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	Renamed groups 'slippery' to 'slip' to avoid name collision with clones and to match override_physics_slip.
		
			
				
	
	
		
			346 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			346 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #include "player.h"
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| 
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| #include <fstream>
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| #include "threading/mutex_auto_lock.h"
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| #include "util/numeric.h"
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| #include "hud.h"
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| #include "constants.h"
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| #include "gamedef.h"
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| #include "settings.h"
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| #include "content_sao.h"
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| #include "filesys.h"
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| #include "log.h"
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| #include "porting.h"  // strlcpy
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| 
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| 
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| Player::Player(IGameDef *gamedef, const char *name):
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| 	touching_ground(false),
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| 	in_liquid(false),
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| 	in_liquid_stable(false),
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| 	liquid_viscosity(0),
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| 	is_climbing(false),
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| 	swimming_vertical(false),
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| 	camera_barely_in_ceiling(false),
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| 	inventory(gamedef->idef()),
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| 	hp(PLAYER_MAX_HP),
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| 	hurt_tilt_timer(0),
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| 	hurt_tilt_strength(0),
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| 	protocol_version(0),
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| 	peer_id(PEER_ID_INEXISTENT),
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| 	keyPressed(0),
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| // protected
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| 	m_gamedef(gamedef),
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| 	m_breath(PLAYER_MAX_BREATH),
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| 	m_pitch(0),
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| 	m_yaw(0),
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| 	m_speed(0,0,0),
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| 	m_position(0,0,0),
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| 	m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
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| 	m_dirty(false)
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| {
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| 	strlcpy(m_name, name, PLAYERNAME_SIZE);
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| 
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| 	inventory.clear();
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| 	inventory.addList("main", PLAYER_INVENTORY_SIZE);
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| 	InventoryList *craft = inventory.addList("craft", 9);
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| 	craft->setWidth(3);
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| 	inventory.addList("craftpreview", 1);
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| 	inventory.addList("craftresult", 1);
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| 	inventory.setModified(false);
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| 
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| 	// Can be redefined via Lua
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| 	inventory_formspec = "size[8,7.5]"
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| 		//"image[1,0.6;1,2;player.png]"
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| 		"list[current_player;main;0,3.5;8,4;]"
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| 		"list[current_player;craft;3,0;3,3;]"
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| 		"listring[]"
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| 		"list[current_player;craftpreview;7,1;1,1;]";
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| 
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| 	// Initialize movement settings at default values, so movement can work
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| 	// if the server fails to send them
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| 	movement_acceleration_default   = 3    * BS;
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| 	movement_acceleration_air       = 2    * BS;
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| 	movement_acceleration_fast      = 10   * BS;
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| 	movement_speed_walk             = 4    * BS;
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| 	movement_speed_crouch           = 1.35 * BS;
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| 	movement_speed_fast             = 20   * BS;
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| 	movement_speed_climb            = 2    * BS;
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| 	movement_speed_jump             = 6.5  * BS;
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| 	movement_liquid_fluidity        = 1    * BS;
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| 	movement_liquid_fluidity_smooth = 0.5  * BS;
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| 	movement_liquid_sink            = 10   * BS;
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| 	movement_gravity                = 9.81 * BS;
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| 	local_animation_speed           = 0.0;
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| 
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| 	// Movement overrides are multipliers and must be 1 by default
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| 	physics_override_speed        = 1;
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| 	physics_override_jump         = 1;
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| 	physics_override_gravity      = 1;
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| 	physics_override_slip         = 1;
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| 	physics_override_sneak        = true;
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| 	physics_override_sneak_glitch = true;
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| 
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| 	hud_flags =
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| 		HUD_FLAG_HOTBAR_VISIBLE    | HUD_FLAG_HEALTHBAR_VISIBLE |
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| 		HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
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| 		HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE;
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| 
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| 	hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
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| }
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| 
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| Player::~Player()
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| {
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| 	clearHud();
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| }
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| 
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| // Horizontal acceleration (X and Z), Y direction is ignored
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| void Player::accelerateHorizontal(v3f target_speed, f32 max_increase, int slip)
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| {
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| 	if(max_increase == 0)
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| 		return;
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| 
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| 	v3f d_wanted = target_speed - m_speed;
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| 	if(slip)
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| 	{
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| 		if(target_speed == v3f(0))
