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			1011 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| Minetest Lua Client Modding API Reference 5.9.0
 | |
| ================================================
 | |
| * More information at <http://www.minetest.net/>
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| * Developer Wiki: <http://dev.minetest.net/>
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| 
 | |
| Introduction
 | |
| ------------
 | |
| 
 | |
| ** WARNING: The client API is currently unstable, and may break/change without warning. **
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| 
 | |
| Content and functionality can be added to Minetest by using Lua
 | |
| scripting in run-time loaded mods.
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| 
 | |
| A mod is a self-contained bunch of scripts, textures and other related
 | |
| things that is loaded by and interfaces with Minetest.
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| 
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| Transferring client-sided mods from the server to the client is planned, but not implemented yet.
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| 
 | |
| If you see a deficiency in the API, feel free to attempt to add the
 | |
| functionality in the engine and API. You can send such improvements as
 | |
| source code patches on GitHub (https://github.com/minetest/minetest).
 | |
| 
 | |
| Programming in Lua
 | |
| ------------------
 | |
| If you have any difficulty in understanding this, please read
 | |
| [Programming in Lua](http://www.lua.org/pil/).
 | |
| 
 | |
| Startup
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| -------
 | |
| Mods are loaded during client startup from the mod load paths by running
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| the `init.lua` scripts in a shared environment.
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| 
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| In order to load client-side mods, the following conditions need to be satisfied:
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| 
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| 1) `$path_user/minetest.conf` contains the setting `enable_client_modding = true`
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| 
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| 2) The client-side mod located in `$path_user/clientmods/<modname>` is added to
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|     `$path_user/clientmods/mods.conf` as `load_mod_<modname> = true`.
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| 
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| Note: Depending on the remote server's settings, client-side mods might not
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| be loaded or have limited functionality. See setting `csm_restriction_flags` for reference.
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| 
 | |
| Paths
 | |
| -----
 | |
| * `RUN_IN_PLACE=1` (Windows release, local build)
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|     * `$path_user`: `<build directory>`
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|     * `$path_share`: `<build directory>`
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| * `RUN_IN_PLACE=0`: (Linux release)
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|     * `$path_share`:
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|         * Linux: `/usr/share/minetest`
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|         * Windows: `<install directory>/minetest-0.4.x`
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|     * `$path_user`:
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|         * Linux: `$HOME/.minetest`
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|         * Windows: `C:/users/<user>/AppData/minetest` (maybe)
 | |
| 
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| Mod load path
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| -------------
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| Generic:
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| 
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| * `$path_share/clientmods/`
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| * `$path_user/clientmods/` (User-installed mods)
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| 
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| In a run-in-place version (e.g. the distributed windows version):
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| 
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| * `minetest/clientmods/` (User-installed mods)
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| 
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| On an installed version on Linux:
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| 
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| * `/usr/share/minetest/clientmods/`
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| * `$HOME/.minetest/clientmods/` (User-installed mods)
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| 
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| Modpack support
 | |
| ----------------
 | |
| 
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| Mods can be put in a subdirectory, if the parent directory, which otherwise
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| should be a mod, contains a file named `modpack.conf`.
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| The file is a key-value store of modpack details.
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| 
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| * `name`: The modpack name.
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| * `description`: Description of mod to be shown in the Mods tab of the main
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|                  menu.
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| 
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| Mod directory structure
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| ------------------------
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| 
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|     clientmods
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|     ├── modname
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|     │   ├── mod.conf
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|     │   ├── init.lua
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|     └── another
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| 
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| ### modname
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| 
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| The location of this directory.
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| 
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| ### mod.conf
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| 
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| An (optional) settings file that provides meta information about the mod.
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| 
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| * `name`: The mod name. Allows Minetest to determine the mod name even if the
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|           folder is wrongly named.
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| * `description`: Description of mod to be shown in the Mods tab of the main
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|                  menu.
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| * `depends`: A comma separated list of dependencies. These are mods that must be
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|              loaded before this mod.
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| * `optional_depends`: A comma separated list of optional dependencies.
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|                       Like a dependency, but no error if the mod doesn't exist.
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| 
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| ### `init.lua`
 | |
| 
 | |
| The main Lua script. Running this script should register everything it
 | |
| wants to register. Subsequent execution depends on minetest calling the
 | |
| registered callbacks.
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| 
 | |
| **NOTE**: Client mods currently can't provide textures, sounds, or models by
 | |
| themselves. Any media referenced in function calls must already be loaded
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| (provided by mods that exist on the server).
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| 
 | |
| Naming convention for registered textual names
 | |
| ----------------------------------------------
 | |
| Registered names should generally be in this format:
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| 
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|     "modname:<whatever>" (<whatever> can have characters a-zA-Z0-9_)
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| 
 | |
| This is to prevent conflicting names from corrupting maps and is
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| enforced by the mod loader.
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| 
 | |
| ### Example
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| In the mod `experimental`, there is the ideal item/node/entity name `tnt`.
 | |
| So the name should be `experimental:tnt`.
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| 
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| Enforcement can be overridden by prefixing the name with `:`. This can
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| be used for overriding the registrations of some other mod.
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| 
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| Example: Any mod can redefine `experimental:tnt` by using the name
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| 
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|     :experimental:tnt
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| 
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| when registering it.
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| (also that mod is required to have `experimental` as a dependency)
 | |
| 
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| The `:` prefix can also be used for maintaining backwards compatibility.
 | |
| 
 | |
| Sounds
 | |
| ------
 | |
| **NOTE: Connecting sounds to objects is not implemented.**
 | |
| 
 | |
| Only Ogg Vorbis files are supported.
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| 
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| For positional playing of sounds, only single-channel (mono) files are
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| supported. Otherwise OpenAL will play them non-positionally.
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| 
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| Mods should generally prefix their sounds with `modname_`, e.g. given
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| the mod name "`foomod`", a sound could be called:
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| 
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|     foomod_foosound.ogg
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| 
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| Sounds are referred to by their name with a dot, a single digit and the
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| file extension stripped out. When a sound is played, the actual sound file
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| is chosen randomly from the matching sounds.
