely with old clients  
						
						 
						
						... 
						
						
						
						fixes  #12657  
						
						
					 
					
						2022-09-10 12:21:29 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								DS 
							
						 
					 
					
						
						
							
						
						643971c948 
					 
					
						
						
							
							Add documentation of sun/moon orientation/scale differences ( #12145 )  
						
						 
						
						
						
						
					 
					
						2022-09-06 11:21:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Herman Semenov 
							
						 
					 
					
						
						
							
						
						038da00e79 
					 
					
						
						
							
							Code optimizations / refactor ( #12704 )  
						
						 
						
						... 
						
						
						
						Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com >
Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-09-06 11:21:09 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								x2048 
							
						 
					 
					
						
						
							
						
						ff6dcfea82 
					 
					
						
						
							
							Implement rendering pipeline and post-processing ( #12465 )  
						
						 
						
						... 
						
						
						
						Co-authored-by: Lars Mueller <appgurulars@gmx.de >
Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: lhofhansl <lhofhansl@yahoo.com > 
						
						
					 
					
						2022-09-06 08:25:18 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								x2048 
							
						 
					 
					
						
						
							
						
						464043b8ab 
					 
					
						
						
							
							Convert entity glow value to color space before adding to the light  
						
						 
						
						
						
						
					 
					
						2022-09-04 16:00:13 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rubenwardy 
							
						 
					 
					
						
						
							
						
						2d10fa7867 
					 
					
						
						
							
							Prevent loading a world with unresolved dependencies ( #12542 )  
						
						 
						
						
						
						
					 
					
						2022-08-19 12:31:36 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								x2048 
							
						 
					 
					
						
						
							
						
						8c29c4f620 
					 
					
						
						
							
							Use Sky class to obtain directional light source position for shadows ( #12662 )  
						
						 
						
						... 
						
						
						
						* Also remove unused Sky::getSkyBodyOrbitTilt method
Fixes misalignment of sun position and shadow direction at high tilt values. 
						
						
					 
					
						2022-08-17 16:30:05 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								x2048 
							
						 
					 
					
						
						
							
						
						aa2fdc6ef6 
					 
					
						
						
							
							Limit force shadow update to urgent blocks ( #12692 )  
						
						 
						
						
						
						
					 
					
						2022-08-14 20:29:20 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								x2048 
							
						 
					 
					
						
						
							
						
						d1cbb4bd8a 
					 
					
						
						
							
							Reduce the use of porting::getTimeMs() when rendering frames ( #12679 )  
						
						 
						
						... 
						
						
						
						* Avoid calling TimeTaker too frequently in renderMapXXX
* Calculate animation timer once per frame
* Remove code that breaks rendering frame at 2000ms
Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-08-13 22:33:26 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								SmallJoker 
							
						 
					 
					
						
						
							
						
						c8ee755c05 
					 
					
						
						
							
							Physics overrides: Move values to a common struct ( #12591 )  
						
						 
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-08-12 10:17:02 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						eb49b6d85c 
					 
					
						
						
							
							Disable dynamic shadow dropdown on OGLES2 ( #12637 )  
						
						 
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-08-04 20:42:43 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sfan5 
							
						 
					 
					
						
						
							
						
						f22d40975e 
					 
					
						
						
							
							Switch MeshUpdateQueue to better data structure  
						
						 
						
						
						
						
					 
					
						2022-08-02 11:58:26 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sfan5 
							
						 
					 
					
						
						
							
						
						4c1ef1b72b 
					 
					
						
						
							
							Ratelimit MeshUpdateQueue::cleanupCache() runs  
						
						 
						
						
						
						
					 
					
						2022-08-02 11:58:26 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						de509d05e6 
					 
					
						
						
							
							Fix Android blank screen ( #12604 )  
						
						 
						
						... 
						
						
						
						Hardcode the variables to 0 on Android 
						
						
					 
					
						2022-07-31 15:18:04 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								SmallJoker 
							
						 
					 
					
						
						
							
						
						c14b7536a4 
					 
					
						
						
							
							HUD: Fix wrong minimum scale since  051181f 
						
						 
						
						... 
						
						
						
						Caused by wrong interpretation of the settingtypes.txt format 
						
						
					 
					
						2022-07-31 14:57:19 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rubenwardy 
							
						 
					 
					
						
						
							
						
						a871115889 
					 
					
						
						
							
							Fix some warnings ( #12615 )  
						
						 
						
						
						
						
					 
					
						2022-07-30 12:51:23 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sfan5 
							
						 
					 
					
						
						
							
						
						6611d7e1ee 
					 
					
						
						
							
							Allow direction keys with autoforward again  
						
						 
						
						... 
						
						
						
						This was unintentionally removed in commit 1d69a23 .
fixes  #12048  
						
						
					 
					
						2022-07-29 10:19:23 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								x2048 
							
						 
					 
					
						
						
							
						
						70c54abc2a 
					 
					
						
						
							
							Restore flags texture to fix interlaced stereo mode ( #12560 )  
						
						 
						
						
						
						
					 
					
						2022-07-19 20:26:57 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								x2048 
							
						 
					 
					
						
						
							
						
						b270a46e53 
					 
					
						
						
							
							Offset cuboid origin after scaling the cuboid. ( #12558 )  
						
						 
						
						... 
						
						
						
						This avoids the problem of offset nodes with visual_scale > 1. 
						
						
					 
					
						2022-07-19 10:48:00 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lars Müller 
							
						 
					 
					
						
						
							
						
						d400a98ef0 
					 
					
						
						
							
							Fix automatic rotate for attached entities ( #12392 )  
						
						 
						
						
						
						
					 
					
						2022-07-17 14:45:57 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								x2048 
							
						 
					 
					
						
						
							
						
						7b6c4bf2e0 
					 
					
						
						
							
							Remove workaround for normals not matching winding order ( #12460 )  
						
						 
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-07-17 14:45:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rubenwardy 
							
						 
					 
					
						
						
							
						
						06de82fd86 
					 
					
						
						
							
							Refactor ModConfiguration  
						
						 
						
						
						
						
					 
					
						2022-07-14 22:12:54 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						6df69f9b5b 
					 
					
						
						
							
							Make BlendMode::alpha the fallback for unknown future blend modes  
						
						 
						
						
						
						
					 
					
						2022-07-13 22:45:05 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lexi Hale 
							
						 
					 
					
						
						
							
						
						20bd6bdb68 
					 
					
						
						
							
							Animated particlespawners and more ( #11545 )  
						
						 
						
						... 
						
						
						
						Co-authored-by: Lars Mueller <appgurulars@gmx.de >
Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com > 
						
						
					 
					
						2022-07-13 11:57:12 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								SmallJoker 
							
						 
					 
					
						
						
							
						
						e51f474613 
					 
					
						
						
							
							Sounds: Various little improvements ( #12486 )  
						
						 
						
						... 
						
						
						
						Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum. 
						
						
					 
					
						2022-07-09 22:32:24 +02:00