mirror of
				https://github.com/luanti-org/minetest_game.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Fix crash in boats mod
This commit is contained in:
		@@ -36,7 +36,7 @@ local boat = {
 | 
			
		||||
	visual = "mesh",
 | 
			
		||||
	mesh = "boat.x",
 | 
			
		||||
	textures = {"default_wood.png"},
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	driver = nil,
 | 
			
		||||
	v = 0,
 | 
			
		||||
	last_v = 0,
 | 
			
		||||
@@ -76,6 +76,7 @@ function boat:get_staticdata()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
 | 
			
		||||
	puncher:set_detach()
 | 
			
		||||
	self.object:remove()
 | 
			
		||||
	if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then
 | 
			
		||||
		puncher:get_inventory():add_item("main", "boats:boat")
 | 
			
		||||
@@ -94,14 +95,14 @@ function boat:on_step(dtime)
 | 
			
		||||
			self.v = self.v-0.08
 | 
			
		||||
		end
 | 
			
		||||
		if ctrl.left then
 | 
			
		||||
			if ctrl.down then 
 | 
			
		||||
			if ctrl.down then
 | 
			
		||||
				self.object:setyaw(yaw-math.pi/120-dtime*math.pi/120)
 | 
			
		||||
			else
 | 
			
		||||
				self.object:setyaw(yaw+math.pi/120+dtime*math.pi/120)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		if ctrl.right then
 | 
			
		||||
			if ctrl.down then 
 | 
			
		||||
			if ctrl.down then
 | 
			
		||||
				self.object:setyaw(yaw+math.pi/120+dtime*math.pi/120)
 | 
			
		||||
			else
 | 
			
		||||
				self.object:setyaw(yaw-math.pi/120-dtime*math.pi/120)
 | 
			
		||||
@@ -122,7 +123,7 @@ function boat:on_step(dtime)
 | 
			
		||||
	if math.abs(self.v) > 4.5 then
 | 
			
		||||
		self.v = 4.5*get_sign(self.v)
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	local p = self.object:getpos()
 | 
			
		||||
	p.y = p.y-0.5
 | 
			
		||||
	local new_velo = {x=0,y=0,z=0}
 | 
			
		||||
@@ -170,7 +171,7 @@ minetest.register_craftitem("boats:boat", {
 | 
			
		||||
	wield_image = "boat_wield.png",
 | 
			
		||||
	wield_scale = {x=2, y=2, z=1},
 | 
			
		||||
	liquids_pointable = true,
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	on_place = function(itemstack, placer, pointed_thing)
 | 
			
		||||
		if pointed_thing.type ~= "node" then
 | 
			
		||||
			return
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user