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| 
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| When playing the sound `foomod_foosound`, the sound is chosen randomly
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| from the available ones of the following files:
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| 
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| * `foomod_foosound.ogg`
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| * `foomod_foosound.0.ogg`
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| * `foomod_foosound.1.ogg`
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| * (...)
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| * `foomod_foosound.9.ogg`
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| 
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| Examples of sound parameter tables:
 | |
| 
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| ```lua
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| -- Play locationless
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| {
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|     gain = 1.0, -- default
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| }
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| -- Play locationless, looped
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| {
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|     gain = 1.0, -- default
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|     loop = true,
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| }
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| -- Play in a location
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| {
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|     pos = {x = 1, y = 2, z = 3},
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|     gain = 1.0, -- default
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| }
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| ```
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| 
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| Looped sounds must be played locationless.
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| 
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| ### SimpleSoundSpec
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| * e.g. `""`
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| * e.g. `"default_place_node"`
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| * e.g. `{}`
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| * e.g. `{name = "default_place_node"}`
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| * e.g. `{name = "default_place_node", gain = 1.0}`
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| 
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| Representations of simple things
 | |
| --------------------------------
 | |
| 
 | |
| ### Position/vector
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| 
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| ```lua
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| {x=num, y=num, z=num}
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| ```
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| 
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| For helper functions see "Vector helpers".
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| 
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| ### pointed_thing
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| * `{type="nothing"}`
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| * `{type="node", under=pos, above=pos}`
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| * `{type="object", id=ObjectID}`
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| 
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| Flag Specifier Format
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| ---------------------
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| 
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| Refer to `lua_api.md`.
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| 
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| Formspec
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| --------
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| 
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| Formspec defines a menu. It is a string, with a somewhat strange format.
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| 
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| For details, refer to `lua_api.md`.
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| 
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| Spatial Vectors
 | |
| ---------------
 | |
| 
 | |
| Refer to `lua_api.md`.
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| 
 | |
| Helper functions
 | |
| ----------------
 | |
| * `dump2(obj, name="_", dumped={})`
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|      * Return object serialized as a string, handles reference loops
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| * `dump(obj, dumped={})`
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|     * Return object serialized as a string
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| * `math.hypot(x, y)`
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|     * Get the hypotenuse of a triangle with legs x and y.
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|       Useful for distance calculation.
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| * `math.sign(x, tolerance)`
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|     * Get the sign of a number.
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|       Optional: Also returns `0` when the absolute value is within the tolerance (default: `0`)
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| * `string.split(str, separator=",", include_empty=false, max_splits=-1, sep_is_pattern=false)`
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|     * If `max_splits` is negative, do not limit splits.
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|     * `sep_is_pattern` specifies if separator is a plain string or a pattern (regex).
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|     * e.g. `string:split("a,b", ",") == {"a","b"}`
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| * `string:trim()`
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|     * e.g. `string.trim("\n \t\tfoo bar\t ") == "foo bar"`
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| * `minetest.wrap_text(str, limit)`: returns a string
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|     * Adds new lines to the string to keep it within the specified character limit
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|     * limit: Maximal amount of characters in one line
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| * `minetest.pos_to_string({x=X,y=Y,z=Z}, decimal_places))`: returns string `"(X,Y,Z)"`
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|     * Convert position to a printable string
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|       Optional: 'decimal_places' will round the x, y and z of the pos to the given decimal place.
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| * `minetest.string_to_pos(string)`: returns a position
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|     * Same but in reverse. Returns `nil` if the string can't be parsed to a position.
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| * `minetest.string_to_area("(X1, Y1, Z1) (X2, Y2, Z2)")`: returns two positions
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|     * Converts a string representing an area box into two positions
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| * `minetest.is_yes(arg)`
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|     * returns whether `arg` can be interpreted as yes
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| * `minetest.is_nan(arg)`
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|     * returns true when the passed number represents NaN.
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| * `table.copy(table)`: returns a table
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|     * returns a deep copy of `table`
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| 
 | |
| Minetest namespace reference
 | |
| ------------------------------
 | |
| 
 | |
| ### Utilities
 | |
| 
 | |
| * `minetest.get_current_modname()`: returns the currently loading mod's name, when we are loading a mod
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| * `minetest.get_modpath(modname)`: returns virtual path of given mod including
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|    the trailing separator. This is useful to load additional Lua files
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|    contained in your mod:
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|    e.g. `dofile(minetest.get_modpath(minetest.get_current_modname()) .. "stuff.lua")`
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| * `minetest.get_language()`: returns two strings
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|    * the current gettext locale
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|    * the current language code (the same as used for client-side translations)
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| * `minetest.get_version()`: returns a table containing components of the
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|    engine version.  Components:
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|     * `project`: Name of the project, eg, "Minetest"
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|     * `string`: Simple version, eg, "1.2.3-dev"
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|     * `hash`: Full git version (only set if available), eg, "1.2.3-dev-01234567-dirty"
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|   Use this for informational purposes only. The information in the returned
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|   table does not represent the capabilities of the engine, nor is it
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|   reliable or verifiable. Compatible forks will have a different name and
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|   version entirely. To check for the presence of engine features, test
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|   whether the functions exported by the wanted features exist. For example:
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|   `if minetest.check_for_falling then ... end`.
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| * `minetest.sha1(data, [raw])`: returns the sha1 hash of data
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|     * `data`: string of data to hash
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|     * `raw`: return raw bytes instead of hex digits, default: false
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| * `minetest.colorspec_to_colorstring(colorspec)`: Converts a ColorSpec to a
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|   ColorString. If the ColorSpec is invalid, returns `nil`.
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|     * `colorspec`: The ColorSpec to convert
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| * `minetest.get_csm_restrictions()`: returns a table of `Flags` indicating the
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|    restrictions applied to the current mod.
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|    * If a flag in this table is set to true, the feature is RESTRICTED.
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|    * Possible flags: `load_client_mods`, `chat_messages`, `read_itemdefs`,
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|                    `read_nodedefs`, `lookup_nodes`, `read_playerinfo`
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| * `minetest.urlencode(str)`: Encodes non-unreserved URI characters by a
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|   percent sign followed by two hex digits. See
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|   [RFC 3986, section 2.3](https://datatracker.ietf.org/doc/html/rfc3986#section-2.3).