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| 			d_wanted = -m_speed * 5 / slip;
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| 		else
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| 			d_wanted = target_speed * .1 - m_speed * .1;
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| 	}
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| 	d_wanted.Y = 0;
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| 	f32 wanted_speed = d_wanted.getLength();
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| 	if(wanted_speed > max_increase)
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| 		d_wanted = d_wanted * (max_increase / wanted_speed);
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| 
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| 	m_speed.X += d_wanted.X;
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| 	m_speed.Z += d_wanted.Z;
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| }
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| 
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| // Vertical acceleration (Y), X and Z directions are ignored
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| void Player::accelerateVertical(v3f target_speed, f32 max_increase)
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| {
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| 	if(max_increase == 0)
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| 		return;
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| 
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| 	f32 d_wanted = target_speed.Y - m_speed.Y;
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| 	if(d_wanted > max_increase)
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| 		d_wanted = max_increase;
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| 	else if(d_wanted < -max_increase)
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| 		d_wanted = -max_increase;
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| 
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| 	m_speed.Y += d_wanted;
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| 
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| }
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| 
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| v3s16 Player::getLightPosition() const
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| {
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| 	return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
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| }
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| 
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| void Player::serialize(std::ostream &os)
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| {
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| 	// Utilize a Settings object for storing values
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| 	Settings args;
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| 	args.setS32("version", 1);
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| 	args.set("name", m_name);
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| 	//args.set("password", m_password);
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| 	args.setFloat("pitch", m_pitch);
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| 	args.setFloat("yaw", m_yaw);
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| 	args.setV3F("position", m_position);
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| 	args.setS32("hp", hp);
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| 	args.setS32("breath", m_breath);
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| 
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| 	args.writeLines(os);
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| 
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| 	os<<"PlayerArgsEnd\n";
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| 
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| 	inventory.serialize(os);
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| }
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| 
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| void Player::deSerialize(std::istream &is, std::string playername)
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| {
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| 	Settings args;
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| 
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| 	if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
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| 		throw SerializationError("PlayerArgsEnd of player " +
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| 				playername + " not found!");
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| 	}
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| 
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| 	m_dirty = true;
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| 	//args.getS32("version"); // Version field value not used
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| 	std::string name = args.get("name");
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| 	strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
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| 	setPitch(args.getFloat("pitch"));
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| 	setYaw(args.getFloat("yaw"));
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| 	setPosition(args.getV3F("position"));
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| 	try{
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| 		hp = args.getS32("hp");
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| 	}catch(SettingNotFoundException &e) {
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| 		hp = PLAYER_MAX_HP;
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| 	}
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| 	try{
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| 		m_breath = args.getS32("breath");
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| 	}catch(SettingNotFoundException &e) {
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| 		m_breath = PLAYER_MAX_BREATH;
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| 	}
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| 
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| 	inventory.deSerialize(is);
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| 
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| 	if(inventory.getList("craftpreview") == NULL) {
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| 		// Convert players without craftpreview
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| 		inventory.addList("craftpreview", 1);
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| 
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| 		bool craftresult_is_preview = true;
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| 		if(args.exists("craftresult_is_preview"))
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| 			craftresult_is_preview = args.getBool("craftresult_is_preview");
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| 		if(craftresult_is_preview)
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| 		{
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| 			// Clear craftresult
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| 			inventory.getList("craftresult")->changeItem(0, ItemStack());
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| 		}
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| 	}
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| }
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| 
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| u32 Player::addHud(HudElement *toadd)
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| {
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| 	MutexAutoLock lock(m_mutex);
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| 
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| 	u32 id = getFreeHudID();
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| 
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| 	if (id < hud.size())
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| 		hud[id] = toadd;
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| 	else
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| 		hud.push_back(toadd);
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| 
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| 	return id;
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| }
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| 
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| HudElement* Player::getHud(u32 id)
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| {
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| 	MutexAutoLock lock(m_mutex);
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| 
