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luanti/src/script/cpp_api/s_player.cpp
2016-04-04 22:01:10 +04:00

271 lines
7.8 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_player.h"
#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "util/string.h"
#include "inventory.h" // For inventry and itemstack declarations
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "server.h"
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_newplayers
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_newplayers");
// Call callbacks
objectrefGetOrCreate(L, player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_dieplayers
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_dieplayers");
// Call callbacks
objectrefGetOrCreate(L, player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player,
ServerActiveObject *hitter,
float time_from_last_punch,
const ToolCapabilities *toolcap,
v3f dir,
s16 damage)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_punchplayers
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_punchplayers");
// Call callbacks
objectrefGetOrCreate(L, player);
objectrefGetOrCreate(L, hitter);
lua_pushnumber(L, time_from_last_punch);
push_tool_capabilities(L, *toolcap);
push_v3f(L, dir);
lua_pushnumber(L, damage);
runCallbacks(6, RUN_CALLBACKS_MODE_OR);
return lua_toboolean(L, -1);
}
s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
s16 hp_change)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Get core.registered_on_player_hpchange
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_player_hpchange");
lua_remove(L, -2);
objectrefGetOrCreate(L, player);
lua_pushnumber(L, hp_change);
PCALL_RES(lua_pcall(L, 2, 1, error_handler));
hp_change = lua_tointeger(L, -1);
lua_pop(L, 2); // Pop result and error handler
return hp_change;
}
bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_respawnplayers
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_respawnplayers");
// Call callbacks
objectrefGetOrCreate(L, player);
runCallbacks(1, RUN_CALLBACKS_MODE_OR);
bool positioning_handled_by_some = lua_toboolean(L, -1);
return positioning_handled_by_some;
}
// This event launched when: player move itemstack from any inventory to any inventory
void ScriptApiPlayer::on_inventory_move_item(
InventoryLocation from_loc,
const std::string &from_list, int from_index,
InventoryLocation to_loc,
const std::string &to_list, int to_index,
ItemStack &stack,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_inventory_move_item
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_inventory_move_item");
// Call callbacks
InvRef::create(L, from_loc); // InvRef from 1
lua_pushstring(L, from_list.c_str()); // listname 2
lua_pushinteger(L, from_index + 1); // index 3
InvRef::create(L, to_loc); // InvRef to 4
lua_pushstring(L, to_list.c_str()); // listname 5
lua_pushinteger(L, to_index + 1); // index 6
LuaItemStack::create(L, stack); // stack 7
lua_pushinteger(L, count); // amount 8
objectrefGetOrCreate(L, player); // player 9
runCallbacks(9, RUN_CALLBACKS_MODE_LAST);
}
void ScriptApiPlayer::on_inventory_add_item(
InventoryLocation to_loc,
const std::string &to_list,
ItemStack &added_stack,
ItemStack &leftover_stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_inventory_add_item
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_inventory_add_item");
// Call callbacks
InvRef::create(L, to_loc); // InvRef to 1
lua_pushstring(L, to_list.c_str()); // listname 2
LuaItemStack::create(L, added_stack); // added stack 3
LuaItemStack::create(L, leftover_stack);// leftover stack 4
objectrefGetOrCreate(L, player); // player 5
runCallbacks(5, RUN_CALLBACKS_MODE_LAST);
}
void ScriptApiPlayer::on_inventory_drop_item(
InventoryLocation from_loc,
const std::string &from_list, int from_index,
ItemStack &stack,
ServerActiveObject *player, v3f pos)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_inventory_add_item
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_inventory_drop_item");
// Call callbacks
InvRef::create(L, from_loc); // InvRef from 1
lua_pushstring(L, from_list.c_str()); // listname 2
lua_pushinteger(L, from_index + 1); // index 3
LuaItemStack::create(L, stack); // dropped stack 4
objectrefGetOrCreate(L, player); // player 5
pushFloatPos(L, pos); // drop pos 6
runCallbacks(6, RUN_CALLBACKS_MODE_LAST);
}
bool ScriptApiPlayer::on_prejoinplayer(
const std::string &name,
const std::string &ip,
std::string *reason)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_prejoinplayers
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_prejoinplayers");
lua_pushstring(L, name.c_str());
lua_pushstring(L, ip.c_str());
runCallbacks(2, RUN_CALLBACKS_MODE_OR);
if (lua_isstring(L, -1)) {
reason->assign(lua_tostring(L, -1));
return true;
}
return false;
}
void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_joinplayers
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_joinplayers");
// Call callbacks
objectrefGetOrCreate(L, player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_leaveplayers
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_leaveplayers");
// Call callbacks
objectrefGetOrCreate(L, player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_cheat(ServerActiveObject *player,
const std::string &cheat_type)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_cheats
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_cheats");
// Call callbacks
objectrefGetOrCreate(L, player);
lua_newtable(L);
lua_pushlstring(L, cheat_type.c_str(), cheat_type.size());
lua_setfield(L, -2, "type");
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname,
const StringMap &fields)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_chat_messages
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_player_receive_fields");
// Call callbacks
// param 1
objectrefGetOrCreate(L, player);
// param 2
lua_pushstring(L, formname.c_str());
// param 3
lua_newtable(L);
StringMap::const_iterator it;
for (it = fields.begin(); it != fields.end(); ++it) {
const std::string &name = it->first;
const std::string &value = it->second;
lua_pushstring(L, name.c_str());
lua_pushlstring(L, value.c_str(), value.size());
lua_settable(L, -3);
}
runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
}
ScriptApiPlayer::~ScriptApiPlayer()
{
}