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| 
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| ### Logging
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| * `minetest.debug(...)`
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|     * Equivalent to `minetest.log(table.concat({...}, "\t"))`
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| * `minetest.log([level,] text)`
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|     * `level` is one of `"none"`, `"error"`, `"warning"`, `"action"`,
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|       `"info"`, or `"verbose"`.  Default is `"none"`.
 | |
| 
 | |
| ### Global callback registration functions
 | |
| Call these functions only at load time!
 | |
| 
 | |
| * `minetest.register_globalstep(function(dtime))`
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|     * Called every client environment step, usually interval of 0.1s
 | |
| * `minetest.register_on_mods_loaded(function())`
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|     * Called just after mods have finished loading.
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| * `minetest.register_on_shutdown(function())`
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|     * Called before client shutdown
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|     * **Warning**: If the client terminates abnormally (i.e. crashes), the registered
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|       callbacks **will likely not be run**. Data should be saved at
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|       semi-frequent intervals as well as on server shutdown.
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| * `minetest.register_on_receiving_chat_message(function(message))`
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|     * Called always when a client receive a message
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|     * Return `true` to mark the message as handled, which means that it will not be shown to chat
 | |
| * `minetest.register_on_sending_chat_message(function(message))`
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|     * Called always when a client sends a message from chat
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|     * Return `true` to mark the message as handled, which means that it will not be sent to server
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| * `minetest.register_chatcommand(cmd, chatcommand definition)`
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|     * Adds definition to minetest.registered_chatcommands
 | |
| * `minetest.unregister_chatcommand(name)`
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|     * Unregisters a chatcommands registered with register_chatcommand.
 | |
| * `minetest.register_on_chatcommand(function(command, params))`
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|     * Called always when a chatcommand is triggered, before `minetest.registered_chatcommands`
 | |
|       is checked to see if the command exists, but after the input is parsed.
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|     * Return `true` to mark the command as handled, which means that the default
 | |
|       handlers will be prevented.
 | |
| * `minetest.register_on_death(function())`
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|     * Called when the local player dies
 | |
| * `minetest.register_on_hp_modification(function(hp))`
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|     * Called when server modified player's HP
 | |
| * `minetest.register_on_damage_taken(function(hp))`
 | |
|     * Called when the local player take damages
 | |
| * `minetest.register_on_formspec_input(function(formname, fields))`
 | |
|     * Called when a button is pressed in the local player's inventory form
 | |
|     * Newest functions are called first
 | |
|     * If function returns `true`, remaining functions are not called
 | |
| * `minetest.register_on_dignode(function(pos, node))`
 | |
|     * Called when the local player digs a node
 | |
|     * Newest functions are called first
 | |
|     * If any function returns true, the node isn't dug
 | |
| * `minetest.register_on_punchnode(function(pos, node))`
 | |
|     * Called when the local player punches a node
 | |
|     * Newest functions are called first
 | |
|     * If any function returns true, the punch is ignored
 | |
| * `minetest.register_on_placenode(function(pointed_thing, node))`
 | |
|     * Called when a node has been placed
 | |
| * `minetest.register_on_item_use(function(item, pointed_thing))`
 | |
|     * Called when the local player uses an item.
 | |
|     * Newest functions are called first.
 | |
|     * If any function returns true, the item use is not sent to server.
 | |
| * `minetest.register_on_modchannel_message(function(channel_name, sender, message))`
 | |
|     * Called when an incoming mod channel message is received
 | |
|     * You must have joined some channels before, and server must acknowledge the
 | |
|       join request.
 | |
|     * If message comes from a server mod, `sender` field is an empty string.
 | |
| * `minetest.register_on_modchannel_signal(function(channel_name, signal))`
 | |
|     * Called when a valid incoming mod channel signal is received
 | |
|     * Signal id permit to react to server mod channel events
 | |
|     * Possible values are:
 | |
|       0: join_ok
 | |
|       1: join_failed
 | |
|       2: leave_ok
 | |
|       3: leave_failed
 | |
|       4: event_on_not_joined_channel
 | |
|       5: state_changed
 | |
| * `minetest.register_on_inventory_open(function(inventory))`
 | |
|     * Called when the local player open inventory
 | |
|     * Newest functions are called first
 | |
|     * If any function returns true, inventory doesn't open
 | |
| ### Sounds
 | |
| * `minetest.sound_play(spec, parameters)`: returns a handle
 | |
|     * `spec` is a `SimpleSoundSpec`
 | |
|     * `parameters` is a sound parameter table
 | |
| * `handle:stop()` or `minetest.sound_stop(handle)`
 | |
|     * `handle` is a handle returned by `minetest.sound_play`
 | |
| * `handle:fade(step, gain)` or `minetest.sound_fade(handle, step, gain)`
 | |
|     * `handle` is a handle returned by `minetest.sound_play`
 | |
|     * `step` determines how fast a sound will fade.
 | |
|       Negative step will lower the sound volume, positive step will increase
 | |
|       the sound volume.
 | |
|     * `gain` the target gain for the fade.
 | |
| 
 | |
| ### Timing
 | |
| * `minetest.after(time, func, ...)`
 | |
|     * Call the function `func` after `time` seconds, may be fractional
 | |
|     * Optional: Variable number of arguments that are passed to `func`
 | |
|     * Jobs set for earlier times are executed earlier. If multiple jobs expire
 | |
|       at exactly the same time, then they expire in the order in which they were
 | |
|       registered. This basically just applies to jobs registered on the same
 | |
|       step with the exact same delay.
 | |
| * `minetest.get_us_time()`
 | |
|     * Returns time with microsecond precision. May not return wall time.
 | |
| * `minetest.get_timeofday()`
 | |
|     * Returns the time of day: `0` for midnight, `0.5` for midday
 | |
| 
 | |
| ### Map
 | |
| * `minetest.get_node_or_nil(pos)`
 | |
|     * Returns the node at the given position as table in the format
 | |
|       `{name="node_name", param1=0, param2=0}`, returns `nil`
 | |
|       for unloaded areas or flavor limited areas.