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| 	if (id < hud.size())
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| 		return hud[id];
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| 
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| 	return NULL;
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| }
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| 
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| HudElement* Player::removeHud(u32 id)
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| {
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| 	MutexAutoLock lock(m_mutex);
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| 
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| 	HudElement* retval = NULL;
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| 	if (id < hud.size()) {
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| 		retval = hud[id];
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| 		hud[id] = NULL;
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| 	}
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| 	return retval;
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| }
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| 
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| void Player::clearHud()
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| {
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| 	MutexAutoLock lock(m_mutex);
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| 
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| 	while(!hud.empty()) {
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| 		delete hud.back();
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| 		hud.pop_back();
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| 	}
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| }
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| 
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| RemotePlayer::RemotePlayer(IGameDef *gamedef, const char *name):
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| 	Player(gamedef, name),
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| 	m_sao(NULL)
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| {
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| 	movement_acceleration_default   = g_settings->getFloat("movement_acceleration_default")   * BS;
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| 	movement_acceleration_air       = g_settings->getFloat("movement_acceleration_air")       * BS;
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| 	movement_acceleration_fast      = g_settings->getFloat("movement_acceleration_fast")      * BS;
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| 	movement_speed_walk             = g_settings->getFloat("movement_speed_walk")             * BS;
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| 	movement_speed_crouch           = g_settings->getFloat("movement_speed_crouch")           * BS;
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| 	movement_speed_fast             = g_settings->getFloat("movement_speed_fast")             * BS;
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| 	movement_speed_climb            = g_settings->getFloat("movement_speed_climb")            * BS;
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| 	movement_speed_jump             = g_settings->getFloat("movement_speed_jump")             * BS;
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| 	movement_liquid_fluidity        = g_settings->getFloat("movement_liquid_fluidity")        * BS;
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| 	movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
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| 	movement_liquid_sink            = g_settings->getFloat("movement_liquid_sink")            * BS;
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| 	movement_gravity                = g_settings->getFloat("movement_gravity")                * BS;
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| }
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| 
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| void RemotePlayer::save(std::string savedir)
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| {
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| 	/*
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| 	 * We have to open all possible player files in the players directory
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| 	 * and check their player names because some file systems are not
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| 	 * case-sensitive and player names are case-sensitive.
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| 	 */
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| 
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| 	// A player to deserialize files into to check their names
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| 	RemotePlayer testplayer(m_gamedef, "");
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| 
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| 	savedir += DIR_DELIM;
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| 	std::string path = savedir + m_name;
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| 	for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
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| 		if (!fs::PathExists(path)) {
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| 			// Open file and serialize
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| 			std::ostringstream ss(std::ios_base::binary);
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| 			serialize(ss);
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| 			if (!fs::safeWriteToFile(path, ss.str())) {
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| 				infostream << "Failed to write " << path << std::endl;
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| 			}
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| 			setModified(false);
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| 			return;
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| 		}
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| 		// Open file and deserialize
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| 		std::ifstream is(path.c_str(), std::ios_base::binary);
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| 		if (!is.good()) {
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| 			infostream << "Failed to open " << path << std::endl;
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| 			return;
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| 		}
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| 		testplayer.deSerialize(is, path);
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| 		is.close();
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| 		if (strcmp(testplayer.getName(), m_name) == 0) {
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| 			// Open file and serialize
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| 			std::ostringstream ss(std::ios_base::binary);
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| 			serialize(ss);
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| 			if (!fs::safeWriteToFile(path, ss.str())) {
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| 				infostream << "Failed to write " << path << std::endl;
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| 			}
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| 			setModified(false);
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| 			return;
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| 		}
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| 		path = savedir + m_name + itos(i);
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| 	}
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| 
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| 	infostream << "Didn't find free file for player " << m_name << std::endl;
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| 	return;
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| }
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| 
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| /*
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| 	RemotePlayer
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| */
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| void RemotePlayer::setPosition(const v3f &position)
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| {
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| 	Player::setPosition(position);
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| 	if(m_sao)
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| 		m_sao->setBasePosition(position);
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| }
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| 
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