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luanti/src/server/serverinventorymgr.h

52 lines
1.4 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2020 Minetest core development team
#pragma once
#include "inventorymanager.h"
#include <cassert>
#include <functional>
#include <memory>
#include <unordered_map>
class IItemDefManager;
class ServerEnvironment;
class ServerInventoryManager : public InventoryManager
{
public:
ServerInventoryManager();
virtual ~ServerInventoryManager() = default;
void setEnv(ServerEnvironment *env)
{
assert(!m_env);
m_env = env;
}
// virtual: Overwritten by MockInventoryManager for the unittests
virtual Inventory *getInventory(const InventoryLocation &loc);
virtual void setInventoryModified(const InventoryLocation &loc);
// Creates or resets inventory
Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef,
const std::string &player = "");
bool removeDetachedInventory(const std::string &name);
bool checkDetachedInventoryAccess(const InventoryLocation &loc, const std::string &player) const;
void sendDetachedInventories(const std::string &peer_name, bool incremental,
std::function<void(const std::string &, Inventory *)> apply_cb);
protected:
struct DetachedInventory
{
std::unique_ptr<Inventory> inventory;
std::string owner;
};
ServerEnvironment *m_env = nullptr;
std::unordered_map<std::string, DetachedInventory> m_detached_inventories;
};