 | |
| * `minetest.get_node_light(pos, timeofday)`
 | |
|     * Gets the light value at the given position. Note that the light value
 | |
|       "inside" the node at the given position is returned, so you usually want
 | |
|       to get the light value of a neighbor.
 | |
|     * `pos`: The position where to measure the light.
 | |
|     * `timeofday`: `nil` for current time, `0` for night, `0.5` for day
 | |
|     * Returns a number between `0` and `15` or `nil`
 | |
| * `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns pos or `nil`
 | |
|     * `radius`: using a maximum metric
 | |
|     * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
 | |
|     * `search_center` is an optional boolean (default: `false`)
 | |
|       If true `pos` is also checked for the nodes
 | |
| * `minetest.find_nodes_in_area(pos1, pos2, nodenames, [grouped])`
 | |
|     * `pos1` and `pos2` are the min and max positions of the area to search.
 | |
|     * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
 | |
|     * If `grouped` is true the return value is a table indexed by node name
 | |
|       which contains lists of positions.
 | |
|     * If `grouped` is false or absent the return values are as follows:
 | |
|       first value: Table with all node positions
 | |
|       second value: Table with the count of each node with the node name
 | |
|       as index
 | |
|     * Area volume is limited to 4,096,000 nodes
 | |
| * `minetest.find_nodes_in_area_under_air(pos1, pos2, nodenames)`: returns a
 | |
|   list of positions.
 | |
|     * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
 | |
|     * Return value: Table with all node positions with a node air above
 | |
|     * Area volume is limited to 4,096,000 nodes
 | |
| * `minetest.line_of_sight(pos1, pos2)`: returns `boolean, pos`
 | |
|     * Checks if there is anything other than air between pos1 and pos2.
 | |
|     * Returns false if something is blocking the sight.
 | |
|     * Returns the position of the blocking node when `false`
 | |
|     * `pos1`: First position
 | |
|     * `pos2`: Second position
 | |
| * `minetest.raycast(pos1, pos2, objects, liquids)`: returns `Raycast`
 | |
|     * Creates a `Raycast` object.
 | |
|     * `pos1`: start of the ray
 | |
|     * `pos2`: end of the ray
 | |
|     * `objects`: if false, only nodes will be returned. Default is `true`.
 | |
|     * `liquids`: if false, liquid nodes won't be returned. Default is `false`.
 | |
| 
 | |
| * `minetest.find_nodes_with_meta(pos1, pos2)`
 | |
|     * Get a table of positions of nodes that have metadata within a region
 | |
|       {pos1, pos2}.
 | |
| * `minetest.get_meta(pos)`
 | |
|     * Get a `NodeMetaRef` at that position
 | |
| * `minetest.get_node_level(pos)`
 | |
|     * get level of leveled node (water, snow)
 | |
| * `minetest.get_node_max_level(pos)`
 | |
|     * get max available level for leveled node
 | |
| 
 | |
| ### Player
 | |
| * `minetest.send_chat_message(message)`
 | |
|     * Act as if `message` was typed by the player into the terminal.
 | |
| * `minetest.run_server_chatcommand(cmd, param)`
 | |
|     * Alias for `minetest.send_chat_message("/" .. cmd .. " " .. param)`
 | |
| * `minetest.clear_out_chat_queue()`
 | |
|     * Clears the out chat queue
 | |
| * `minetest.localplayer`
 | |
|     * Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.
 | |
| 
 | |
| ### Privileges
 | |
| * `minetest.get_privilege_list()`
 | |
|     * Returns a list of privileges the current player has in the format `{priv1=true,...}`
 | |
| * `minetest.string_to_privs(str)`: returns `{priv1=true,...}`
 | |
| * `minetest.privs_to_string(privs)`: returns `"priv1,priv2,..."`
 | |
|     * Convert between two privilege representations
 | |
| 
 | |
| ### Client Environment
 | |
| * `minetest.get_player_names()`
 | |
|     * Returns list of player names on server (nil if CSM_RF_READ_PLAYERINFO is enabled by server)
 | |
| * `minetest.disconnect()`
 | |
|     * Disconnect from the server and exit to main menu.
 | |
|     * Returns `false` if the client is already disconnecting otherwise returns `true`.
 | |
| * `minetest.get_server_info()`
 | |
|     * Returns [server info](#server-info).
 | |
| * `minetest.send_respawn()`
 | |
|     * Sends a respawn request to the server.
 | |
| 
 | |
| ### Storage API
 | |
| * `minetest.get_mod_storage()`:
 | |
|     * returns reference to mod private `StorageRef`
 | |
|     * must be called during mod load time
 | |
| 
 | |
| ### Mod channels
 | |
| 
 | |
| 
 | |
| * `minetest.mod_channel_join(channel_name)`
 | |
|     * Client joins channel `channel_name`, and creates it, if necessary. You
 | |
|       should listen from incoming messages with `minetest.register_on_modchannel_message`
 | |
|       call to receive incoming messages. Warning, this function is asynchronous.
 | |
| 
 | |
| ### Particles
 | |
| * `minetest.add_particle(particle definition)`
 | |
| 
 | |
| * `minetest.add_particlespawner(particlespawner definition)`
 | |
|     * Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds
 | |
|     * Returns an `id`, and -1 if adding didn't succeed
 | |
| 
 | |
| * `minetest.delete_particlespawner(id)`
 | |
|     * Delete `ParticleSpawner` with `id` (return value from `minetest.add_particlespawner`)
 | |
| 
 | |
| ### Misc.
 | |
| * `minetest.parse_json(string[, nullvalue])`: returns something
 | |
|     * Convert a string containing JSON data into the Lua equivalent
 | |
|     * `nullvalue`: returned in place of the JSON null; defaults to `nil`
 | |
|     * On success returns a table, a string, a number, a boolean or `nullvalue`
 | |
|     * On failure outputs an error message and returns `nil`
 | |
|     * Example: `parse_json("[10, {\"a\":false}]")`, returns `{10, {a = false}}`
 | |
| * `minetest.write_json(data[, styled])`: returns a string or `nil` and an error message
 | |
|     * Convert a Lua table into a JSON string
 | |
|     * styled: Outputs in a human-readable format if this is set, defaults to false
 | |
|     * Unserializable things like functions and userdata are saved as null.
