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	Globalize, rename and change the behaviour of has_locked_chest_privilege
* rename to default.can_interact_with_node() * pass pos instead of meta * change order of arguments
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		@@ -516,3 +516,39 @@ minetest.register_abm({
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		minetest.set_node(pos, {name = "default:coral_skeleton"})
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	end,
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})
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--
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-- NOTICE: This method is not an official part of the API yet!
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-- This method may change in future.
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--
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function default.can_interact_with_node(player, pos)
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	if player then
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		if minetest.check_player_privs(player, "protection_bypass") then
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			return true
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		end
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	else
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		return false
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	end
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	local meta = minetest.get_meta(pos)
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	-- is player wielding the right key?
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	local item = player:get_wielded_item()
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	if item:get_name() == "default:key" then
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		local key_meta = minetest.parse_json(item:get_metadata())
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		local secret = meta:get_string("key_lock_secret")
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		if secret ~= key_meta.secret then
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			return false
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		end
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		return true
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	end
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	if player:get_player_name() ~= meta:get_string("owner") then
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		return false
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	end
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	return true
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end
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@@ -1612,34 +1612,6 @@ local function get_locked_chest_formspec(pos)
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 return formspec
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end
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local function has_locked_chest_privilege(meta, player)
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	if player then
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		if minetest.check_player_privs(player, "protection_bypass") then
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			return true
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		end
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	else
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		return false
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	end
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	-- is player wielding the right key?
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	local item = player:get_wielded_item()
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	if item:get_name() == "default:key" then
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		local key_meta = minetest.parse_json(item:get_metadata())
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		local secret = meta:get_string("key_lock_secret")
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		if secret ~= key_meta.secret then
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			return false
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		end
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		return true
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	end
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	if player:get_player_name() ~= meta:get_string("owner") then
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		return false
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	end
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	return true
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end
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minetest.register_node("default:chest", {
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	description = "Chest",
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	tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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@@ -1710,26 +1682,23 @@ minetest.register_node("default:chest_locked", {
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	can_dig = function(pos,player)
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		local meta = minetest.get_meta(pos);
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		local inv = meta:get_inventory()
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		return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
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		return inv:is_empty("main") and default.can_interact_with_node(player, pos)
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	end,
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	allow_metadata_inventory_move = function(pos, from_list, from_index,
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			to_list, to_index, count, player)
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		local meta = minetest.get_meta(pos)
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		if not has_locked_chest_privilege(meta, player) then
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		if not default.can_interact_with_node(player, pos) then
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			return 0
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		end
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		return count
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	end,
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    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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		local meta = minetest.get_meta(pos)
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		if not has_locked_chest_privilege(meta, player) then
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		if not default.can_interact_with_node(player, pos) then
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			return 0
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		end
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		return stack:get_count()
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	end,
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    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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		local meta = minetest.get_meta(pos)
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		if not has_locked_chest_privilege(meta, player) then
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		if not default.can_interact_with_node(player, pos) then
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			return 0
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		end
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		return stack:get_count()
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@@ -1745,8 +1714,7 @@ minetest.register_node("default:chest_locked", {
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			" from locked chest at " .. minetest.pos_to_string(pos))
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	end,
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	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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		local meta = minetest.get_meta(pos)
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		if has_locked_chest_privilege(meta, clicker) then
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		if default.can_interact_with_node(clicker, pos) then
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			minetest.show_formspec(
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				clicker:get_player_name(),
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				"default:chest_locked",
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