Linking to line numbers is brittle, linking to sections/headings is better. If you still want to link to a line number, you can append ?plain=1 to GitHub's URL
		
			
				
	
	
	
		
			3.3 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	Builtin Entities
Minetest registers two entities by default: Falling nodes and dropped items. This document describes how they behave and what you can do with them.
Falling node (__builtin:falling_node)
This entity is created by minetest.check_for_falling in place of a node
with the special group falling_node=1. Falling nodes can also be created
artificially with minetest.spawn_falling_node.
Needs manual initialization when spawned using /spawnentity.
Default behavior:
- Falls down in a straight line (gravity = movement_gravitysetting)
- Collides with walkablenode
- Collides with all physical objects except players
- If the node group float=1is set, it also collides with liquid nodes (nodes withliquidtype ~= "none")
- When it hits a solid (=walkable) node, it will try to place itself as a node, replacing the node above.- If the falling node cannot replace the destination node, it is dropped as an item.
- If the destination node is a leveled node (paramtype2="leveled") of the same node name, the levels of both are summed.
 
Entity fields
- set_node(self, node[, meta])- Function to initialize the falling node
- nodeand- metaare explained below.
- The metaargument is optional.
 
- node: Node table of the node (- name,- param1,- param2) that this entity represents. Read-only.
- meta: Node metadata of the falling node. Will be used when the falling nodes tries to place itself as a node. Read-only.
Rendering / supported nodes
Falling nodes have visuals to look as close as possible to the original node. This works for most drawtypes, but there are limitations.
Supported drawtypes:
- normal
- signlike
- torchlike
- nodebox
- raillike
- glasslike
- glasslike_framed
- glasslike_framed_optional
- allfaces
- allfaces_optional
- firelike
- mesh
- fencelike
- liquid
- airlike(not pointable)
Other drawtypes still kinda work, but they might look weird.
If the node uses a world-aligned texture with a scale greater
than 1, the falling node will display the top-most, left-most
portion of that texture.
Supported paramtype2 values:
- wallmounted
- facedir
- 4dir
- colorwallmounted
- colorfacedir
- color4dir
- color
Dropped item stack (__builtin:item)
This is an item stack in a collectable form.
Common cases that spawn a dropped item:
- Item dropped by player
- The root node of a node with the group attached_node=1is removed
- minetest.add_itemis called
Needs manual initialization when spawned using /spawnentity.
Behavior
- Players can collect it by punching
- Lifespan is defined by the setting item_entity_ttl
- Slides on slipperynodes
- Subject to gravity (uses movement_gravitysetting)
- Collides with walkablenodes
- Does not collide physical objects
- When it's inside a solid (walkable=true) node, it tries to escape to a neighboring non-solid (walkable=false) node
Entity fields
- set_item(self, item):- Function to initialize the dropped item
- item(type- ItemStack) specifies the item to represent
 
- age: Age in seconds. Behavior according to the setting- item_entity_ttl
- itemstring: Itemstring of the item that this item entity represents. Read-only.
Other fields are for internal use only.