 | |
|     * **Warning**: JSON is more strict than the Lua table format.
 | |
|         1. You can only use strings and positive integers of at least one as keys.
 | |
|         2. You cannot mix string and integer keys.
 | |
|            This is due to the fact that JSON has two distinct array and object values.
 | |
|     * Example: `write_json({10, {a = false}})`, returns `"[10, {\"a\": false}]"`
 | |
| * `minetest.serialize(table)`: returns a string
 | |
|     * Convert a table containing tables, strings, numbers, booleans and `nil`s
 | |
|       into string form readable by `minetest.deserialize`
 | |
|     * Example: `serialize({foo='bar'})`, returns `'return { ["foo"] = "bar" }'`
 | |
| * `minetest.deserialize(string)`: returns a table
 | |
|     * Convert a string returned by `minetest.deserialize` into a table
 | |
|     * `string` is loaded in an empty sandbox environment.
 | |
|     * Will load functions, but they cannot access the global environment.
 | |
|     * Example: `deserialize('return { ["foo"] = "bar" }')`, returns `{foo='bar'}`
 | |
|     * Example: `deserialize('print("foo")')`, returns `nil` (function call fails)
 | |
|         * `error:[string "print("foo")"]:1: attempt to call global 'print' (a nil value)`
 | |
| * `minetest.compress(data, method, ...)`: returns `compressed_data`
 | |
|     * Compress a string of data.
 | |
|     * `method` is a string identifying the compression method to be used.
 | |
|     * Supported compression methods:
 | |
|         * Deflate (zlib): `"deflate"`
 | |
|         * Zstandard: `"zstd"`
 | |
|     * `...` indicates method-specific arguments. Currently defined arguments
 | |
|       are:
 | |
|         * Deflate: `level` - Compression level, `0`-`9` or `nil`.
 | |
|         * Zstandard: `level` - Compression level. Integer or `nil`. Default `3`.
 | |
|         Note any supported Zstandard compression level could be used here,
 | |
|         but these are subject to change between Zstandard versions.
 | |
| * `minetest.decompress(compressed_data, method, ...)`: returns data
 | |
|     * Decompress a string of data using the algorithm specified by `method`.
 | |
|     * See documentation on `minetest.compress()` for supported compression
 | |
|       methods.
 | |
|     * `...` indicates method-specific arguments. Currently, no methods use this
 | |
| * `minetest.rgba(red, green, blue[, alpha])`: returns a string
 | |
|     * Each argument is an 8 Bit unsigned integer
 | |
|     * Returns the ColorString from rgb or rgba values
 | |
|     * Example: `minetest.rgba(10, 20, 30, 40)`, returns `"#0A141E28"`
 | |
| * `minetest.encode_base64(string)`: returns string encoded in base64
 | |
|     * Encodes a string in base64.
 | |
| * `minetest.decode_base64(string)`: returns string or nil on failure
 | |
|     * Padding characters are only supported starting at version 5.4.0, where
 | |
|       5.5.0 and newer perform proper checks.
 | |
|     * Decodes a string encoded in base64.
 | |
| * `minetest.gettext(string)` : returns string
 | |
|     * look up the translation of a string in the gettext message catalog
 | |
| * `fgettext_ne(string, ...)`
 | |
|     * call minetest.gettext(string), replace "$1"..."$9" with the given
 | |
|       extra arguments and return the result
 | |
| * `fgettext(string, ...)` : returns string
 | |
|     * same as fgettext_ne(), but calls minetest.formspec_escape before returning result
 | |
| * `minetest.pointed_thing_to_face_pos(placer, pointed_thing)`: returns a position
 | |
|     * returns the exact position on the surface of a pointed node
 | |
| * `minetest.global_exists(name)`
 | |
|     * Checks if a global variable has been set, without triggering a warning.
 | |
| 
 | |
| ### UI
 | |
| * `minetest.ui.minimap`
 | |
|     * Reference to the minimap object. See [`Minimap`](#minimap) class reference for methods.
 | |
|     * If client disabled minimap (using enable_minimap setting) this reference will be nil.
 | |
| * `minetest.camera`
 | |
|     * Reference to the camera object. See [`Camera`](#camera) class reference for methods.
 | |
| * `minetest.show_formspec(formname, formspec)` : returns true on success
 | |
| 	* Shows a formspec to the player
 | |
| * `minetest.display_chat_message(message)` returns true on success
 | |
| 	* Shows a chat message to the current player.
 | |
| 
 | |
| Setting-related
 | |
| ---------------
 | |
| 
 | |
| * `minetest.settings`: Settings object containing all of the settings from the
 | |
|   main config file (`minetest.conf`). Check lua_api.md for class reference.
 | |
| * `minetest.setting_get_pos(name)`: Loads a setting from the main settings and
 | |
|   parses it as a position (in the format `(1,2,3)`). Returns a position or nil.
 | |
| 
 | |
| Class reference
 | |
| ---------------
 | |
| 
 | |
| ### ModChannel
 | |
| 
 | |
| An interface to use mod channels on client and server
 | |
| 
 | |
| #### Methods
 | |
| * `leave()`: leave the mod channel.
 | |
|     * Client leaves channel `channel_name`.
 | |
|     * No more incoming or outgoing messages can be sent to this channel from client mods.
 | |
|     * This invalidate all future object usage
 | |
|     * Ensure your set mod_channel to nil after that to free Lua resources
 | |
| * `is_writeable()`: returns true if channel is writable and mod can send over it.
 | |
| * `send_all(message)`: Send `message` though the mod channel.
 | |
|     * If mod channel is not writable or invalid, message will be dropped.
 | |
|     * Message size is limited to 65535 characters by protocol.
