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Files
luanti/src/client/shader.cpp
sfan5 cf39065511 OpenGL: don't use alpha test for GLSL materials (#16832)
This fixes crack for transparent textures on legacy GL (overlay was visible even if base was transparent),
because our shader code assumed that transparent pixels would be discarded early.
2026-01-10 10:52:48 +01:00

26 KiB