3.3 KiB
Builtin Entities
Luanti registers two entities by default: Falling nodes and dropped items. This document describes how they behave and what you can do with them.
Falling node (__builtin:falling_node)
This entity is created by core.check_for_falling in place of a node
with the special group falling_node=1. Falling nodes can also be created
artificially with core.spawn_falling_node.
Needs manual initialization when spawned using /spawnentity.
Default behavior:
- Falls down in a straight line (gravity =
movement_gravitysetting) - Collides with
walkablenode - Collides with all physical objects except players
- If the node group
float=1is set, it also collides with liquid nodes (nodes withliquidtype ~= "none") - When it hits a solid (=
walkable) node, it will try to place itself as a node, replacing the node above.- If the falling node cannot replace the destination node, it is dropped as an item.
- If the destination node is a leveled node (
paramtype2="leveled") of the same node name, the levels of both are summed.
Entity fields
set_node(self, node[, meta])- Function to initialize the falling node
nodeandmetaare explained below.- The
metaargument is optional.
node: Node table of the node (name,param1,param2) that this entity represents. Read-only.meta: Node metadata of the falling node. Will be used when the falling nodes tries to place itself as a node. Read-only.
Rendering / supported nodes
Falling nodes have visuals to look as close as possible to the original node. This works for most drawtypes, but there are limitations.
Supported drawtypes:
normalsignliketorchlikenodeboxraillikeglasslikeglasslike_framedglasslike_framed_optionalallfacesallfaces_optionalfirelikemeshfencelikeliquidairlike(not pointable)
Other drawtypes still kinda work, but they might look weird.
If the node uses a world-aligned texture with a scale greater
than 1, the falling node will display the top-most, left-most
portion of that texture.
Supported paramtype2 values:
wallmountedfacedir4dircolorwallmountedcolorfacedircolor4dircolor
Dropped item stack (__builtin:item)
This is an item stack in a collectable form.
Common cases that spawn a dropped item:
- Item dropped by player
- The root node of a node with the group
attached_node=1is removed core.add_itemis called
Needs manual initialization when spawned using /spawnentity.
Behavior
- Players can collect it by punching
- Lifespan is defined by the setting
item_entity_ttl - Slides on
slipperynodes - Subject to gravity (uses
movement_gravitysetting) - Collides with
walkablenodes - Does not collide physical objects
- When it's inside a solid (
walkable=true) node, it tries to escape to a neighboring non-solid (walkable=false) node
Entity fields
set_item(self, item):- Function to initialize the dropped item
item(typeItemStack) specifies the item to represent
age: Age in seconds. Behavior according to the settingitem_entity_ttlitemstring: Itemstring of the item that this item entity represents. Read-only.
Other fields are for internal use only.