 | |
| 
 | |
| ### Minimap
 | |
| An interface to manipulate minimap on client UI
 | |
| 
 | |
| #### Methods
 | |
| * `show()`: shows the minimap (if not disabled by server)
 | |
| * `hide()`: hides the minimap
 | |
| * `set_pos(pos)`: sets the minimap position on screen
 | |
| * `get_pos()`: returns the minimap current position
 | |
| * `set_angle(deg)`: sets the minimap angle in degrees
 | |
| * `get_angle()`: returns the current minimap angle in degrees
 | |
| * `set_mode(mode)`: sets the minimap mode (0 to 6)
 | |
| * `get_mode()`: returns the current minimap mode
 | |
| * `set_shape(shape)`: Sets the minimap shape. (0 = square, 1 = round)
 | |
| * `get_shape()`: Gets the minimap shape. (0 = square, 1 = round)
 | |
| 
 | |
| ### Camera
 | |
| An interface to get or set information about the camera and camera-node.
 | |
| Please do not try to access the reference until the camera is initialized, otherwise the reference will be nil.
 | |
| 
 | |
| #### Methods
 | |
| * `set_camera_mode(mode)`
 | |
|     * Pass `0` for first-person, `1` for third person, and `2` for third person front
 | |
| * `get_camera_mode()`
 | |
|     * Returns 0, 1, or 2 as described above
 | |
| * `get_fov()`
 | |
|     * Returns a table with X, Y, maximum and actual FOV in degrees:
 | |
| 
 | |
|         ```lua
 | |
|         {
 | |
|             x = number,
 | |
|             y = number,
 | |
|             max = number,
 | |
|             actual = number
 | |
|         }
 | |
|         ```
 | |
| 
 | |
| * `get_pos()`
 | |
|     * Returns position of camera with view bobbing
 | |
| * `get_offset()`
 | |
|     * Returns eye offset vector
 | |
| * `get_look_dir()`
 | |
|     * Returns eye direction unit vector
 | |
| * `get_look_vertical()`
 | |
|     * Returns pitch in radians
 | |
| * `get_look_horizontal()`
 | |
|     * Returns yaw in radians
 | |
| * `get_aspect_ratio()`
 | |
|     * Returns aspect ratio of screen
 | |
| 
 | |
| ### LocalPlayer
 | |
| An interface to retrieve information about the player.
 | |
| This object will only be available after the client is initialized. Earlier accesses will yield a `nil` value.
 | |
| 
 | |
| Methods:
 | |
| 
 | |
| * `get_pos()`
 | |
|     * returns current player current position
 | |
| * `get_velocity()`
 | |
|     * returns player speed vector
 | |
| * `get_hp()`
 | |
|     * returns player HP
 | |
| * `get_name()`
 | |
|     * returns player name
 | |
| * `get_wield_index()`
 | |
|     * returns the index of the wielded item
 | |
| * `get_wielded_item()`
 | |
|     * returns the itemstack the player is holding
 | |
| * `is_attached()`
 | |
|     * returns true if player is attached
 | |
| * `is_touching_ground()`
 | |
|     * returns true if player touching ground
 | |
| * `is_in_liquid()`
 | |
|     * returns true if player is in a liquid (This oscillates so that the player jumps a bit above the surface)
 | |
| * `is_in_liquid_stable()`
 | |
|     * returns true if player is in a stable liquid (This is more stable and defines the maximum speed of the player)
 | |
| * `get_move_resistance()`
 | |
|     * returns move resistance of current node, the higher the slower the player moves
 | |
| * `is_climbing()`
 | |
|     * returns true if player is climbing
 | |
| * `swimming_vertical()`
 | |
|     * returns true if player is swimming in vertical
 | |
| * `get_physics_override()`
 | |
|     * returns:
 | |
| 
 | |
|         ```lua
 | |
|         {
 | |
|             speed = float,
 | |
|             jump = float,
 | |
|             gravity = float,
 | |
|             sneak = boolean,
 | |
|             sneak_glitch = boolean,
 | |
|             new_move = boolean,
 | |
|         }
 | |
|         ```
 | |
| 
 | |
| * `get_override_pos()`
 | |
|     * returns override position
 | |
| * `get_last_pos()`
 | |
|     * returns last player position before the current client step
 | |
| * `get_last_velocity()`
 | |
|     * returns last player speed
 | |
| * `get_breath()`
 | |
|     * returns the player's breath
 | |
| * `get_movement_acceleration()`
 | |
|     * returns acceleration of the player in different environments:
 | |
| 
 | |
|         ```lua
 | |
|         {
 | |
|             fast = float,
 | |
|             air = float,
 | |
|             default = float,
 | |
|         }
 | |
|         ```
 | |
| 
 | |
| * `get_movement_speed()`
 | |
|     * returns player's speed in different environments:
 | |
| 
 | |
|         ```lua
 | |
|         {
 | |
|             walk = float,
 | |
|             jump = float,
 | |
|             crouch = float,
 | |
|             fast = float,
 | |
|             climb = float,
 | |
|         }
 | |
|         ```
 | |
| 
 | |
| * `get_movement()`
 | |
|     * returns player's movement in different environments:
 | |
| 
 | |
|         ```lua
 | |
|         {
 | |
|             liquid_fluidity = float,
 | |
|             liquid_sink = float,
 | |
|             liquid_fluidity_smooth = float,
 | |
|             gravity = float,
 | |
|         }
 | |
|         ```
 | |
| 
 | |
| * `get_last_look_horizontal()`:
 | |
|     * returns last look horizontal angle
 | |
| * `get_last_look_vertical()`:
 | |
|     * returns last look vertical angle
 | |
| * `get_control()`:
 | |
|     * returns pressed player controls
 | |
| 
 | |
|         ```lua
 | |
|         {
 | |
|             up = boolean,
 | |
|             down = boolean,
 | |
|             left = boolean,
 | |
|             right = boolean,
 | |
|             jump = boolean,
 | |
|             aux1 = boolean,
 | |
|             sneak = boolean,
 | |
|             zoom = boolean,
 | |
|             dig = boolean,
 | |
|             place = boolean,
 | |
|         }
 | |
|         ```
 | |
| 
 | |
| * `get_armor_groups()`
 | |
|     * returns a table with the armor group ratings
 | |
| * `hud_add(definition)`
 | |
|     * add a HUD element described by HUD def, returns ID number on success and `nil` on failure.
