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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2020 Minetest core development team
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#pragma once
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#include "inventorymanager.h"
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#include <cassert>
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#include <functional>
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#include <memory>
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#include <unordered_map>
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class IItemDefManager;
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class ServerEnvironment;
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class ServerInventoryManager : public InventoryManager
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{
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public:
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ServerInventoryManager();
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virtual ~ServerInventoryManager() = default;
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void setEnv(ServerEnvironment *env)
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{
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assert(!m_env);
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m_env = env;
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}
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// virtual: Overwritten by MockInventoryManager for the unittests
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virtual Inventory *getInventory(const InventoryLocation &loc);
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virtual void setInventoryModified(const InventoryLocation &loc);
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// Creates or resets inventory
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Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef,
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const std::string &player = "");
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bool removeDetachedInventory(const std::string &name);
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bool checkDetachedInventoryAccess(const InventoryLocation &loc, const std::string &player) const;
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void sendDetachedInventories(const std::string &peer_name, bool incremental,
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std::function<void(const std::string &, Inventory *)> apply_cb);
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protected:
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struct DetachedInventory
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{
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std::unique_ptr<Inventory> inventory;
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std::string owner;
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};
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ServerEnvironment *m_env = nullptr;
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std::unordered_map<std::string, DetachedInventory> m_detached_inventories;
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};
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