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Files
luanti/client/shaders/Irrlicht/Renderer2D.vsh
SmallJoker 35bc217ba8 IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)
This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot.
2024-12-28 22:04:05 +01:00

422 B