 | |
|     * See [`HUD definition`](#hud-definition-hud_add-hud_get)
 | |
| * `hud_get(id)`
 | |
|     * returns the [`definition`](#hud-definition-hud_add-hud_get) of the HUD with that ID number or `nil`, if non-existent.
 | |
| * `hud_get_all()`:
 | |
|     * Returns a table in the form `{ [id] = HUD definition, [id] = ... }`.
 | |
|     * A mod should keep track of its introduced IDs and only use this to access foreign elements.
 | |
|     * It is discouraged to change foreign HUD elements.
 | |
| * `hud_remove(id)`
 | |
|     * remove the HUD element of the specified id, returns `true` on success
 | |
| * `hud_change(id, stat, value)`
 | |
|     * change a value of a previously added HUD element
 | |
|     * element `stat` values: `position`, `name`, `scale`, `text`, `number`, `item`, `dir`
 | |
|     * Returns `true` on success, otherwise returns `nil`
 | |
| 
 | |
| ### Settings
 | |
| An interface to read config files in the format of `minetest.conf`.
 | |
| 
 | |
| It can be created via `Settings(filename)`.
 | |
| 
 | |
| #### Methods
 | |
| * `get(key)`: returns a value
 | |
| * `get_bool(key)`: returns a boolean
 | |
| * `set(key, value)`
 | |
| * `remove(key)`: returns a boolean (`true` for success)
 | |
| * `get_names()`: returns `{key1,...}`
 | |
| * `write()`: returns a boolean (`true` for success)
 | |
|     * write changes to file
 | |
| * `to_table()`: returns `{[key1]=value1,...}`
 | |
| 
 | |
| ### NodeMetaRef
 | |
| Node metadata: reference extra data and functionality stored in a node.
 | |
| Can be obtained via `minetest.get_meta(pos)`.
 | |
| 
 | |
| #### Methods
 | |
| * `get_string(name)`
 | |
| * `get_int(name)`
 | |
| * `get_float(name)`
 | |
| * `to_table()`: returns `nil` or a table with keys:
 | |
|     * `fields`: key-value storage
 | |
|     * `inventory`: `{list1 = {}, ...}}`
 | |
| 
 | |
| ### `Raycast`
 | |
| 
 | |
| A raycast on the map. It works with selection boxes.
 | |
| Can be used as an iterator in a for loop as:
 | |
| 
 | |
| ```lua
 | |
| local ray = Raycast(...)
 | |
| for pointed_thing in ray do
 | |
|     ...
 | |
| end
 | |
| ```
 | |
| 
 | |
| The map is loaded as the ray advances. If the map is modified after the
 | |
| `Raycast` is created, the changes may or may not have an effect on the object.
 | |
| 
 | |
| It can be created via `Raycast(pos1, pos2, objects, liquids)` or
 | |
| `minetest.raycast(pos1, pos2, objects, liquids)` where:
 | |
| 
 | |
| * `pos1`: start of the ray
 | |
| * `pos2`: end of the ray
 | |
| * `objects`: if false, only nodes will be returned. Default is true.
 | |
| * `liquids`: if false, liquid nodes won't be returned. Default is false.
 | |
| 
 | |
| #### Methods
 | |
| 
 | |
| * `next()`: returns a `pointed_thing` with exact pointing location
 | |
|     * Returns the next thing pointed by the ray or nil.
 | |
| 
 | |
| -----------------
 | |
| ### Definitions
 | |
| * `minetest.get_node_def(nodename)`
 | |
| 	* Returns [node definition](#node-definition) table of `nodename`
 | |
| * `minetest.get_item_def(itemstring)`
 | |
| 	* Returns item definition table of `itemstring`
 | |
| 
 | |
| #### Node Definition
 | |
| 
 | |
| ```lua
 | |
| {
 | |
|     has_on_construct = bool,        -- Whether the node has the on_construct callback defined
 | |
|     has_on_destruct = bool,         -- Whether the node has the on_destruct callback defined
 | |
|     has_after_destruct = bool,      -- Whether the node has the after_destruct callback defined
 | |
|     name = string,                  -- The name of the node e.g. "air", "default:dirt"
 | |
|     groups = table,                 -- The groups of the node
 | |
|     paramtype = string,             -- Paramtype of the node
 | |
|     paramtype2 = string,            -- ParamType2 of the node
 | |
|     drawtype = string,              -- Drawtype of the node
 | |
|     mesh = <string>,                -- Mesh name if existent
 | |
|     minimap_color = <Color>,        -- Color of node on minimap *May not exist*
 | |
|     visual_scale = number,          -- Visual scale of node
 | |
|     alpha = number,                 -- Alpha of the node. Only used for liquids
 | |
|     color = <Color>,                -- Color of node *May not exist*
 | |
|     palette_name = <string>,        -- Filename of palette *May not exist*
 | |
|     palette = <{                    -- List of colors
 | |
|         Color,
 | |
|         Color
 | |
|     }>,
 | |
|     waving = number,                -- 0 of not waving, 1 if waving
 | |
|     connect_sides = number,         -- Used for connected nodes
 | |
|     connects_to = {                 -- List of nodes to connect to
 | |
|         "node1",
 | |
|         "node2"
 | |
|     },
 | |
|     post_effect_color = Color,      -- Color overlayed on the screen when the player is in the node
 | |
|     leveled = number,               -- Max level for node
 | |
|     sunlight_propogates = bool,     -- Whether light passes through the block
 | |
|     light_source = number,          -- Light emitted by the block
 | |
|     is_ground_content = bool,       -- Whether caves should cut through the node
 | |
|     walkable = bool,                -- Whether the player collides with the node
 | |
|     pointable = bool,               -- Whether the player can select the node
 | |
|     diggable = bool,                -- Whether the player can dig the node
 | |
|     climbable = bool,               -- Whether the player can climb up the node
 | |
|     buildable_to = bool,            -- Whether the player can replace the node by placing a node on it
 | |
|     rightclickable = bool,          -- Whether the player can place nodes pointing at this node
 | |
|     damage_per_second = number,     -- HP of damage per second when the player is in the node
