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			7.0 KiB
		
	
	
	
	
	
	
	
Minetest
Minetest is a free open-source voxel game engine with easy modding and game creation.
Copyright (C) 2010-2022 Perttu Ahola celeron55@gmail.com and contributors (see source file comments and the version control log)
Table of Contents
- Further Documentation
 - Default Controls
 - Paths
 - Configuration File
 - Command-line Options
 - Compiling
 - Docker
 - Version Scheme
 
Further documentation
- Website: https://www.minetest.net/
 - Wiki: https://wiki.minetest.net/
 - Forum: https://forum.minetest.net/
 - GitHub: https://github.com/minetest/minetest/
 - Developer documentation
 - doc/ directory of source distribution
 
Default controls
All controls are re-bindable using settings. Some can be changed in the key config dialog in the settings tab.
| Button | Action | 
|---|---|
| Move mouse | Look around | 
| W, A, S, D | Move | 
| Space | Jump/move up | 
| Shift | Sneak/move down | 
| Q | Drop itemstack | 
| Shift + Q | Drop single item | 
| Left mouse button | Dig/punch/use | 
| Right mouse button | Place/use | 
| Shift + right mouse button | Build (without using) | 
| I | Inventory menu | 
| Mouse wheel | Select item | 
| 0-9 | Select item | 
| Z | Zoom (needs zoom privilege) | 
| T | Chat | 
| / | Command | 
| Esc | Pause menu/abort/exit (pauses only singleplayer game) | 
| + | Increase view range | 
| - | Decrease view range | 
| K | Enable/disable fly mode (needs fly privilege) | 
| J | Enable/disable fast mode (needs fast privilege) | 
| H | Enable/disable noclip mode (needs noclip privilege) | 
| E | Aux1 (Move fast in fast mode. Games may add special features) | 
| C | Cycle through camera modes | 
| V | Cycle through minimap modes | 
| Shift + V | Change minimap orientation | 
| F1 | Hide/show HUD | 
| F2 | Hide/show chat | 
| F3 | Disable/enable fog | 
| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) | 
| F5 | Cycle through debug information screens | 
| F6 | Cycle through profiler info screens | 
| F10 | Show/hide console | 
| F12 | Take screenshot | 
Paths
Locations:
bin- Compiled binariesshare- Distributed read-only datauser- User-created modifiable data
Where each location is on each platform:
- Windows .zip / RUN_IN_PLACE source:
bin=binshare=.user=.
 - Windows installed:
bin=C:\Program Files\Minetest\bin (Depends on the install location)share=C:\Program Files\Minetest (Depends on the install location)user=%APPDATA%\Minetestor%MINETEST_USER_PATH%
 - Linux installed:
bin=/usr/binshare=/usr/share/minetestuser=~/.minetestor$MINETEST_USER_PATH
 - macOS:
bin=Contents/MacOSshare=Contents/Resourcesuser=Contents/Useror~/Library/Application Support/minetestor$MINETEST_USER_PATH
 
Worlds can be found as separate folders in: user/worlds/
Configuration file
- Default location:
user/minetest.conf - This file is created by closing Minetest for the first time.
 - A specific file can be specified on the command line:
--config <path-to-file> - A run-in-place build will look for the configuration file in
location_of_exe/../minetest.confand alsolocation_of_exe/../../minetest.conf 
Command-line options
- Use 
--help 
Compiling
Docker
We provide a Dockerfile that can be used to build the server.
Version scheme
We use major.minor.patch since 5.0.0-dev. Prior to that we used 0.major.minor.
- Major is incremented when the release contains breaking changes, all other numbers are set to 0.
 - Minor is incremented when the release contains new non-breaking features, patch is set to 0.
 - Patch is incremented when the release only contains bugfixes and very minor/trivial features considered necessary.
 
Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
i.e.: 5.0.0-dev is the development version leading to 5.0.0.
Prior to that we used previous_version-dev.