 | |
|     liquid_type = <string>,         -- A string containing "none", "flowing", or "source" *May not exist*
 | |
|     liquid_alternative_flowing = <string>, -- Alternative node for liquid *May not exist*
 | |
|     liquid_alternative_source = <string>, -- Alternative node for liquid *May not exist*
 | |
|     liquid_viscosity = <number>,    -- How slow the liquid flows *May not exist*
 | |
|     liquid_renewable = <boolean>,   -- Whether the liquid makes an infinite source *May not exist*
 | |
|     liquid_range = <number>,        -- How far the liquid flows *May not exist*
 | |
|     drowning = bool,                -- Whether the player will drown in the node
 | |
|     floodable = bool,               -- Whether nodes will be replaced by liquids (flooded)
 | |
|     node_box = table,               -- Nodebox to draw the node with
 | |
|     collision_box = table,          -- Nodebox to set the collision area
 | |
|     selection_box = table,          -- Nodebox to set the area selected by the player
 | |
|     sounds = {                      -- Table of sounds that the block makes
 | |
|         sound_footstep = SimpleSoundSpec,
 | |
|         sound_dig = SimpleSoundSpec,
 | |
|         sound_dug = SimpleSoundSpec
 | |
|     },
 | |
|     legacy_facedir_simple = bool,   -- Whether to use old facedir
 | |
|     legacy_wallmounted = bool       -- Whether to use old wallmounted
 | |
|     move_resistance = <number>,     -- How slow players can move through the node *May not exist*
 | |
| }
 | |
| ```
 | |
| 
 | |
| #### Item Definition
 | |
| 
 | |
| ```lua
 | |
| {
 | |
|     name = string,                  -- Name of the item e.g. "default:stone"
 | |
|     description = string,           -- Description of the item e.g. "Stone"
 | |
|     type = string,                  -- Item type: "none", "node", "craftitem", "tool"
 | |
|     inventory_image = string,       -- Image in the inventory
 | |
|     wield_image = string,           -- Image in wieldmesh
 | |
|     palette_image = string,         -- Image for palette
 | |
|     color = Color,                  -- Color for item
 | |
|     wield_scale = Vector,           -- Wieldmesh scale
 | |
|     stack_max = number,             -- Number of items stackable together
 | |
|     usable = bool,                  -- Has on_use callback defined
 | |
|     liquids_pointable = bool,       -- Whether you can point at liquids with the item
 | |
|     tool_capabilities = <table>,    -- If the item is a tool, tool capabilities of the item
 | |
|     groups = table,                 -- Groups of the item
 | |
|     sound_place = SimpleSoundSpec,  -- Sound played when placed
 | |
|     sound_place_failed = SimpleSoundSpec, -- Sound played when placement failed
 | |
|     node_placement_prediction = string -- Node placed in client until server catches up
 | |
| }
 | |
| ```
 | |
| -----------------
 | |
| 
 | |
| ### Chat command definition (`register_chatcommand`)
 | |
| 
 | |
| ```lua
 | |
| {
 | |
|     params = "<name> <privilege>", -- Short parameter description
 | |
|     description = "Remove privilege from player", -- Full description
 | |
|     func = function(param),        -- Called when command is run.
 | |
|                                    -- Returns boolean success and text output.
 | |
| }
 | |
| ```
 | |
| 
 | |
| ### Server info
 | |
| 
 | |
| ```lua
 | |
| {
 | |
| 	address = "minetest.example.org", -- The domain name/IP address of a remote server or "" for a local server.
 | |
| 	ip = "203.0.113.156",             -- The IP address of the server.
 | |
| 	port = 30000,                     -- The port the client is connected to.
 | |
| 	protocol_version = 30             -- Will not be accurate at start up as the client might not be connected to the server yet, in that case it will be 0.
 | |
| }
 | |
| ```
 | |
| 
 | |
| ### HUD Definition (`hud_add`, `hud_get`)
 | |
| 
 | |
| Refer to `lua_api.md`.
 | |
| 
 | |
| Escape sequences
 | |
| ----------------
 | |
| Most text can contain escape sequences that can for example color the text.
 | |
| There are a few exceptions: tab headers, dropdowns and vertical labels can't.
 | |
| The following functions provide escape sequences:
 | |
| * `minetest.get_color_escape_sequence(color)`:
 | |
|     * `color` is a [ColorString](#colorstring)
 | |
|     * The escape sequence sets the text color to `color`
 | |
| * `minetest.colorize(color, message)`:
 | |
|     * Equivalent to:
 | |
|       `minetest.get_color_escape_sequence(color) ..
 | |
|        message ..
 | |
|        minetest.get_color_escape_sequence("#ffffff")`
 | |
| * `minetest.get_background_escape_sequence(color)`
 | |
|     * `color` is a [ColorString](#colorstring)
 | |
|     * The escape sequence sets the background of the whole text element to
 | |
|       `color`. Only defined for item descriptions and tooltips.
 | |
| * `minetest.strip_foreground_colors(str)`
 | |
|     * Removes foreground colors added by `get_color_escape_sequence`.
 | |
| * `minetest.strip_background_colors(str)`
 | |
|     * Removes background colors added by `get_background_escape_sequence`.
 | |
| * `minetest.strip_colors(str)`
 | |
|     * Removes all color escape sequences.
 | |
| 
 | |
| `ColorString`
 | |
| -------------
 | |
| 
 | |
| Refer to `lua_api.md`.
 | |
| 
 | |
| `Color`
 | |
| -------------
 | |
| `{a = alpha, r = red, g = green, b = blue}` defines an ARGB8 color.
 | |
| 
 | |
| ### Particle definition (`add_particle`)
 | |
| 
 | |
| As documented in `lua_api.md`, except for obvious reasons, the `playername` field is not supported.
 | |
| 
 | |
| ### `ParticleSpawner` definition (`add_particlespawner`)
 | |
| 
 | |
| As documented in `lua_api.md`, except for obvious reasons, the `playername` field is not supported.
 |